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1. The Dutch COVID-19 Contact Tracing App (the CoronaMelder): Usability Study

2. Identifying Persuasive Design Principles and Behavior Change Techniques Supporting End User Values and Needs in eHealth Interventions for Long-Term Weight Loss Maintenance: Qualitative Study

3. Supporting Self-Management of Cardiovascular Diseases Through Remote Monitoring Technologies: Metaethnography Review of Frameworks, Models, and Theories Used in Research and Development

4. How to Increase Reach and Adherence of Web-Based Interventions: A Design Research Viewpoint

5. Understanding the Usage of Content in a Mental Health Intervention for Depression: An Analysis of Log Data

6. Participants, Usage, and Use Patterns of a Web-Based Intervention for the Prevention of Depression Within a Randomized Controlled Trial

7. Designing eHealth that Matters via a Multidisciplinary Requirements Development Approach

8. Should Health Organizations Use Web 2.0 Media in Times of an Infectious Disease Crisis? An In-depth Qualitative Study of Citizens’ Information Behavior During an EHEC Outbreak

9. Persuasive System Design Does Matter: A Systematic Review of Adherence to Web-Based Interventions

10. A Holistic Framework to Improve the Uptake and Impact of eHealth Technologies

11. Why Business Modeling is Crucial in the Development of eHealth Technologies

12. Factors Influencing the Use of a Web-Based Application for Supporting the Self-Care of Patients with Type 2 Diabetes: A Longitudinal Study

13. Effectiveness of a Web-based Intervention Aimed at Healthy Dietary and Physical Activity Behavior: A Randomized Controlled Trial About Users and Usage

14. Evaluation of Internet-Based Technology for Supporting Self-Care: Problems Encountered by Patients and Caregivers When Using Self-Care Applications

18. A Scoped Review of the Potential for Supportive Virtual Coaches as Adjuncts to Self-guided Web-Based Interventions

28. Using Log-Data as a Starting Point to Make eHealth More Persuasive

31. Discount User-Centered e-Health Design: A Quick-but-not-Dirty Method

33. Combining Persuasive System Design Principles and Behavior Change Techniques in Digital Interventions Supporting Long-term Weight Loss Maintenance: Design and Development of eCHANGE

36. Combining Persuasive System Design Principles and Behavior Change Techniques in Digital Interventions Supporting Long-term Weight Loss Maintenance: Design and Development of eCHANGE (Preprint)

40. Values of Importance to Patients With Cardiovascular Disease as a Foundation for eHealth Design and Evaluation: Mixed Methods Study

45. Tailoring eHealth design to support the self-care needs of patients with cardiovascular diseases: a vignette survey experiment.

46. Values of Importance to Patients With Cardiovascular Disease as a Foundation for eHealth Design and Evaluation: Mixed Methods Study (Preprint)

48. Applying an Agent-based Model to Simulate Just-In-Time Support for Keeping Users of eLearning Courses Motivated

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