83 results on '"network emulator"'
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2. An Overview of Current IP Network Emulators for the Validation of Railways Wireless Communications
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Nerea Fernandez-Berrueta, Jon Goya, Javier Anorga, Saioa Arrizabalaga, Gorka De Miguel, and Jaizki Mendizabal
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IP communication ,laboratory testing ,network emulator ,railways ,wireless communications ,Electrical engineering. Electronics. Nuclear engineering ,TK1-9971 - Abstract
Communication technologies are in continuous evolution and as well, the different applications making use of them. In order to succeed with the roll-out of the communication-based applications, it is required that the communications technologies are intensively tested and validated before deployment. Current strategies for testing and validation cover field tests and laboratory tests. Railways is also taking advantage of the communication technologies evolution, and therefore, there is a need for having testing and validation strategies adapted to the railway environment, especially for safety-critical applications. Field tests and laboratory tests also apply in Railways. In the frame of laboratory tests, this paper includes an overview of different network emulators existing currently in the market. Furthermore, an analysis of the gaps of the network emulators with regards to the needs of the railways environment is also included. The goal of this paper is to show that network emulators are a flexible cost-effective solution for communication technologies testing purposes. Additionally, this paper also shows that there is a need to adapt current emulators to the railway environment in order to test and validate the future railway applications based on communication technologies.
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- 2020
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3. Architecture of a Wireless Transport Network Emulator for SDN Applications Development
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Stancu, Alexandru, Vulpe, Alexandru, Halunga, Simona, Fratu, Octavian, Akan, Ozgur, Series Editor, Bellavista, Paolo, Series Editor, Cao, Jiannong, Series Editor, Coulson, Geoffrey, Series Editor, Dressler, Falko, Series Editor, Ferrari, Domenico, Series Editor, Gerla, Mario, Series Editor, Kobayashi, Hisashi, Series Editor, Palazzo, Sergio, Series Editor, Sahni, Sartaj, Series Editor, Shen, Xuemin (Sherman), Series Editor, Stan, Mircea, Series Editor, Xiaohua, Jia, Series Editor, Zomaya, Albert Y., Series Editor, Fratu, Octavian, editor, Militaru, Nicolae, editor, and Halunga, Simona, editor
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- 2018
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4. A Network-Layer QoE Model for YouTube Live in Wireless Networks
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Luis Roberto Jimenez, Marta Solera, and Matias Toril
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HTTP adaptive streaming (HAS) ,encryption ,modeling ,network emulator ,quality of experience (QoE) ,service key performance indicator (S-KPI) ,Electrical engineering. Electronics. Nuclear engineering ,TK1-9971 - Abstract
YouTube Live is one of the most popular services on the Internet, enabling easy streaming of a live video with the acceptable video quality. Thus, understanding user perception of this service is of the utmost importance for network operators. As in other video streaming services, YouTube Live traffic is affected by delays and interruptions due to unfavorable network conditions, which translate into unacceptable initial reproduction times, image freezes, or abrupt changes in image quality. Detecting these events is key to ensure an adequate quality of experience (QoE). Unfortunately, data encryption makes it very difficult for operators to monitor the QoE from packet-level data collected in network interfaces. In this paper, an analytical model to estimate the QoE for encrypted YouTube Live service from packet-level data collected in the interfaces of a wireless network is presented. The inputs to the model are TCP/IP metrics, from which four service key performance indicators (S-KPIs) are estimated: initial video play start time, video interruption duration, video interruption frequency, and image quality. The model is developed with an experimental platform consisting of a live streaming server, a terminal agent, a radio access network (e.g., Wi-Fi access point), a network-level emulator, a probe software, and a man-in-the-middle proxy. Model assessment is carried out by comparing the S-KPI estimates with measurements from the terminal agent under different network conditions introduced by the network emulator.
