26 results on '"theater games"'
Search Results
2. Theater Games and Stanislavski's System: A Study on the Origins of Viola Spolin's Theatrical Education.
- Author
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Nobuhiko Itani
- Subjects
ACTING games ,ACTING education ,ACTORS - Abstract
This study investigates the relation between Viola Spolin's methodology of theatrical education and Konstantin Stanislavski's. It elucidates major similarities and differences between Spolin's theater games and Stanislavski's system in more detail than previous research. This investigation belongs to a research project on the origins of Spolin's games, which have been widely adopted in contemporary education. The present study reveals that Spolin shared several essential ideas with Stanislavski: the application of improvisation to theatrical training, the objection to director-centered production, the emphasis on intuition and spontaneity in the creative process, the evocative function of the theatrical situation/circumstances, the value of emotion and memory for creation, and the concept of energy exchange in theatrical communication. In addition, she introduced several games highly similar to the exercises in Stanislavski's system, for example, Exposure, Space Objects, Gibberish, and No Motion Warm-Up. Spolin presumably adopted, directly or indirectly, at least some of the key concepts and exercises from Stanislavski's theatrical works. However, she refused some aspects of Stanislavski's system: the teacher's privilege of approval/disapproval, the strong emphasis on imagination, the psychological view of emotion and memory, and the inhibition of direct communication between actors and the audience. Instead, Spolin developed several unique ideas for theatrical education, for instance, teachers as fellow players, contact as a way to get out into the theatrical environment, body memory as opposed to mental retention, and audience members as fellow players. The results of this study thus provide the insight that Stanislavski's system had a more profound influence, whether as a positive or negative model, on Spolin's theory and practice than as illustrated by previous studies. In this way, the present study casts light upon a significant phase of the history of theatrical methods in education and contributes to a better understanding of the characteristics and underlying philosophy of theater games. [ABSTRACT FROM AUTHOR]
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- 2023
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3. THE DEVELOPMENT OF CREATIVE POTENTIAL IN CHILDREN AGED 9 TO 13 THROUGH ACTING CLASSES.
- Author
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LORELEI, GHAZAWI
- Subjects
CHILD development ,DEVELOPMENTAL biology ,THEATER ,CREATIVE ability ,ADULTS - Abstract
The questions that lead to the following research are: Is every human being creative? Does everybody possess a creative potential? If anyone is born creative, does creativity remain a part of our whole lives, or does it fade away reaching adulthood? Can acting techniques develop or reawaken creativity? The research project we conducted focused on the ways creativity can be rediscovered in every field of activity, and the possibilities that acting teachers have on guiding their students aged 9 to 13 to regain and develop their creative potential via theater games and improvisation. [ABSTRACT FROM AUTHOR]
- Published
- 2023
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4. RECLAIMING THE NATURAL COMPONENT THROUGH THEATER GAMES.
- Author
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BĂLAN, VLAD
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THEATER ,MOTION pictures ,CHILDREN ,IMPROVISATION (Acting) ,LEARNING - Abstract
One of the most important objectives of the methodology of the "I.L. Caragiale" National University of Theatre and Film for the Ist year Acting Department is "reclaiming of the natural component", as it was initially formulated by Professor Ion Cojar, which involves the taking back in possession of a human potential unaltered by the norms of society, free from fears and anxieties, available for the act of creation. The research seeks to demonstrate that theater games are the main tool that facilitate this process, the student retracing under guidance the same stages of play from the first years of life. To support this idea, a parallel will be drawn between the theater games which the student meets in class work at the National University of Theatre and Film (UNATC) and the games played instinctively in early childhood. The main idea of this approach is that theater games are not only a tool for learning, but rather for re-gaining skills, for re-learning and re-discovery. [ABSTRACT FROM AUTHOR]
- Published
- 2022
5. O jogo teatral e a construção do conhecimento simbólico: do jogar à experiência significativa
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Tagliari, Mariana, Correa de Camargo, Robson, Tagliari, Mariana, and Correa de Camargo, Robson
- Abstract
This article aims to analyze the practice of the theater games by Viola Spolin (1906-1994) in her construction of the symbolic form and as a driver of meaningful experience (Dewey 1859-1952). The definition of symbolic form will be based on the writings of the philosopher Ernst Cassirer (1874-1945) and the philosopher and educator Susana Langer (1895-1985). For these thinkers, the symbolic is presented as a fundamental element of knowledge and structuring of human culture in myth, religion, language, history, and art. The central problem of this research is based on theater-educational studies experienced by the authors, taking the practices of the theater games as a way of expanding knowledge for an integration of the being, as a cultural, social, and symbolic form being, in the construction of practices of significant acts in the world. Thus, the methodology used is the bibliographic review of the fundamental concepts of theater games in correlation with the construction of symbolic knowledge. We aim to understand art in the production of the symbolic context so that we can base the embodiment as a symbol. Such studies aim to promote the consummate experience of game practitioners in the theater-educational context, supported by the principle that the aesthetic experience played will enable the expansion of the player’s experience so that they can re-signify their world, building autonomy and knowledge of/in the aesthetic experience in a constant process of living and learning, forged in the webs of culture., Este artigo tem por objetivo analisar a prática do jogo teatral de Viola Spolin (1906-1994) em sua construção do simbólico e como propulsor da experiência significativa (Dewey 1859-1952). A definição de simbólico será pautada nos escritos do filósofo Ernst Cassirer (1874-1945) e da filósofa e educadora Susana Langer (1895-1985). Nesses pensadores, o simbólico se apresenta como elemento fundamental de conhecimento e estruturação da cultura humana, no mito, na religião, na linguagem, na história e na arte. O problema central desta pesquisa baseia-se em estudos teatro-educativos vivenciados pelos autores, tomando-se as práticas do jogo teatral como forma de ampliação do conhecimento para uma integralização do ser, como ser cultural, social, simbólico, na construção das práticas de atos significativos no mundo. Para tanto, a metodologia utilizada é a revisão bibliográfica dos conceitos fundantes dos jogos teatrais em correlação com a construção do conhecimento simbólico. Visamos compreender a arte na produção do contexto simbólico para então fundamentarmos a corporificação como símbolo. Tais estudos objetivam a promoção da experiência consumatória dos praticantes do jogo no contexto teatro-educativo, respaldados no princípio de que a experiência estética jogada possibilitará a ampliação da vivência do jogador, de modo que ele possa ressignificar o seu mundo, construindo-se autonomia e conhecimento da/na experiência estética em constante processo de vivência e aprendizagem, forjado nas teias da cultura.
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- 2023
6. Consideration on the Applicable Possibilities of 'Improv/Impro' ― From the perspective of Viola Spolin’s Philosophy on 'Theater Games' ―
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HOSAKA, Kazutaka
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Improv/Impro ,Spontaneity ,Imagination ,Viola Spolin ,Theater Games - Abstract
The purpose of this paper is to examine the possibilities of applying Improv/Impro to various fields through a review of the methods and ideas of Keith Johnston and Viola Spolin. The ideas of Johnston, who tries to recover our "spontaneity" and "imagination" from the "fear" caused by the "social mind". On the other hand, Spolin, who tries to expand them by training the possibilities of the Physical body in "Theater Games," can be used in complementary ways. This can lead to the skills to create "spontaneity" and "imagination" and to share the space in a way that is different from the way communication is centered on thoughts and words.
