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1. Recursive Visual Programming

2. Evaluating Usability and Accessibility of Visual Programming Tools for Novice Programmers—The Case of App Inventor, Scratch, and StarLogo.

3. Why is programming 'hard'? Using robots to teach programming in a non-formal educational context – implications for practice

4. Experiencing enjoyment in visual programming tasks promotes self‐efficacy and reduces the gender gap.

5. BIM-Based Strategies for the Revitalization and Automated Management of Buildings: A Case Study.

6. Visual Programming for Human Detection Using FaceNet in Pocket Code.

7. Cultivating Creativity and Improving Coding Skills in Primary School Students via Domain-General and Domain-Specific Learning Scaffoldings.

8. Research on Immersive Programming Based on Two flat and Four Ends Learning Space from the Perspective of Metaverse

9. Empowering Visual Programming and Motor Board Instruction in STEAM Education: Integrating Computational Thinking and Scaffolding Learning for Improving Learning Performance and Engagement of Students

10. Programming Learning Difficulties: How Can Naive Users Create Human-Machine Interaction Scenarios?

11. ScaFi-Blocks: A Visual Aggregate Programming Environment for Low-Code Swarm Design

12. Toward Extensible Low-Code Development Platforms

13. Visual Programming Support for the Explainable Artificial Intelligence

14. Declarative Visual Programming with Invariant, Pre- and Post-conditions for Lattice Approximation of 3D Models

15. Visual Programming for Robot Control: Technology Transfer Between AEC and Industry

17. Towards the convergence of music, mathematics and computing in the primary school through the use of a visual programming system designed for in-the-wild delivery

18. Structural Optimization of Trusses in Building Information Modeling (BIM) Projects Using Visual Programming, Evolutionary Algorithms, and Life Cycle Assessment (LCA) Tools.

19. Prompt Sapper: A LLM-Empowered Production Tool for Building AI Chains.

20. The impact of teaching computer programming in Tanzanian primary schools.

21. Зашто је програмирање „тешко”? Коришћење робота у подучавању програмирању у неформалном образовном контексту – импликације за праксу.

22. Graph neural network based visual programming recommender system for 3D CAD shape evaluation

23. Using Building Information Modelling (BIM) by studying building orientation during design to achieve more sustainable buildings

24. MIT App Inventor: A Tool for Enhancing Technological Pedagogical Content Knowledge

25. Evaluating Usability and Accessibility of Visual Programming Tools for Novice Programmers—The Case of App Inventor, Scratch, and StarLogo

27. A Study of Deployable Structures Based on Nature Inspired Curved-Crease Folding.

28. Designing, Coding and Embroidering: A Workflow for Gender-Sensitive and Interdisciplinary Teaching.

29. MIT App Inventor: A Tool for Enhancing Technological Pedagogical Content Knowledge.

30. The effect on computational thinking and identified learning aspects: Comparing unplugged smartGames with SRA-Programming with tangible or On-screen output.

31. Automating the conceptual design of residental areas using visual and generative programming.

32. Innovative Learning Strategies: Project-Based Learning Model for Excelling in Visual Programming.

33. Playing a crop simulation model using symbols and sounds: the 'mandala'.

34. Elevating the RRE Framework for Geospatial Analysis with Visual Programming Platforms: An Exploration with Geospatial Analytics Extension for KNIME

35. Optimization of pile field structural calculations based on CPT data

36. GameTULearn: An Interactive Educational Game Authoring Tool for 3D Environments

37. Modern Generative Design Tools: Siemens NX’s Algorithmic Feature and Rhinoceros 3D’s Grasshopper

39. Applying Computational Thinking and Formative Assessment to Enhance the Learning Performance of Students in Virtual Programming Language

41. Easing Construction of Smart Agriculture Applications Using Low Code Development Tools

42. A Web-Based Graphical User Interface for Some Opensees Commands

47. Geospatial Analytics Extension for KNIME

48. The effects of goal-based scenarios used for programming education of 5th graders.

49. Simplified Methods for Generative Design That Combine Evaluation Techniques for Automated Conceptual Building Design.

50. Proof-of-Concept Study for Model-Based Construction Safety Diagnosis and Management Driven by Prevention through Design.

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