45 results on '"scene geometry"'
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2. Core Algorithm for Structural Verification of Keypoint Matches
3. Shadow computation for 3D interaction and animation
4. A Robust System for High-Quality Reconstruction of 3D Objects from Photographs
5. Weapons
6. Getting Started
7. Illuminant Power Spectrum
8. Direct Structure from Motion
9. Online 3D Model Simplification
10. People Watching: Human Actions as a Cue for Single View Geometry
11. Spatial and Angular Variational Super-Resolution of 4D Light Fields
12. Efficient Use of Geometric Constraints for Sliding-Window Object Detection in Video
13. Improvements and applications
14. Virtual World Exploration
15. Scene understanding
16. Realistic Depth Blur for Images with Range Data
17. Using 3D Line Segments for Robust and Efficient Change Detection from Multiple Noisy Images
18. Conclusion
19. A Fast and Reliable Image Mosaicing Technique with Application to Wide Area Motion Detection
20. Integrating Recognition and Reconstruction for Cognitive Traffic Scene Analysis from a Moving Vehicle
21. Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
22. An Efficient Method for Rendering Detailed Soft Shadow
23. Beyond Trichromatic Imaging
24. Capturing and View-Dependent Rendering of Billboard Models
25. Light Field Reconstruction Using a Planar Patch Model
26. Adaptive Distributed Source Coding for Multi-view Images
27. Rendering with Non-uniform Approximate Concentric Mosaics
28. Spectral analysis of image-based rendering data with scene geometry.
29. Ray Tracing
30. A Geometric Approach to Light field Calibration
31. The separation of photometry and geometry via active vision
32. Incremental Updates to Scenes Illuminated by Area Light Sources
33. Occlusion-Aware Unsupervised Learning of Monocular Depth, Optical Flow and Camera Pose with Geometric Constraints
34. Fast Radiosity Repropagation For Interactive Virtual Environments Using A Shadow-Form-Factor-List
35. Depth analysis for surveillance videos in the H.264 compressed domain.
36. Transforming a Regular Screen Into a Touch Screen Using a Single Webcam.
37. A Variable-Resolution Probabilistic Three-Dimensional Model for Change Detection.
38. Stages as Models of Scene Geometry.
39. Implementing Graphics Shaders Using FPGAs
40. Indoor place classification by building cardinal-direction prototyping blocks on point clouds.
41. Occlusion-Aware Unsupervised Learning of Monocular Depth, Optical Flow and Camera Pose with Geometric Constraints.
42. Using depth information to improve face detection.
43. Cosine Lobe Based Relighting from Gradient Illumination Photographs
44. The effects of viewing angle, camera angle, and sign of surface curvature on the perception of three-dimensional shape from texture
45. What Can Casual Walkers Tell Us About a 3D Scene? (PREPRINT)
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