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- 2022
7. FÍSICA E JOGOS TEATRAIS: UMA PROPOSTA DIDÁTICA EMBASADA NOS TRÊS MOMENTOS PEDAGÓGICOS PARA O ENSINO DE ONDAS ELETROMAGNÉTICAS EM NÍVEL MÉDIO
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da Cunha Alves, André Luiz and Barreto Hygino Machado, Cassiana
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Ensino de Física ,Três Momentos Pedagógicos ,Jogos Teatrais ,Teaching Physics ,Three Pedagogical Moments ,Theater Games - Abstract
This article presents the results obtained from the application of a didactic sequence based on the Three Pedagogical Moments and the Theatrical Games, under the theme internet access and social exclusion, for the teaching of electromagnetic waves, in the 3rd grade of education middle school in a public school in Rio de Janeiro. From the analysis of the results of theatrical games and of the initial and final questionnaires, it was noticed the learning of the content of electromagnetic waves and reflections on the social theme addressed, demonstrating that working Physics and Art, through theatrical games, is a path possible and promising., Neste artigo apresentam-se os resultados obtidos a partir da aplicação de uma sequência didática embasada nos Três Momentos Pedagógicos e nos jogos teatrais, sob o tema acesso à internet e exclusão social, para o ensino de ondas eletromagnéticas, na 3º série do ensino médio em uma escola pública do Rio de Janeiro. Da análise dos resultados dos jogos teatrais e dos questionários inicial e final, percebeu-se o aprendizado do conteúdo de ondas eletromagnéticas e reflexões sobre o tema social abordado, demonstrando que trabalhar a física e a arte, por meio dos jogos teatrais, é um caminho possível e promissor.
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- 2022
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8. Uso de juegos teatrales como herramienta pedagógica en humanidades médicas
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Teixeira, Carla Araújo Bastos, Godoy , Janine Silva Ribeiro, Lucena, Bethânia Dias, Porto, Niara Moura, Matalobos, Adriana Ramos Leite, and Rocha, Martiniano de Araújo
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Medical education ,Theater Games ,Jogos Teatrais ,Educação médica ,Educación médica ,Juegos de Teatro ,Enseñanza superior ,Ensino Superior ,University education - Abstract
The present study aims to describe a set of activities carried out within the Medical Humanities axis, using the theatrical game as a pedagogical tool for the construction of knowledge within the undergraduate medical course. Methodology: This work reports the experience built over two years, with the use of theatrical games of professional practice in the teaching-learning process of the undergraduate course in Medicine at Universidade CEUMA, Campus Imperatriz, Maranhão. Its pedagogical framework is based on the constructivist approach to learning and on the theoretical framework of Viola Spolin. The present study starts from the premise that learning is not a mere reproduction of reality, however, it is a construction based on the personal representation of reality and its contents. The results were described according to the competences and abilities recommended for the medical student, according to the National Curriculum Guidelines for graduation in Medicine: Health care; Decision-making; Communication; Leadership; Administration and management; and Permanent Education. This pedagogical strategy proved to be a powerful instrument for the development of skills and competences in the medical field. El presente estudio tiene como objetivo describir un conjunto de actividades realizadas dentro del eje Humanidades Médicas, utilizando el juego teatral como herramienta pedagógica para la construcción del conocimiento dentro del curso de pregrado en medicina. Metodología: Este trabajo relata la experiencia construida a lo largo de dos años, con el uso de juegos teatrales de práctica profesional en el proceso de enseñanza-aprendizaje del curso de graduación en Medicina de la Universidade CEUMA, Campus Imperatriz, Maranhão. Su marco pedagógico se basa en el enfoque constructivista del aprendizaje y en el marco teórico de Viola Spolin. El presente estudio parte de la premisa de que el aprendizaje no es una mera reproducción de la realidad, sin embargo, es una construcción basada en la representación personal de la realidad y sus contenidos. Los resultados fueron descritos de acuerdo a las competencias y habilidades recomendadas para el estudiante de medicina, según las Directrices Curriculares Nacionales para la graduación en Medicina: Cuidado de la Salud; Toma de decisiones; Comunicación; Liderazgo; Administración y gestión; y Educación Permanente. Esta estrategia pedagógica demostró ser un poderoso instrumento para el desarrollo de habilidades y competencias en el campo médico. O presente estudo objetiva descrever um conjunto de atividades realizadas dentro do eixo Humanidades Médicas, utilizando-se do jogo teatral como ferramenta pedagógica para a construção de conhecimento dentro do curso de graduação em medicina. Metodologia: Este trabalho relata a experiência construída ao longo de dois anos, com o uso jogos teatrais da prática profissional no processo de ensino-aprendizagem do curso de graduação em Medicina da Universidade CEUMA, Campus Imperatriz, Maranhão. Seu referencial pedagógico está embasado na abordagem construtivista da aprendizagem e no referencial teórico de Viola Spolin. O presente estudo parte da premissa de que aprender não é mera reprodução da realidade, todavia, é uma construção baseada na representação pessoal sobre esta e seus conteúdos. Os resultados foram descritos de acordo com as competências e habilidades preconizadas para o aluno egresso de Medicina, conforme as Diretrizes Nacionais Curriculares de graduação em Medicina: Atenção à saúde; Tomada de decisões; Comunicação; Liderança; Administração e gerenciamento; e Educação Permanente. Esta estratégia pedagógica mostrou-se um instrumento poderoso para o desenvolvimento de habilidades e competências na área médica.
