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146 results on '"proširena stvarnost"'

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1. Using Augmented Reality to Make School Atlases More User-Friendly for Schoolchildren.

2. NASTAVNIK U OKRUŢENјU PROŠIRENE STVARNOSTI.

3. STUDENTS' ATTITUDES TOWARD THE APPLICATION OF MOBILE AUGMENTED REALITY IN HIGHER EDUCATION.

4. Programsko rješenje za komunikaciju s bežičnim sklopom za praćenje položaja glave

5. Proširenje korisničkog sučelja za H2Observe s funkcionalnostima karte

6. Analiza koncepta korištenja persona u razvoju pristupačnih programskih rješenja zasnovanih na proširenoj stvarnosti

7. Razvoj prototipa u razvojnom okruženju Unity za provjeru prilagodbe potrebama pristupačnosti korisnika u proširenoj stvarnosti

8. Prilagodba programskog rješenja za edukaciju kadeta za korištenje s naočalama za proširenu stvarnost

9. Implementacija instrumenata za evaluaciju ishoda primjene programskih rješenja zasnovanih na proširenoj stvarnosti

10. Aplikacija za prikaz podataka o telekomunikacijskoj opremi u proširenoj stvarnosti

11. Primjena proširene stvarnosti za navigaciju u podatkovnom centru

12. Interaktivno učenje kemije pomoću proširene stvarnosti

13. AUGMENTED REALITY AS ENVIRONMENTAL COMMUNICATION TOOL: A QUALITATIVE RESEARCH ON THE EARLY TECHNOLOGY ACCEPTANCE

14. Use of Virtual and Augmented Reality in Information Institutions

15. Live banknotes

16. Pokémon Go effects on player´s health and well-being

17. Application of augmented reality in teaching of science subjects in primary and secondary schools

18. Development of augmented reality in graphic art

19. Hand tracking in augmented reality for gesture recognition

20. Development of educational demonstration application for augmented reality

21. Multiplayer Escape Room Game in Augmented Reality

22. Application for interactive monitoring of sport competitions

23. Development of an Augmented Reality-Based Application for Demonstrating MUEXlab Research Activities

24. Software for Processing Data on User Interactions in Augmented Reality

25. Mechanism and Application Programming Interface for Adapting Content and Interaction Techniques in Augmented Reality-based Solutions

26. Neuromarketing i njegova primjena u virtualnoj i proširenoj stvarnosti

27. Preschool Teachers' Opinions on the Use of Augmented Reality Application in Preschool Science Education.

28. A study on the intention and experience of using the metaverse

29. Realizacija AR filtera u svrhu promoviranja Grafičkog fakulteta

30. Analiza i implementacija interakcija pomoću Leap Motiona u aplikacije razvijene u razvojnom okruženju Unity

31. PRIMJENA VIRTUALNE STVARNOSTI (VR) I PROŠIRENE STVARNOSTI (AR) U HRVATSKOJ TURISTIČKOJ PONUDI – STANJE I PERSPEKTIVE

32. Tehnološki trendovi u obrazovanju –proširena stvarnost, virtualna stvarnost i umjetna inteligencija

33. Trendovi u tehnologiji za obrazovanje koji odražavaju multidisciplinarnost i potiču očuvanje kulturne baštine

34. Investigating the Role of Augmented Reality Technology in the Language Classroom.

35. Contemporary retail development

36. The impact of augmented reality on the purchase decision

37. Development and Implementation of Augmented and Virtual Reality on the Example of Svetvinčenat Cultural Heritage

38. Graphical user interface for smart glasses to control unmanned aerial vehicle

39. Maintenance of a software solution for creating, editing and reviewing recipes with augmented reality games

40. Virtual reality application development

41. Comparative analysis of augmented reality software development kits for the development of educational applications within Unity Game Engine

42. An augmented reality photo app

43. Analysis and Evaluation of User Interactions in Augmented Reality

44. Development of an Augmented Reality-Based Multiplayer Game for the iOS platform

45. Detection and transfer of information from the real to the virtual world via markers

46. Re-engineering of Augmented Reality Software Solution for Education in Military Domain

47. Development of an Augmented Reality-Based Prototype Mobile Application for Learning Chemical Compounds

48. Perfective Maintenance of the Software Solution based on Augmented Reality for Military Engineering Education

49. Implementation of Visual Transformations of Virtual Objects in Augmented Reality

50. Development of an Augmented Reality-Based Prototype Application for Learning Anatomy Using the Hololens2 Platform

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