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‘Don’t Look … Or It Takes You’: The Games of Horror Vacui.

Authors :
Soderman, Braxton
Source :
Journal of Visual Culture. Dec2015, Vol. 14 Issue 3, p311-316. 6p.
Publication Year :
2015

Abstract

While some scholars claim that games are not primarily visual texts, the horror genre is obsessed with vision and practices of looking. The aesthetic concept of horror vacui describes aspects of this obsession. Horror vacui is the fear of empty space that results in the over-marking of visual space, excessive decoration that threatens to overwhelm what is being decorated, the stuffing of gaps and caesura with further representation. Shed of its standard aesthetic meaning, horror vacui could also be used to describe the fear operable in off-screen space, the monstrous unseen that lies outside the frame and constantly threatens to appear within it. Forced to move through this blind space, horror games create the conditions for excessive representation and practices of looking that erupt around the threat of the unrepresentable and invisible. In recent horror games this threat is mobilized by anxieties concerning online and networked culture. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
14704129
Volume :
14
Issue :
3
Database :
Academic Search Index
Journal :
Journal of Visual Culture
Publication Type :
Academic Journal
Accession number :
111388362
Full Text :
https://doi.org/10.1177/1470412915607915