- Published
- 2022
9. Κινητική Αναψυχή: Φύση, Σπορ, Τέχνες
- Author
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Kouthouris, Charilaos, Patsiaouras, Asterios, Zisi, Vasiliki, Bekiari, Alexandra, Zafeiroudi, Aglaia, and Dalamitros, Athanasios
- Subjects
Ενεργητικός τρόπος ζωής ,Quality of life ,Sports for all ,Αναψυχή ,Υπαίθριες Δραστηριότητες ,Υγεία ,Well-being ,Leisure management ,Outdoor activities ,Ευζωία ,Ποιότητα ζωής ,Creativity ,Φυσική δραστηριότητα ,Elderly ,Αθλητισμός ,Άσκηση ,Γιόγκα ,Ευεξία ,Experiential teaching ,Leisure ,Active lifestyle ,Theater games ,Somatic education ,Physical activity ,Θεατρικό παιγνίδι ,Yoga ,Physical expression ,Δημιουργικότητα ,Ελεύθερος Χρόνος ,Physical exersice ,Φυσική αγωγή ,Πιλάτες ,Dance ,Entertaintment ,Σωματική έκφραση ,Ψυχαγωγία ,Wellness ,Health ,Recreation ,Βιωματική διδασκαλία ,Pilates ,Μάνατζμεντ αναψυχής ,Χορός ,Τρίτη ηλικία ,Άσκηση για όλους ,Sports - Abstract
This innovative textbook presents the theories and applications of leisure and recreation in order to be used in both education and research, but also to be a guide to practical applications. The first part of the book consists of six chapters, through which the multidisciplinary nature of recreation is established, successfully connected with related sciences of leisure, related to outdoors, sports and arts. A combined analysis of the concepts of leisure and recreation is attempted in the general light of the sociological as well as the pedagogical concept. Fundamental principles are also analyzed, linking recreation to outdoor activities, tourism, adventure, management, and subdivision into sub-categories, depending on the type of services provided and the characteristics of the participating groups. The concept of leisure is then linked to sports and the psychological benefits of participating in structured and non-structured programs. Recreation is determined according to the biological functions of the human body, and the main mechanisms that form the stimulus for the human body are described. In addition, the basic theoretical knowledge for the wellbeing, through leisure activities, for the elderly is given and reference is made to the biological, psychological, and sociological theories of aging. Finally, the concepts of leisure, recreation, art, culture, creativity, through the body and somatic movement are correlated. The activities of yoga, pilates, dance and theater are analyzed, and they are related to natural environment and tourism. The second part of the book also consists of six chapters corresponding to the thematic areas of the chapters of the first part, which present good practices and applications of events, programs, and active leisure activities with the theme of sports, nature, arts., Στο παρόν καινοτόμο σύγγραμμα παρουσιάζονται οι θεωρίες και οι εφαρμογές του ελεύθερου χρόνου και της κινητικής αναψυχής με σκοπό να χρησιμοποιηθεί τόσο στην εκπαίδευση όσο και στην έρευνα, αλλά εξίσου να αποτελέσει οδηγό πρακτικών εφαρμογών. Το πρώτο μέρος του συγγράμματος περιλαμβάνει έξι κεφάλαια, μέσω των οποίων θεμελιώνεται η πολυεπιστημονικότητα της κινητικής αναψυχής, συνδεόμενη επιτυχώς με συναφείς επιστήμες του ελεύθερου χρόνου, σχετικά με τη φύση, τα σπορ και τις τέχνες. Επιχειρείται μια συνδυασμένη ανάλυση των εννοιών του ελεύθερου χρόνου και της κινητικής αναψυχής υπό το γενικότερο πρίσμα της κοινωνιολογικής, αλλά και της παιδαγωγικής θεώρησης. Επίσης, αναλύονται θεμελιώδεις αρχές, οι οποίες συνδέουν την αναψυχή με τις υπαίθριες δραστηριότητες, τον τουρισμό, την περιπέτεια, το μάνατζμεντ της υπαίθριας αναψυχής και τον διαχωρισμό σε επιμέρους κατηγορίες, ανάλογα με το είδος της παροχής υπηρεσιών και τα χαρακτηριστικά των ομάδων των συμμετεχόντων. Στη συνέχεια, συνδέεται η έννοια της αναψυχής με τα σπορ και τα ψυχολογικά οφέλη από τη συμμετοχή σε δομημένα και μη δομημένα προγράμματα. Προσδιορίζεται η αναψυχή σύμφωνα με τις βιολογικές λειτουργίες του ανθρώπινου σώματος και περιγράφονται οι κύριοι μηχανισμοί που διαμορφώνουν το ερέθισμα για το ανθρώπινο σώμα. Επιπρόσθετα, παρέχονται οι βασικές θεωρητικές γνώσεις για την καλή ποιότητας ζωής μέσα από δραστηριότητες κινητικής αναψυχής για τους ηλικιωμένους και γίνεται αναφορά στις βιολογικές, ψυχολογικές και κοινωνιολογικές θεωρίες γήρανσης. Τέλος, συσχετίζονται οι έννοιες του ελεύθερου χρόνου, της αναψυχής, της τέχνης, του πολιτισμού, της δημιουργικότητας, μέσω του σώματος και της κίνησης και αναλύονται οι δράσεις των γιόγκα, πιλάτες, χορού και θεάτρου ως καλλιτεχνικές και πολιτιστικές δραστηριότητες αναψυχής και συνδέονται με το φυσικό περιβάλλον και τον τουρισμό. Το δεύτερο μέρος του συγγράμματος αποτελείται, επίσης, από έξι κεφάλαια σε αντιστοιχία με τις θεματικές περιοχές των κεφαλαίων του πρώτου μέρους, τα οποία παρουσιάζουν καλές πρακτικές και εφαρμογές δρωμένων, προγραμμάτων και δραστηριοτήτων ενεργού ελεύθερου χρόνου με θεματική τα σπορ, τη φύση, τις τέχνες.
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- 2022
- Full Text
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10. Fight Call
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Lupton, Julia Reinhard, author
- Published
- 2018
- Full Text
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11. MEET (Medical Education Empowered by Theater) um encontro sensível entre o Teatro e a Medicina
- Author
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Frutuoso, Leticia Rodrigues, 1982, Strazzacappa Hernandez, Marcia Maria, 1965, Faria, Alessandra Ancona de, Carvalho Filho, Marco Antonio de, Universidade Estadual de Campinas. Faculdade de Educação, Programa de Pós-Graduação em Educação, and UNIVERSIDADE ESTADUAL DE CAMPINAS
- Subjects
Medical education ,Theater games ,Educação médica ,Jogos teatrais ,Theatre of the oppressed ,Improvisation (Theatrical performance) ,Improvisação (Representação teatral) ,Teatro do oprimido - Abstract
Orientador: Márcia Maria Strazzacappa Hernandéz Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Educação Resumo: O presente texto discorre sobre uma metodologia ativa usada em aulas obrigatórias para alunos do segundo ano do curso de Medicina da Universidade Estadual de Campinas (Unicamp), que foi criada de maneira coletiva, pautada em improvisações e jogos teatrais. Para denominar a referida metodologia usamos o acrônimo MEET (Medical Education Empowered by Theater) por acreditarmos no que ele significa: ENCONTRO. A dissertação apresenta os embasamentos e conceitos que alicerçam a estrutura do MEET. As aulas da metodologia são conduzidas por artistas e por médicos, numa simbiose entre a Arte da Cena e a Educação Médica. Essa metodologia transdisciplinar foi inicialmente proposta para o desenvolvimento da comunicação e da relação médico-paciente. No entanto, percebemos por meio de depoimentos dos estudantes e relato de experiências acontecidas em sala de aula que o aprendizado era muito maior, atuando sobre a formação da identidade profissional. Nas aulas, incentivamos os estudantes a imergirem no universo cênico e a aprenderem com o corpo todo. Após vivenciarem os jogos teatrais e as improvisações, eles criam suas próprias cenas de acordo com o tema da aula. São livres para se colocarem em experiência, e, consequentemente, fazem emergir questionamentos (conscientes e inconscientes) sobre a profissão médica, sobre as relações com a equipe de saúde e pacientes. E? também uma oportunidade para os estudantes entrarem em contato com suas próprias emoções, dúvidas e inquietações. Encerramos as aulas com um debriefing dialogando sobre a experiência, as sensações, os exercícios, as cenas teatrais e traçamos um paralelo entre os acontecimentos do dia e a vida acadêmica, profissional e pessoal. Para a presente pesquisa analisamos depoimentos e relatos de experiências dos encontros ocorridos no ano de 2017. Também foram analisadas três cenas teatrais desenvolvidas, buscando identificar as discussões e os sentimentos suscitados dentro de cada uma das propostas criadas pelos estudantes. O encontro sensível, mobilizado pelo fazer teatral e a Estética do Oprimido, possibilita um espaço para os estudantes dialogarem, reconhecerem as