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1. Exploratory Search in Digital Humanities: A Study of Visual Keyword/Result Linking.

2. Development and user study of the Operational Geology in a Virtual Environment (OGIVE) platform.

3. User Experience and the Role of Personalization in Critiquing-Based Conversational Recommendation.

4. Enhancing visualization and interaction of complex spatial data through augmented reality.

5. User expectations for an automated motorway access assistant system.

6. Investigating the Tracking Anxiety and Dependence of Smartwatch Users Based on Physiological and Fitness Data.

7. A study on the influence of situations on personal avatar characteristics.

8. Force feedback reduces test time and interaction forces in telemanipulated palpation using a robotic endoscope with series elastic actuated joints.

9. Crafting Personalised Web Interfaces: Enhancing Accessibility for Persons with Disabilities.

10. Improving collaborative problem-solving skills via automated feedback and scaffolding: a quasi-experimental study with CPSCoach 2.0.

11. A study on the influence of situations on personal avatar characteristics

12. The Human‐Data Interaction Driven by Data Reuse.

14. Predictive multiuser redirected walking using artificial potential fields.

15. Enhancing User Perception of Reliability in Computer Vision: Uncertainty Visualization for Probability Distributions.

16. Immersive movies: the effect of point of view on narrative engagement.

17. Towards reconciling usability and usefulness of policy explanations for sequential decision-making systems.

18. Building trust in remote attestation through transparency – a qualitative user study on observable attestation.

19. A blind area information perception and AR assembly guidance method based on RGBD data for dynamic environments and user study.

20. A Novel Approach Using Non-Experts and Transformation Models to Predict the Performance of Experts in A/B Tests.

21. Understanding the use of spectrum‐based fault localization.

22. Impact of Haptic Feedback in High Latency Teleoperation for Space Applications.

23. Exploring Dynamic Difficulty Adjustment Methods for Video Games.

24. Argumentation effect of a chatbot for ethical discussions about autonomous AI scenarios.

25. When Do People Want an Explanation from a Robot?

26. Are You Sure? - Multi-Modal Human Decision Uncertainty Detection in Human-Robot Interaction.

27. Investigating transparency dimensions for internet voting

28. User expectations for an automated motorway access assistant system

29. Using a Smartwatch to Evaluate Subjective Ratings of Driving Functions

30. A Framework for Explainable Multi-purpose Virtual Assistants: A Nutrition-Focused Case Study

31. Can Interpretability Layouts Influence Human Perception of Offensive Sentences?

32. Comparative Analysis of Evaluation Measures for Scientific Text Simplification

33. Investigating Tourist Acceptance of a VR Multisensory System in a Public Weapons Exhibition

35. Dissimilar Similarities: Comparing Human and Statistical Similarity Evaluation in Medical AI

37. A User Study of Two Downstream Single-Cell Data Analysis Methods: Clustering and Trajectory Inference

38. Testing Usability of Tools for Making PDFs Accessible: Pressing Issues and Pain Points

39. Towards a Comprehensive Evaluation of Decision Rules and Decision Mining Algorithms Beyond Accuracy

40. Big Movements or Small Motions: Controlling Digital Avatars with Single-Camera Motion Capture

41. Domus: An Educational Multiplayer Game for Touch Tables Using a Tangible User Interface

42. Ontology-Based Explanations of Neural Networks: A User Perspective

43. ExcelViZ: Automated Generation of High-Level, Adaptable Scatterplot Descriptions Based on a User Study

44. Comparing Different Methods for Remote Configuration of Pervasive Augmented Reality Experiences: A User Study in Logistics Procedures

45. Exploring Requirements for Neurosurgical Augmented Reality : Design and Evaluation of an Infrared-Based Inside-Out Tracking Approach on HoloLens 2

46. Enhancing Usability of Voice Interfaces for Socially Assistive Robots Through Deep Learning: A German Case Study

50. Should My Agent Lie for Me? Public Moral Perspectives on Deceptive AI

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