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103 results on '"path-finding"'

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1. Comparative Analysis of Classic and Reinforcement Learning Approaches for Robot Navigation in Dynamic Environments

2. Performance Analysis of Energy-Efficient Path Planning for Sustainable Transportation.

3. Cellular Automata-Based Simulation of Intergranular Fracture Using Hexagonal Discretization

4. Value Iteration Networks With Gated Summarization Module

5. A systematic review of application development in augmented reality navigation research.

6. Automation of unstructured production environment by applying reinforcement learning.

7. Automation of unstructured production environment by applying reinforcement learning

9. Multi-Target Pathfinding: Evaluating A-star Versus BFS

10. Euclidean Distance Approximations From Replacement Product Graphs.

11. Nano Device Simulator—A Practical Subband-BTE Solver for Path-Finding and DTCO.

12. Euclidean Distance Approximations From Replacement Product Graphs.

13. The MapReduce-based approach to improve the shortest path computation in large-scale road networks: the case of A* algorithm

14. Collaborative Diffusion on the GPU for Path-Finding in Games

15. A Path-Specific Interpolation-and Weighting-Method to Speed up Ray-Tracer Path-Finding.

16. Map-matching methods in agriculture.

17. Parallel Hierarchical A* for Multi Agent-Based Simulation on the GPU

19. A path-finding toward high-efficiency penternary Cu(In,Ga)(Se,S)2 thin film solar module.

20. C-NGINE: A Contextual Navigation Guide for Indoor Environments

21. A fuel-efficient reliable path finding algorithm in stochastic networks under spatial correlation.

23. Network design and analysis for multi-enzyme biocatalysis.

24. Scalable space-time trajectory cube for path-finding: A study using big taxi trajectory data.

25. Path-finding algorithm for autonomous robot-car

26. Automated Dental Identification with Lowest Cost Path-Based Teeth and Jaw Separation.

27. Hierarchical path-finding for Navigation Meshes (HNA⁎).

28. A New Approach in Agent Path-Finding using State Mark Gradients

29. Calibrating floor field cellular automaton models for pedestrian dynamics by using likelihood function optimization.

30. Reliable simulation of timber structures by combined load and displacement control.

31. Path-Finding Algorithm for Ground Multiple Sensor Nodes Detection of Quad-rotor-typed UAV.

32. Exploiting GPUs for multi-agent path planning on grid maps.

33. On Influence of Line Segmentation in Efficient Word Segmentation in Old Manuscripts.

34. Improved Networks Routing Using an Arrow-Based Description

35. An auto-adaptive convex map generating path-finding algorithm: Genetic Convex A*.

36. Dyna-: A heuristic planning reinforcement learning algorithm applied to role-playing game strategy decision systems

37. GPU Accelerated Multi-agent Path Planning Based on Grid Space Decomposition.

38. Path-finding through flexible hierarchical road networks: An experiential approach using taxi trajectory data

39. A Border Line-Based Pruning Scheme for Shortest Path Computations.

40. FAST A* WITH ITERATIVE RESOLUTION FOR NAVIGATION.

41. Path finding in the tile assembly model

42. Computational Ability of Cells based on Cell Dynamics and Adaptability.

43. Physarum solver: A biologically inspired method of road-network navigation

44. Regular algebra applied to language problems

45. Potential Error in the Reuse of Nilsson's A Algorithm for Path-finding in Military Simulations.

46. A brief introduction of an improved A∗ search algorithm.

47. Automated Dental Identification with Lowest Cost Path-Based Teeth and Jaw Separation

48. NavNets: 3D Path-planning system

49. Intergrating the Fruin LOS into the Multi-Objective Ant Colony System

50. GPU Accelerated Multi-agent Path Planning Based on Grid Space Decomposition

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