opressões e dificuldades que os assolam e a vislumbrarem alternativas para melhorar o ambiente em que vivem. Os jogos teatrais permitem, de maneira lúdica, que os alunos exerçam a liberdade pessoal, a inventividade, a criatividade, motivados a experienciarem as sensações e se reconhecerem como sujeitos na criação do conhecimento. Verificou-se que a metodologia MEET é eficaz para se trabalhar aspectos essenciais de uma formação mais humanizada no curso de medicina da UNICAMP Abstract: This text is about an active methodology which has been used at mandatory classes for second year students of the Medicine School of Unicamp - Universidade Estadual de Campinas [State University of Campinas, São Paulo, Brazil]. Collectively created, MEET (Medical Educational Empowered by Theater) is a methodology focused on improvisation and theatre games. We chose the acronym because we believe in its meaning: ENCOUNTER. The thesis presents the foundations and concepts of MEET's structure. Methodology classes are given by artists and physicians, in a symbiosis of Art Scene and Medical Education. This transdisciplinar methodology was initially proposed for developing the communication between physician and patient. Nevertheless, by means of testimonials and reports on classroom experiences written by the students, we realized that its impact was wider than expected, since it affects the development of professional identity. During the classes, the students are invited to dive in the scenic universe and learn with their entire bodies. After experiencing the theatre games and improvisations, they create their own scenes according to a theme proposed for each class. They are free to live these scenes so, as a consequence, conscientious and unconscientious issues arise. These issues are mainly about the medical profession and the relationship between health professionals and patients. It is also an opportunity for the students to deal with their own emotions, doubts and concerns. The classes were concluded with a debriefing on sensations, exercises and improvised scenes so we were able to trace a parallel between the events of the day and academic, professional and personal life. For this research, we analyzed testimonials and reports from encounters of 2017. We also analyzed three theatrical scenes developed by the students, aiming to identify the discussions and feelings that emerged from the proposals. The sensitive encounter, mobilized by the theatrical act and the Aesthetics of the Oppressed, creates a space where students can dialogue, recognize oppressions and challenges they suffer in order to look for alternatives that improve their environment. Theatrical games allow, playfully, students to exercise their freedom, originality, and creativity, motivated to experience sensations and to recognize themselves as subjects of knowledge creation. MEET methodology was proven to be effective to work with essential aspects of a more humanized approach at the Medicine School of Unicamp - Universidade Estadual de Campinas [State University of Campinas, São Paulo, Brazil] Mestrado Educação Mestra em Educação CAPES 1719426
- Published
- 2020
- Full Text
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12. Jogos teatrais, jogos performaticos e redes sociais na internet: o facebook e o whatsapp como potências norteadoras na criação de jogos em sala de aula
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Ernane Fernandes do Nascimento, Silva, Narciso Larangeira Telles da, Mundim, Liliane Ferreira, Carneiro, Ana Maria Pacheco, and Paula, Wellington Menegaz de
- Subjects
Theater games ,Internet ,Teatro ,Jogo teatral ,Facebook ,LINGUISTICA, LETRAS E ARTES::ARTES [CNPQ] ,Redes sociais ,Jogo performativo ,Communication ,WhatsApp ,Social Networks on the internet ,Jogos - Aspectos sociais ,Comunicação ,Classroom ,Jogos por computador ,Performative games ,Artes - Abstract
O advento da internet deu origem a uma gama significativa de softwares aplicativos voltados às redes sociais na internet. O Facebook e o WhatsApp se configuram como alguns dos mais utilizados no momento. Essa nova forma de comunicação, presente em todo mundo, atinge desde cedo crianças e adolescentes que enxergam nesses aplicativos as fontes primeiras de informação e comunicação. Em âmbito escolar não é difícil notar o uso desses aplicativos, o que requer uma atenção a esse novo fenômeno presente cotidianamente na vida dos alunos. Esse trabalho visa expor o percurso dessa pesquisa desenvolvida junto a adolescentes, alunos do Curso de Teatro da Fundação Cultural Maria das Dores Campos, situada na cidade de Catalão-GO. O trabalho objetiva a criação de jogos teatrais e jogos performativos em interface com as redes sociais na internet Facebook e WhatsApp. Esse material divide-se em duas partes: a primeira situa o leitor sobre o percurso da pesquisa com embasamento teórico dando subsidio para o entendimento da próxima parte; a segunda traz o resultado prático da pesquisa, um fichário de jogos. Esse fichário de jogos é uma proposta pedagógica para professores de Teatro da educação básica e de escolas livres de Teatro que desejam, em sala de aula, aplicar jogos teatrais e performativos voltados às redes sociais na internet. Esse trabalho dá-se através do PROFARTES - Programa de Mestrado Profissional em Artes da UFU - Universidade Federal de Uberlândia e segue a linha de pesquisa "Processos de ensino, aprendizagem e criação em artes”. The internet gave birth to a large sort of significant softwares applications which goes to social networks on the internet . Facebook and WhatsApp configures like some of the most used in the moment. These new ways of communication, present in the whole world, attache children and teenagers who see on these applications as source of information and comunication. At schools it is not hard to see the use of these applications, so we need to pay attention to this new phenomenon daily present on the life of the students. This project aims to make an exposition of this search, developed in the classroom, on the creation of theater games and performative games conected to the social network like Facebook and WhatsApp. This material is divided into two parts: the first one puts the reader on the way of the search with the theoretical basement which gives subsidy to the comprehension of the next part; the second part brings the practical result of the search, a file of games. This file of games is a pedagogical proposal to the theater teachers on the basic education and of free Theater academies, that aim, in the classroom, to apply theater and perfomative games geared to social networks on the internet. This research was developed with teenagers, students of the Theater Course of Fundação Cultural Maria das Dores Campos, in the town Catalão-GO. This project is through PROFARTES - Master’s Professional Program of Arts by UFU- Universidade Federal de Uberlândia and follows the line of "Teaching Process, Creation in Arts”. Dissertação (Mestrado)
- Published
- 2020
- Full Text
- View/download PDF
13. The solution of problems as practical potency in the performance of the theater games: From John Dewey to Viola Spolin
- Author
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Vieira, Karine Ramaldes, Camargo, Robson Corrêa de, Koudela, Ingrid Dormien, Moreira, Carlos Otávio Fiúza, Santos, Nádia Maria Weber, and Reinato, Eduardo José
- Subjects
Experience ,Theater games ,Significant learning ,ARTES::TEATRO [LINGUISTICA, LETRAS E ARTES] ,Problem-solving ,Jogos teatrais ,Experiência ,Aprendizagem significativa ,Solução de problemas - Abstract
