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474 results on '"normal mapping"'

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1. Least-Squares Estimation of Tangent Space for a Triangular Mesh.

2. Least-Squares Estimation of Tangent Space for a Triangular Mesh

3. Normal mapping and normal transfer for geometric dynamic models.

5. Generalizations of Montel's normal criterion and Lappan's five-valued theorem to holomorphic curves.

6. Depth Map Super-Resolution Based on Dual Normal-Depth Regularization and Graph Laplacian Prior

7. From a Model of a City to an Urban Information System: The SIUR 3D of the Castle of Pietrabuona

8. A measure-driven method for normal mapping and normal map design of 3D models.

9. On G-majorization inequalities for gradients of G-increasing functions

10. Coupling Friction with Visual Appearance

11. Deep Detail Enhancement for Any Garment

12. Slope Mapping using Unmanned Aerial Vehicle (UAV)

13. Efficient Optical Measurement of Welding Studs With Normal Maps and Convolutional Neural Network

14. Reflective Metasurfaces for Incoherent Light To Bring Computer Graphics Tricks to Optical Systems.

15. Example-Based Microstructure Rendering with Constant Storage

16. A GPU-based prediction and simulation method of grinding surface topography for belt grinding process

17. On Maligranda like inequalities for G-majorization

18. Confidence-Based Large-Scale Dense Multi-View Stereo

19. Local Spherical Harmonics for Facial Shape and Albedo Estimation

20. Large-Scale Synthetic Urban Dataset for Aerial Scene Understanding

21. Image-Based Inspection Technique of a Machined Metal Surface for an Unmanned Lapping Process

22. Local spot noise for procedural surface details synthesis

23. Photometric Stereo with Area Lights for Lambertian Surfaces

24. GeoDualCNN: Geometry-supporting Dual Convolutional Neural Network for Noisy Point Clouds

25. Deep Representation of a Normal Map for Screen-Space Fluid Rendering

27. Coupling Friction with Visual Appearance

28. Swish: Neural Network Cloth Simulation on Madden NFL 21

29. FFNet-M: Feature Fusion Network with Masks for Multimodal Facial Expression Recognition

30. Human Bas-Relief Generation From a Single Photograph

31. Normal Integration via Inverse Plane Fitting with Minimum Point-to-Plane Distance

32. 3D surface texture analysis of high‐resolution normal fields for facial skin condition assessment

33. Inexact Newton–Kantorovich Methods for Constrained Nonlinear Model Predictive Control

34. Generalizations of Montel's normal criterion and Lappan's five-valued theorem to holomorphic curves

35. Joint bilateral propagation upsampling for unstructured multi-view stereo

36. Reflectance and Shape Estimation with a Light Field Camera Under Natural Illumination

37. A Psychophysical Evaluation of Texture Compression Masking Effects

38. Interactive change of lighting in the portrait images

39. Scalable appearance filtering for complex lighting effects

40. Practical dynamic facial appearance modeling and acquisition

41. BIFNOM: Binary-Coded Features on Normal Maps

42. Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering

43. High-precision 3D face normal map generation

44. Inverting Generative Adversarial Renderer for Face Reconstruction

45. Ink Art Three-Dimensional Big Data Three-Dimensional Display Index Prediction Model

46. 3D Object Detection with Normal-map on Point Clouds

47. Game engine for Cultural Heritage: New opportunities in the relation between simplified models and database.

48. Slope-space integrals for specular next event estimation

49. Normalizing the Normal Map

50. A Method for Normal Mapping of Lightweight Mesh Model

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