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1. The Value of Proactive Data for Intelligent Contracts

4. Automated Semantic Annotation of Species Names in Handwritten Texts

5. From Handwritten Manuscripts to Linked Data

6. Building a Game to Build Competencies

7. Reducing the Seesaw Effect with Deep Proof-Number Search

8. Voluntary Play in Serious Games

10. Towards a Foundation for Intelligent Contracts

11. Challenges in Domain-Specific Abstractive Summarization and How to Overcome Them

13. Dynamic Scripting with Team Coordination in Air Combat Simulation

16. Extraversion in Games

18. From beginner to over champion.

19. A Tutoring System for Commercial Games

20. Keeping Plan Execution Healthy

21. Probabilistic Opponent-Model Search in Bao

23. Local Move Prediction in Go

24. The Neural MoveMap Heuristic in Chess

26. Solving Cram using Combinatorial Game Theory

28. Move Ordering Using Neural Networks

29. FOREAL: RoBERTa Model for Fake News Detection based on Emotions

32. Strategic Alliances in Education: The Knowledge Engineering Web

33. Interpretable neural networks with BP-SOM

35. A tribute to Jan Krabbenbos (1964–2022).

36. Towards a generic framework for a health behaviour change support agent

37. An Investigation Into the Effect of the Learning Rate on Overestimation Bias of Connectionist Q-learning

38. Variation-resistant Q-learning: Controlling and Utilizing Estimation Bias in Reinforcement Learning for Better Performance

39. Can we detect harmony in artistic compositions? A machine learning approach

40. ArabiaNer: A system to extract named entities from Arabic content

41. Explainable Reinforcement Learning for Longitudinal Control

42. Decoupling State Representation Methods from Reinforcement Learning in Car Racing

43. On the Combination of Game-Theoretic Learning and Multi Model Adaptive Filters

44. Automatic Annotations and Enrichments for Audiovisual Archives

45. On using theorem proving for cognitive agent-oriented programming

49. Towards crowdsourced online dispute resolution

50. The ACG 2019 Conference

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