Este estudo busca compreender como o processo de solução de problemas, a partir da perspectiva apontada por John Dewey (1859-1952), se constitui na estrutura mestra da abordagem e desenvolvimento dos jogos teatrais propostos por Viola Spolin (1906-1994). Investiga o caminho que os estudos de John Dewey percorreram em torno da elaboração do processo de solução de problemas, para que se possa chegar aos jogos sistematizados por Viola Spolin. Esta questão se torna fundamental não apenas para os estudos referentes aos jogos teatrais de Spolin, mas para o ensino de teatro e para os estudos das performances no Brasil. Procura examinar algumas questões que perpassam a construção da experiência nos jogos teatrais de Viola Spolin a partir do processo de solução de problemas. Esta é uma abordagem, que elabora aspectos mentais, psicológicos, práticos, de análise do contexto, da interpretação, e analisa como estes podem enriquecer os estudos referentes à pedagogia do fazer teatral de forma mais abrangente. This study seeks to understand how the process of problems-solving, from the perspective pointed out by John Dewey (1859-1952), constitutes the master structure of the approach and development of the theater games proposed by Viola Spolin (1906-1994). It investigates the path that John Dewey's studies have taken in the elaboration of the problem-solving process, in order to arrive at the games systematized by Viola Spolin. This question becomes fundamental not only for the studies relating to Spolin's theater plays, but also for theater teaching and performance studies in Brazil. It tries to examine some questions that pervade the construction of the experience in the theater games of Viola Spolin from the process of problems-solving. This is an approach, which elaborates mental, psychological, practical, contextual analysis, interpretation, and analyzes how these can enrich the studies concerning the pedagogy of theatrical practice in a more comprehensive way. Fundação de Amparo à Pesquisa do Estado de Goiás
- Published
- 2020
14. El juego de aquellos que juegan; reflexión acerca de la importancia del juego y su repercusión en la participación social
- Author
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Martínez Rebolledo, Igor Raphael and Martínez Rebolledo, Igor Raphael
- Abstract
Nas artes cênicas, o jogo é fundamental como técnica de treinamento, improvisação e ponto de partida para o processo criativo no alcance de objetivos como a composição coreográfica e interpretação de um personagem para o palco. Jogar também é uma ferramenta social para entender a aprendizagem de um indivíduo e um caminho para exteriorizar as necessidades das pessoas; nós somos o que aprendemos jogando. O presente artigo propõe uma reflexão sobre a importância do jogo como elemento que define o indivíduo na sociedade: um espaço lúdico que desde a infância nos permite compreender os diferentes papéis que existem na sociedade e aqueles que exerceremos no futuro, assim como um instrumento que é fonte de expressão indivi-dual e coletiva, construindo pontes para gerar participação social, En las artes escénicas el juego resulta fundamental como técnica de entrenamiento, improvisación y punto de partida para el desarrollo del proceso creativo en la consecución de objetivos como la composición coreográfica e interpretación de un personaje para una puesta en escena. Es el juego también una herramienta social para entender el aprendizaje de un individuo y un camino para exteriorizar las necesidades de las personas; somos lo que aprendemos a través del juego. El presente artículo plantea una reflexión acerca de la importancia del juego como un elemento que define al individuo en la sociedad. Un espacio lúdico que desde nuestra infancia nos permite entender los diferentes roles que existen en la sociedad y los que ejerceremos en el futuro, así como también un instrumento que es fuente de expresión individual y colectiva que constituye un puente para generar la participación social., In the performing arts, play is fundamental as a technique of training, improvisation and a start-ing point for the creative process when it wants to achieve objectives such as the choreographic composition and interpretation of a character for the stage. Playing is also a social tool to under-stand the learning of an individual and a path to externalize the needs of people; we are what we learn through playing. The present article proposes a reflection on the importance of play as an element that defines the individual in society: a playful space that from our childhood allows us to understand the different roles that exist in society and those that we will exercise in the future, as well as an instrument that is a source of individual and collective expression, building bridges to generate social participation, Dans les arts de la scène, le jeu est fondamental en tant que technique de formation, d’impro-visation et point de départ du processus de création pour atteindre des objectifs tels que la composition chorégraphique et l’interprétation d’un personnage pour la scène. Le jeu est égale-ment un outil social pour comprendre l’apprentissage d’un individu et un moyen d’extérioriser les besoins des gens ; nous sommes ce que nous apprenons en jouant. Le présent article propose une réflexion sur l’importance du jeu en tant qu’élément qui définit l’individu dans la société : un espace ludique qui permet dès notre enfance de comprendre les différents rôles qui existent dans la société et ceux que nous exercerons à l’avenir, aussi bien qu’un instrument source d’ex-pression individuelle et collective, qui jette des ponts pour susciter la participation sociale
- Published
- 2019
15. Disciplined Bodies at Play: Improvisation in a Federal Prison.
- Author
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Kanter, Jodi
- Subjects
- *
THEATER , *PERFORMING arts , *CULTURE , *COMMUNITIES , *STUDENTS , *IMPROVISATION (Acting) - Abstract
The essay demonstrates the value of improvisatory theater work as a tool for empowering individuals and communities who have been subjected to powerful cultural and institutional discipline. Specifically, it describes, evokes, and analyzes a theater workshop led by advanced college theater students at the United States Medical Center for Federal Prisoners for inmates with borderline personality disorder. It explores the ways in which theatrical improvisation, in theory and in practice, supported and strengthened the inmates' treatment program, helping them to act against fear, isolation, and despair. It also tracks the effect of the collaboration on individuals in the college and prison communities, and the impact of the project on the relationship between these radically different social groups. [ABSTRACT FROM AUTHOR]
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- 2007
- Full Text
- View/download PDF
16. Abordagem estética e pedag ógica do teatro de figuras alegóricas
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Joaquim Gama
- Subjects
jogos teatrais ,image reading ,leitura de imagem ,artist-teacher ,artista-docente ,theater games ,lcsh:PN1560-1590 ,lcsh:The performing arts. Show business ,staging ,alegoria ,allegory ,encenação ,pedagogia do teatro ,theater pedagogy - Abstract
O objeto do presente artigo é a abordagem estética e pedagógica do Teatro de Figuras Alegóricas, na encenação Chamas na Penugem. Identifica-se, neste projeto, a concepção da encenação como prática pedagógica e o seu cerne está nas relações existentes entre a criação artística, a pedagogia do teatro e o artista-docente. Este trabalho engloba procedimentos referentes ao jogo teatral, à leitura de imagens e aos processos colaborativos. No que tange à leitura da imagem, são analisados os fundamentos estéticos da didática alegóricodiabólica de Peter Brueghel, o Velho, relacionados à descrição de uma série de gravuras intituladas Os Sete Vícios Capitais. Abstract: The purpose of the present article is the pedagogic and aesthetic approach of the Theater of Allegorical Figures in the staging of Chamas na Penugem (Flames on down). It can be noticed in this project the conception of staging as a pedagogic practice, and its essential part is in the existing relationship between the artistic creation, the theater pedagogy and the artist-teacher. This paper gathers procedures referring to the theater game, the image reading and the collaborative processes. Particularly related to the image reading, is the aesthetic foundations of the diabolic-allegorical didactics of Peter Brueghel, the Elder, related to the description of a set of pictures called The Seven Deadly Sins.
