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248 results on '"world-building"'

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1. To Render a Black World.

2. Speculative worlds: anthropocentric realities and world-building in speculative documentaries.

3. Navigating Translation: A New World's New Worlds.

4. From Fiction to Reality: Harnessing the Power of Imaginative Narratives to Shape the Future of the Metaverse

5. When Theory Meets Practice: Promoting Participatory Creativity Through World‐Building.

6. "A Wider and Stranger Space": World Literature and World-building in Xue Yiwei's Fiction.

8. Troping Identity in Arkady Martine's Space Opera: From Historical Realism to Quantum Anthropomorphization.

9. The poetics of German transmedia storytelling and world-building

10. Immersion vs. Engaged Interactivity in The Autobiography of Jane Eyre's Storyworld; Or What We Can Learn from Paratextual Traces.

11. Enlightening through children—playing and thinking together in new ways.

12. Światotwórcze funkcje rekwizytu. Collectibles w dylogii The Last of Us jako źródło wiedzy o przeszłości.

13. World-Building as Grand-Scale Speculation: Planetary, Cosmic and Conceptual Thought Experiments in Emmi Itäranta’s The Moonday Letters

14. A Complex World

15. Öröklődő tündérmesék -- A családi mitológia jelenléte Szabó Magda és Jablonczay Lenke meséjében.

16. More than human: Analysing Edward Weyland as a post-human self-humanizing vehicle in Suzy McKee Charnas's The Vampire Tapestry.

17. Otwarty świat i narracja rozproszona w grze Elden Ring studia FromSoftware.

18. „To jest weryfikacja rzeczywistości”. Narracja drugoosobowa w fantastyce naukowej*.

19. AN INVESTIGATION OF HOW THE WORLD-BUILDING IN RECENT FOLKLORE-RELATED ANIME CAN SUGGEST THEMES OF NOSTALGIA.

20. Capital Sequestration: Degrowth through Investing in Community-Led Transformations of Provisioning Systems

21. No-Places and Immersion in Open World Games: A Rock Star Case Study

22. Value Co-creation Through Collaborative World-Building and Cosplay: QwörkSpace

23. A Natural Language Processing Approach to Represent Maps from Their Description in Natural Language

24. 故事世界的兴起: 构筑技艺与复魅文化.

25. Sociological Theory through Dystopian and Fictional World-Building: Assigning a Short Story Parable Inspired by Derrick Bell's "The Space Traders".

26. The Socialist Heritage in Demagog Studio's Video Games

27. Investigation of building virtual worlds with spatial design domain experts

29. Carbon Ruins: Engaging with Post-Fossil Transitions through Participatory World-Building

32. 'An eye more penetrating than other men's': Finding the Recherche's Narrator in a World of Experts.

33. "The Tongue Can Paint What the Eyes Cannot See": The Voice Actor and World-Building in Videogames.

34. On the pseudo-open world and ludotopian dissonance: A curious case of Cyberpunk 2077.

36. Worlds at Play: Space and Player Experience in Fantasy Computer Games

37. Visionari della contemporaneità. Realismo immaginario e potenza evocatrice dell’Environment Concept Art

38. reading with Simpson and Lindberg: re-membering kinshipties, layered bodies and visitation (w)rites.

39. Epoch wars: negotiating artistic agency in deep and shallow time.

40. Transmedia history.

41. Introduction: Urban Precarity.

42. Gdzie się kończy otwarty świat? O granicach grywalnej rzeczywistości.

45. Comparing prehistoric constructed languages: world-building and its role in understanding prehistoric languages.

46. Carbon Ruins: Engaging with Post-Fossil Transitions through Participatory World-Building.

47. URSULA’S BOOKSHELF.

49. 'Building that World': Movements of Vision in the Carceral Classroom

50. O strukturze świata w narracyjnych grach wideo.

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