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Representing and Reasoning about Game Strategies.
- Source :
-
Journal of Philosophical Logic . Apr2015, Vol. 44 Issue 2, p203-236. 34p. - Publication Year :
- 2015
-
Abstract
- As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language (GDL) and extends it by a standard modality for linear time along with two dual connectives to express preferences when combining strategies. The semantics of the language is provided by a standard state-transition model. As such, problems that require reasoning about games can be solved by the standard methods for reasoning about actions and change. We also endow the language with a specific semantics by which strategy formulas are understood as move recommendations for a player. To illustrate how our formalism supports automated reasoning about strategies, we demonstrate two example methods of implementation: first, we formalise the semantic interpretation of our language in conjunction with game rules and strategy rules in the Situation Calculus; second, we show how the reasoning problem can be solved with Answer Set Programming. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 00223611
- Volume :
- 44
- Issue :
- 2
- Database :
- Academic Search Index
- Journal :
- Journal of Philosophical Logic
- Publication Type :
- Academic Journal
- Accession number :
- 102012881
- Full Text :
- https://doi.org/10.1007/s10992-014-9334-6