- Published
- 2018
17. THEATRICALIZE GEOGRAPHIC TEACHING
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Liana Macabu de Sousa Soares
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Theater games ,Teatro ,lcsh:LC8-6691 ,lcsh:Special aspects of education ,lcsh:Geography. Anthropology. Recreation ,Jogos teatrais ,lcsh:G1-922 ,Ensino de Geografia ,lcsh:G ,Geography Teaching ,Theater ,Significative learning ,lcsh:L ,Aprendizagem significativa ,lcsh:Geography (General) ,lcsh:Education - Abstract
This article assumes that the theater, through the methodology of theater games, can contribute to the teaching of geography more meaningful and seek to practice and critical reflection in order to form citizens capable of conceiving a geographical reading of reality. This proposal combines the teaching of geography for artistic expression, seeking recovery of several languages. To validate the research were developed theater games activities with higher and elementary students. RESUMO: O presente artigo parte do pressuposto de que o Teatro, através da metodologia dos jogos teatrais, pode contribuir para um ensino de Geografia que seja mais significativo e que busque a prática e a reflexão crítica com o intuito de formar cidadãos capazes de conceber uma leitura geográfica da realidade. Esta proposta une o ensino de Geografia à expressão artística, na busca da valorização das diversas linguagens. Para validar a pesquisa foram desenvolvidas atividades de jogos teatrais com alunos de Licenciatura em Geografia e do Ensino Médio.
- Published
- 2013
18. Possible encounters: experiences with theater games in science education
- Author
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Thiago Ranniery Moreira de Oliveira
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Literature ,Theater games ,Ensino de ciências ,Teatro ,Jogo teatral ,business.industry ,General Medicine ,General Chemistry ,Science teaching ,Science education ,lcsh:Education (General) ,Chose ,%22">Fish ,Narrative ,Sociology ,Theater ,business ,lcsh:L7-991 ,Humanities - Abstract
O que pode acontecer entre o Teatro e o Ensino de Ciências? Quais as potencialidades da composição Ensino de Ciências com jogos teatrais? Que agenciamentos podem surgir desse encontro? Ao seguir as trilhas da filosofia da diferença em educação, inspirada em Gilles Deleuze, investiga-se, a partir de uma cartografia, a experiência da oficina de teatro Ciência inCena. Nela, alunos-atores escolheram o conteúdo de peixes a ser trabalhado a partir de jogos teatrais. O processo de montagem de Pedro e o mar ou como os peixes hão de voar indica possibilidades de se pensar outras narrativas para os sujeitos e objetos das aulas de ciências e as relações que os comportam. What can happen between Theater and Science Education? What are the potentialities for science teaching and theater games? Which outcomes may emerge from this meeting? By following in the tracks of the philosophy of difference in education, inspired by Gilles Deleuze, the experience of theater workshop Ciência inCena is investigated. In it, student-actors chose the contents to work with in theater games about fish. The process of making the theater play Pedro e o mar ou como os peixes hão de voar indicates possibilities of thinking about other narratives in order to consider the subjects and objects of science classes and the relationships which constitute them.
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- 2012
19. Theater/education: critical ludopedagogy trough theatrical game powered by conflict game among elementary school students of Goiânia - GO
- Author
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Tagliari, Mariana, Cunha, Fernanda Pereira da, Pinto, Karen Astrid Muller, Real, Márcio Penna Corte, and Camargo, Robson Corrêa de
- Subjects
Theater games ,Experience ,TEATRO [ARTES] ,drama education ,Jogos teatrais ,Experiência ,EDUCACAO ARTISTICA [ARTES] ,Viola spolin ,Pedagogia do teatro - Abstract
Este estudo apresenta uma análise crítico-reflexiva sobre o paradigma atual das práticas ludopedagógicas dos professores de teatro que têm se identificado na cibercultura e reverberado nas escolas brasileiras na educação básica. Vale ressaltar que esta análise parte dos estudos da e-Arte/Educação,que busca, enquanto intento pedagógico,verificar e discutir se o professor de teatro tem utilizado o jogo teatral em suas aulas enquanto propulsor de conhecimento ou apenas enquanto jogo pelo jogo.A e-Arte/Educação é concebida aqui como um segmento da Arte/Educação que abarca a realidade do mundo digital, sendo, neste trabalho, vislumbrada sob a perspectiva das performances culturais.Para conceber este estudo, realizamos uma pesquisa no site YouTube, objetivando analisar se os professores de todas as capitais brasileiras têm utilizado o jogo teatral como intermediador de experiências significativas a seus alunos, ou apenas enquanto entretenimento.As análises críticas destas práticas ludopedagógicas, presentes na cibercultura, apontaram para a necessidade de promovermos intervenções e-Teatro/Educativas, visando utilizar o jogo teatral como mediador de experiências significativas para alunos do ensino fundamental de Goiânia- Goiás.Assim, realizamos a Performance Protesto Escolar na Escola Municipal de Tempo Integral Silene de Andrade, que teve como intento o desenvolvimento do pensamento crítico dos alunos das turmas G´s frente às depredações e pichações que ocorriam em tal instituição. As ações performáticas desenvolvidas com os 22 alunos em questão evidenciaram que o jogo teatral, alicerçado no intento ludopedagógico do professor, pode ser o mediador do conhecimento crítico e investigativo do aluno.A pesquisa análitica realizada no site YouTube, juntamente com a análise de nossas práticas ludopedagógicas no processo de ensino-aprendizagem em teatro, apontaram para a necessidade de utilizarmos o cibergamecomo propulsor do conhecimento em teatro no ensino fundamental do Colégio Estadual Dom Fernando Gomes dos Santos 2. Tal necessidade surgiu por verificarmos que o game sempre era ressaltado em nossas aulas quando íamos trabalhar algum conteúdo teatral. Nesse sentido, surge o conceito conflict game, cujos conflitos são propiciados pelocibergameenquanto potencializadores do jogo teatral no processo de ensino aprendizagem em teatro. This study presents a critical reflexive analysis on the current paradigm of the “ludopedagogical” practices of theatre teachers who have identified themselves in the “ciberculture”. Practices which have reverberated in the Brazilian primary schools it is relevant to say that this analysis arises out of the studies of e-Art/Education. It´s pedagogical aim is to identify and discuss whether the teacher has utilized the game in his/her classes as a booster of knowledge or just as the game for its own sake. EArt/ Education is here conceived as a segment of Art/Education, which covers the reality of the digital world, which is in this research looked at from the perspective of the cultural performances. For the conception of this study, a research on the site YouTube has been conducted with the aim of verifying whether teachers from all the Brazilian capitals have been using the game as a mediator of signifying experiences with their students or using it only as entertainment. The analytical research of those ludopedagogical practices in the theatre teaching-learning process have indicated the need of carrying out etheatre/ educational interventions with the aim of using the theatrical conflict game as a mediator of meaningful experiences with the students of basic school in Goiânia – Goiás. Therefore we carried out the performance Protesto Escolar na Escola Municipal de Tempo Integral Silene de Andrade, which had the aim of developing critical thought of turmas G´s students, in relation to depredations and graffiti that had been occurring in that institution. The performing actions developed with the 22 students mentioned, revealed that game can be the mediator of the students’ critical and investigative knowledge, through the means of meaningful experience in benefit of the theatrical conflict game. The analytical research conducted on the site YouTube, in conjunction with our own ludopedagogical practices in the process of teaching-learning theatre, have indicated the need to use the game as a booster of knowledge in theatre in primary school of Colégio Estadual Dom Fernando Gomes dos Santos 2. The cibergame has always been highlighted in our classes whenever we would work on any theatrical content. In that sense, the concept of conflict game arises, in which conflicts are propitiated by the game as potential source of the theatrical game in the process of teaching learning theater.
