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1. Scientific virtual reality as a research tool in prehistoric archaeology: the case of Atxurra Cave (northern Spain)

2. EL “ARTE” DEL MÁRMOL: UNA APROXIMACIÓN ARQUEOLÓGICA Y DIGITAL A LAS SERRERÍAS HIDRÁULICAS DEL SIGLO XIX EN EL VALLE DEL ALMANZORA (ALMERÍA, ESPAÑA).

3. APLICACIÓN DE MÉTODOS DE VIRTUALIZACIÓN EN ARQUEOLOGÍA: EL CASO DE LA ESTELA A DE LA TUMBA DE HENENU (TT 313, DEIR EL-BAHARI, EGIPTO).

4. SCIENTIFIC VIRTUAL REALITY AS A RESEARCH TOOL IN PREHISTORIC ARCHAEOLOGY: THE CASE OF ATXURRA CAVE (NORTHERN SPAIN).

5. 3D Modelling Approach to Enhance the Characterization of a Bronze Age Nuragic Site.

7. NATURAL INTERACTION FOR MUSEUM INSTALLATIONS DISPLAYING CULTURAL HERITAGE: A CASE STUDY OF THE RECREATION OF THE TORRE DE LA PARADA.

8. Deformation and degradation study using point clouds in natatio of the Western Baths at La Alcudia in Elche (Alicante)

9. 4D visualisation of an archaeological site: A case study from the Upper Paleolithic site of Milovice IV, Czech Republic.

10. DEFORMATION AND DEGRADATION STUDY USING POINT CLOUDS IN NATATIO OF THE WESTERN BATHS AT LA ALCUDIA IN ELCHE (ALICANTE).

11. PARA UMA ARQUEOLOGIA CÉNICA DO PASSADO.

14. Application of photogrammetry and laser scanner on the Bronze Age structures of the Castillejos de Luna cist tomb necropolis (Pizarra, Spain)

15. Virtual approach to a battlefield: Fatarella Ridge 1938. Spanish Civil War

16. The Drone, the Snake, and the Crystal: Manifesting Potency in 3D Digital Replicas of Living Heritage and Archaeological Places.

17. RENDERING UQLĪSH: LA RECONSTRUCCIÓN VIRTUAL DE LA ARQUITECTURA DE LA ORDEN DE SANTIAGO EN EL TERRITORIO DE UCLÉS A TRAVÉS DE LOS TEXTOS DE LOS LIBROS DE VISITA.

18. APPLICATION OF PHOTOGRAMMETRY AND LASER SCANNER ON THE BRONZE AGE STRUCTURES OF THE CASTILLEJOS DE LUNA CIST TOMB NECROPOLIS (PIZARRA, SPAIN).

19. Big Data and Cultural Heritage

20. Digital Representation of the Terrain Associated with an Archaeological Site: Case Study of the ‘Baker’s House’ in Torreparedones

21. Virtual skeletons and digital muscles: an experimental bioarchaeological approach to the pre-Hispanic production of millstones (Tenerife, Canary Islands)

22. Integration of Laser Scanner, Ground-Penetrating Radar, 3D Models and Mixed Reality for Artistic, Archaeological and Cultural Heritage Dissemination

23. Simonov zaliv (Izola): poskusna digitalna 3D-rekonstrukcija rimske obmorske vile.

24. MODELLAZIONE 3D AD HAGHIA TRIADA: NOTE PER UN APPROCCIO TRIDIMENSIONALE ALL'ARCHITETTURA MINOICA.

25. VIRTUAL SKELETONS AND DIGITAL MUSCLES: AN EXPERIMENTAL BIOARCHAEOLOGICAL APPROACH TO THE PRE-HISPANIC PRODUCTION OF MILLSTONES (TENERIFE, CANARY ISLANDS).

26. Aproximación virtual y didáctica al patrimonio defensivo de la fortaleza del siglo XVI de la Trinitat (Rosas, Girona)

27. Integration of Laser Scanner, Ground-Penetrating Radar, 3D Models and Mixed Reality for Artistic, Archaeological and Cultural Heritage Dissemination.

28. Documentation and modelling of a hypothetical reconstruction of the first Roman watermill in Hispania

29. The Use of 3D Photogrammetry in the Analysis, Visualization, and Dissemination of the Indigenous Archaeological Heritage of the Greater Antilles

30. E-Archeo Project: The 3D Reconstruction of the Roman Villae in Sirmione and Desenzano (Brescia, Italy)

31. An Accurate Structural Reconstruction in 3D of the Hypostyle Hall at the Ancient Egyptian Temple Complex of Karnak

33. LA RECUPERACIÓN DE LOS PUNZONES DE RÚBRICA DE LA TERRA SIGILLATA HISPÁNICA DEL ALFAR ROMANO DE ISTURGI A PARTIR DE SU DIGITALIZACIÓN, RECONSTRUCCIÓN E IMPRESIÓN 3D.

34. Deformation and degradation study using point clouds in natatio of the Western Baths at La Alcudia in Elche (Alicante)

35. The Virtual Reconstruction of the Aesculapius and Hygeia Statues from the Sanctuary of Isis in Lilybaeum: Methods and Tools for Ancient Sculptures' Enhancement.

36. 3D photogrammetry as a tool for studying erosive processes at a Roman coastal site: the case of the Roman fish-salting plant at Sobreira (Vigo, Spain)

37. Analisi delle evidenze murarie e nuovi elementi interpretativi sulle fortificazioni di Verona nel contesto dell'area archeologica di via San Cosimo 3.

38. CRANIA CANARIA 2.0: CONSTRUCTING A VIRTUAL SKULL COLLECTION.

39. DIGITIZATION AND VIRTUAL REALITY PROJECTS IN ARCHAEOLOGICAL HERITAGE. THE CASE OF THE ARCHAEOLOGICAL SITE OF MOTILLA DEL AZUER IN DAIMIEL (CIUDAD REAL).

40. VIRTUAL AND DIDACTIC APPROACH TO THE DEFENSIVE HERITAGE OF THE 16TH CENTURY FORT OF THE TRINITAT (ROSES, GIRONA).

41. 3D modelling of a 15th century city gate of Rennes: Portes Mordelaises

42. A virtual logbook for the documentation of a continuously changing archaeological site: the San Clemente site in Albenga (Italy)

43. Beyond the landscape: analysis of Neolithic circular ditch systems of Lower Austria with advanced virtual archaeoastronomy

44. Virtual museum enriched by GIS data to share science and culture. Church of Saint Stephen in Umm Ar-Rasas (Jordan)

46. La valorización del yacimiento arqueológico de la Motilla del Azuer (Daimiel, Ciudad Real) a través de las nuevas tecnologías.

47. RECONSTRUCCIÓN VIRTUAL EN 3D DEL CASTILLO DE GAUZÓN (CASTRILLÓN, PRINCIPADO DE ASTURIAS).

48. DOCUMENTATION AND MODELLING OF A HYPOTHETICAL RECONSTRUCTION OF THE FIRST ROMAN WATERMILL IN HISPANIA.

49. Reverse Engineering a Bronze Cannon from the La Belle Shipwreck.

50. From Field Archaeology to Virtual Reconstruction: A Five Steps Method Using the Extended Matrix.

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