- Published
- 2015
20. The theater games viola spolin : a pedagogy of experience
- Author
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Vieira, Karine Ramaldes, Camargo, Robson Corrêa de, Koudela, Ingrid Dormien, and Correia, Paulo Petronilio
- Subjects
Theater games ,Experience ,Drama education ,TEATRO [ARTES] ,Jogos teatrais ,Experiência ,Viola spolin ,Pedagogia do teatro - Abstract
Este estudo analisa a metodologia dos jogos teatrais desenvolvida por Viola Spolin (1906-1994) sob o ponto de vista de um aprendizado pela experiência, examinada a partir dos conceitos de experiência desenvolvidos por William James (1842-1910) e John Dewey (1859-1952). Procuro compreender especificamente os conceitos de experiência na perspectiva destes autores, em suas várias formulações, buscando estabelecer possíveis diálogos com a prática dos jogos teatrais. No panorama da pedagogia do teatro, procuro estabelecer as relações possíveis destes conceitos com a metodologia improvisacional dos jogos teatrais proposta por Viola Spolin. This study analyses the methodology of theater games developed by Viola Spolin (1906-1994) as a process of learning by experience, using the theorethical approach of experience developed by William James (1842-1910) and John Dewey (1859-1952). I establish possible dialogues with the practice of theater games with the distinct theorethical perspectives of both authors aiming to have a better understanding of the methodological improvisation on Drama proposed by Viola Spolin.
- Published
- 2015
21. The Theatre Games at the Geography learning: looking for a critical education
- Author
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Soares, Liana Macabu de Sousa, Santana Filho, Manoel Martins de, Couto, Marcos Antônio Campos, and Lopes, Jader Janer Moreira
- Subjects
Aprendizagem ,Jogos Teatrais ,Geography Teaching ,Learning ,Ensino de Geografia ,Theater Games ,CIENCIAS HUMANAS::GEOGRAFIA [CNPQ] - Abstract
Submitted by Boris Flegr (boris@uerj.br) on 2021-01-07T00:09:51Z No. of bitstreams: 1 Dissertacao Liana Soares protegida.pdf: 995907 bytes, checksum: 6916038aaa3d58749b3a31b5c5cb46b8 (MD5) Made available in DSpace on 2021-01-07T00:09:51Z (GMT). No. of bitstreams: 1 Dissertacao Liana Soares protegida.pdf: 995907 bytes, checksum: 6916038aaa3d58749b3a31b5c5cb46b8 (MD5) Previous issue date: 2015-02-27 The work analyzes the pedagogical practice of Geography teachers in the light of renewals and ruptures occurred in geographical thought and Pedagogy, emphasizing those that took place in the second half of the twentieth century. From this analysis, the introduction of the methodological procedure of Theater Games developed by Viola Spolin was suggested to evaluate if this contributes to a significant and reflective geographic education. The concepts of learning, autonomy, critical education and social production of space were used in this study as a way to support it. The main authors whose ideas permeate the work are: Ruy Moreira, Lev Vigotski, Paulo Freire, Viola Spolin and Henry Lefebvre. The methodology of empirical research constitutes in questionnaires for teachers and students of the second segment of elementary school, in the application of Theater Games in Geography classes and in informal interviews with teachers. The universe covered by the survey were the municipal public schools of Campos dos Goytacazes, state of Rio de Janeiro. The results obtained from the questionnaires to the teachers allowed us to see which tools and methodological resources were used by them, while the questionnaires to the students showed the perception of Geography they had and how their participation in class was. The application of theater games showed the importance of interaction in the process of learning construction as well as enablement of the students` freedom of thought, always seeking for a critical education from the perception of spatial practices experienced by them. The interviews aimed to capture the impressions of the teachers involved in the research on methodological tools of theater games and how it was reflected in the students' learning process. O trabalho que se apresenta analisa a prática pedagógica dos professores de Geografia à luz das renovações e rupturas ocorridas no pensamento geográfico e na Pedagogia, enfatizando as acontecidas na segunda metade do século XX. A partir desta análise, sugeriu-se a introdução do procedimento metodológico dos Jogos Teatrais elaborados por Viola Spolin a fim de avaliar se tal procedimento contribui para uma educação geográfica de fato significativa e reflexiva. Foram utilizados, neste trabalho, os conceitos de aprendizagem, autonomia, formação crítica e produção social do espaço como forma de embasá-lo. Os principais autores, cujas ideias permeiam o trabalho, são Ruy Moreira, Lev Vigotski, Paulo Freire, Viola Spolin e Henry Lefebvre. A metodologia da pesquisa empírica constitui-se na aplicação de questionários para professores e alunos do segundo segmento do Ensino Fundamental; na aplicação dos Jogos Teatrais nas aulas de Geografia e na realização de entrevistas informais com os professores. O universo abrangido pela pesquisa foi o da rede municipal de ensino do município de Campos dos Goytacazes, estado do Rio de Janeiro. Os resultados obtidos com a aplicação dos questionários aos professores permitiu observar quais as ferramentas e recursos metodológicos utilizados por eles, já os questionários aplicados aos alunos demonstraram qual a percepção de Geografia possuem e como é a sua participação durante as aulas. Com a aplicação dos jogos teatrais, percebeu-se a importância da interação no processo de construção da aprendizagem e de possibilitar ao educando a autonomia de pensamento sempre buscando a sua formação crítica a partir da percepção das práticas espaciais vivenciadas por eles. As entrevistas objetivaram captar quais foram as impressões dos professores envolvidos na pesquisa sobre a ferramenta metodológica dos jogos teatrais e como ela se refletiu no processo de ensino-aprendizagem dos alunos.
- Published
- 2015
22. EXPERIÊNCIA, JOGOS TEATRAIS E PERFORMANCE- ASPECTOS VISÍVEIS E ASPECTOS NÃO-VISÍVEIS
- Author
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Vieira, Karine Ramaldes
- Subjects
Experience ,Jogos Teatrais ,Victor Turner ,Viola Spolin ,Experiência ,Theater Games - Abstract
This paper intended to relate the five stages of the procedural structure of the living experience (Erlebnis), proposed by Wilhelm Dilthey (1833-1911) and analyzed by Victor Turner (1920-1983), dialoguing with theater games proposed by Viola Spolin (1906-1994) to perceive aspects not visible at first, but present in the theater game performance. According to the structure analyzed by Victor Turner, the living experience occurs from the following stages: 1) perception; 2) images from past experiences; 3) emotions associated with the events of the past; 4) articulates the past to the present in a "musical relationship"; and 5) the experiment is completed by a form of "expression". Theater games, proposed by Viola Spolin is based on the improvised action, essentially based on three major procedures: Focus, Instruction and Assessment. It is a learning by experience. Considering the theater game as performance, it is possible to establish the relationship between him and the five steps of the procedural structure of the living experience, realizing how the game's performance is full of, but critical to the final expression of the game not visible aspects. O presente trabalho se propõe a relacionar as cinco etapas da estrutura processual da experiência viva (Erlebnis), proposta por Wilhelm Dilthey (1833-1911) e analisada por Victor Turner (1920- 1983), dialogando com os jogos teatrais propostos por Viola Spolin (1906-1994) a fim de perceber os aspectos não visíveis a um primeiro momento, mas presentes na performance do jogo teatral. Segundo a estrutura analisada por Victor Turner, a experiência viva ocorre a partir das seguintes etapas: 1) percepção; 2)imagens de experiências do passado; 3) emoções associadas aos eventos do passado; 4) o passado articula-se ao presente numa “relação musical”; e 5) a experiência se completa através de uma forma de “expressão”. Os jogos teatrais, propostos por Viola Spolin tem como fundamento a ação improvisada, baseada basicamente em três procedimentos principais: Foco, Instrução e Avaliação. É um aprendizado pela experiência. Considerando o jogo teatral como performance, é possível estabelecer a relação entre ele e as cinco etapas da estrutura processual da experiência viva, percebendo como a performance do jogo está repleta de aspectos não visíveis, porém fundamentais para a expressão final do jogo.
- Published
- 2014
23. Theatrical pratices on a free theatre course
- Author
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Eduardo Carlos Brasil Pereira, Santana, Mario Alberto de, 1964-2018, Lazzaratto, Marcelo Ramos, Miller, Jussara Corrêa, Universidade Estadual de Campinas. Instituto de Artes, Programa de Pós-Graduação em Artes da Cena, and UNIVERSIDADE ESTADUAL DE CAMPINAS
- Subjects
Treinamento ,Theater games ,Theatricality ,Teatro - Estudo e ensino (Primeiro grau) ,heater - Study and teaching ,Teatralidade ,Training ,Theater - Study and teaching - Abstract
Orientador: Mario Alberto de Santana Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Artes Resumo: Sob o contexto de um curso livre de teatro, esta dissertação trata do ensino de teatro para não atores. Um estudo sobre a prática teatral vivenciada por pessoas que não tem no teatro seu foco profissional. Investigamos se a relação das práticas adotadas no curso definem uma metodologia e, neste caso, como este sistema de práticas favorece a compreensão e a percepção da idéia de grupo entre os participantes do curso. Ao utilizar jogos teatrais, treinamentos e improvisações encadeados ao processo criativo de um espetáculo, discutimos como a noção de teatralidade se faz presente nas relações entre prática teatral, aprendizagem e criação. Abstract: In the context of a free theater course, this dissertation discuss the teaching of theater for non-actors. A study of theater practice experienced by people who does not have theater as their professional focus. We investigate if the relationship between the practices adopted in the course define a methodology and, in this case, how this system of practice leads to comprehension and perception of the idea of a group amongst the course participants. Using theater games, improvisations and training linked to the creative process of a spectacle, we discuss how the notion of theatricality is present in relations between theater practice, learning and creation Mestrado Multimeios Mestre em Artes da Cena
- Published
- 2014
24. Jogos teatrais na escola pública
- Author
-
Ricardo Ottoni Vaz Japiassu
- Subjects
jogos teatrais ,theater games ,teatro-educação ,theater-education ,psicologia cultural ,General Medicine ,metodologia do ensino de artes ,lcsh:Education (General) ,Ethnography ,Pedagogy ,cultural psychology ,Cultural development ,Meaning (existential) ,Psychology ,lcsh:L ,lcsh:L7-991 ,School education ,arts teaching methodology ,lcsh:Education - Abstract
O artigo apresenta os resultados parciais de pesquisa etnográfica que acompanha aspectos do desenvolvimento cultural de pré-adolescentes com a linguagem teatral em classe multisseriada, através do ensino regular de Teatro, em escola de ensino fundamental da rede pública estadual de São Paulo-SP. Os dados obtidos permitem afirmar que a linguagem cênica contribui na conscientização das novas possibilidades de significação da palavra na prática discursiva.The article shows partial results of ethnographic research in which kids are observed in their cultural development process with theater classes in public school education in São Paulo/Brazil. The data colected indicates that the use of theater games in school education helps students to be aware of a word’s new meaning possibilities in human comunication.
- Published
- 1998
25. Encontros possíveis: experiências com jogos teatrais no ensino de ciências
- Author
-
Moreira de Oliveira, Thiago Ranniery and Moreira de Oliveira, Thiago Ranniery
- Abstract
What can happen between Theater and Science Education? What are the potentialities for science teaching and theater games? Which outcomes may emerge from this meeting? By following in the tracks of the philosophy of difference in education, inspired by Gilles Deleuze, the experience of theater workshop Ciência inCena is investigated. In it, student-actors chose the contents to work with in theater games about fish. The process of making the theater play Pedro e o mar ou como os peixes hão de voar indicates possibilities of thinking about other narratives in order to consider the subjects and objects of science classes and the relationships which constitute them., O que pode acontecer entre o Teatro e o Ensino de Ciências? Quais as potencialidades da composição Ensino de Ciências com jogos teatrais? Que agenciamentos podem surgir desse encontro? Ao seguir as trilhas da filosofia da diferença em educação, inspirada em Gilles Deleuze, investiga-se, a partir de uma cartografia, a experiência da oficina de teatro Ciência inCena. Nela, alunos-atores escolheram o conteúdo de peixes a ser trabalhado a partir de jogos teatrais. O processo de montagem de Pedro e o mar ou como os peixes hão de voar indica possibilidades de se pensar outras narrativas para os sujeitos e objetos das aulas de ciências e as relações que os comportam.
- Published
- 2012
26. Theater Games in the Service of Peace
- Published
- 2015
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