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- 2019
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5. Approaches and Techniques to Assess the Accuracy of Network Emulators
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Ekblad, Alice, Höglund, Anna, Ekblad, Alice, and Höglund, Anna
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As the mobile communication world expands in size and complexity, the need for testing the solutions in a controlled environment before deployment is as pronounced as ever. Simultaneously, new tools and products are developed to optimize the process and reduce costs. One tool that allows for testing the system under varying network conditions during development is a network emulator, which lies in between a classic network simulator and real-world network testing, providing high flexibility and repeatability in experiments and is expected to behave closer to a real-world network than a network simulator would. One established network emulator is the Itrinegy Network Emulator (INE). This paid product comes with a physical device and a software GUI and has been on the market for almost two decades. On the other end of the network emulation spectrum, the Znail Network Emulator is found: an open-source software-based network emulator designed to run on a single-board computer (e.g., a Raspberry Pi), which has been developed in the last five years in a nonenterprise-manner. In this thesis, these two network emulators are evaluated and compared against each other, aiming to investigate what functionality they offer and evaluate their emulation accuracy level. To do this, a testbed is set up to perform experiments by sending network traffic from a client to a server. The network emulator is placed between the hosts, acting as a bridge and applying different network conditions to the passing network traffic. The functionality comparison demonstrates that Znail offers minimal configuration options compared to the INE: only the most basic network conditions can be achieved with Znail. The results from the testbed experiments show that both emulators perform well when only one network parameter is applied at a time. However, when using more complex configurations with combinations of multiple network parameters, INE is overall superior in accuracy and stability, and Znail is d
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- 2023
6. IoTactileSim: A Virtual Testbed for Tactile Industrial Internet of Things Services
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Muhammad Zubair Islam, Shahzad, Rashid Ali, Amir Haider, and Hyungseok Kim
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5G/6G ,URLLC ,tactile Internet ,industrial IoT ,network emulator ,robotic simulator ,Chemical technology ,TP1-1185 - Abstract
With the inclusion of tactile Internet (TI) in the industrial sector, we are at the doorstep of the tactile Industrial Internet of Things (IIoT). This provides the ability for the human operator to control and manipulate remote industrial environments in real-time. The TI use cases in IIoT demand a communication network, including ultra-low latency, ultra-high reliability, availability, and security. Additionally, the lack of the tactile IIoT testbed has made it more severe to investigate and improve the quality of services (QoS) for tactile IIoT applications. In this work, we propose a virtual testbed called IoTactileSim, that offers implementation, investigation, and management for QoS provisioning in tactile IIoT services. IoTactileSim utilizes a network emulator Mininet and robotic simulator CoppeliaSim to perform real-time haptic teleoperations in virtual and physical environments. It provides the real-time monitoring of the implemented technology parametric values, network impairments (delay, packet loss), and data flow between operator (master domain) and teleoperator (slave domain). Finally, we investigate the results of two tactile IIoT environments to prove the potential of the proposed IoTactileSim testbed.
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- 2021
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7. EmPath: Tool to Emulate Packet Transfer Characteristics in IP Network
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Sliwinski, Jaroslaw, Beben, Andrzej, Krawiec, Piotr, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Ricciato, Fabio, editor, Mellia, Marco, editor, and Biersack, Ernst, editor
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- 2010
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8. Wireless Sensing and Networking for the Internet of Things.
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Lin, Zihuai, Lin, Zihuai, and Xiang, Wei
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Energy industries & utilities ,History of engineering & technology ,Technology: general issues ,5G/6G ,6G ,AI ,D2D ,ESPRIT algorithm ,Green IoT ,IIoT ,Industry 5.0 ,Internet of Things (IoT) ,Internet of things ,IoT ,IoT measurements ,LPWAN ,LSTM model ,LoRa ,LoRaWAN ,LoRaWAN™ ,LoS blockage ,Precision Agriculture ,URLLC ,anomaly detection ,artificial neural network ,autonomous sensor node ,blockchain ,body shadowing compensation ,cell decomposition ,climate change ,closed-from approximation ,connectivity ,conventional communication methods ,coverage path planning ,cybersecurity ,data ,decomposition methods ,deep learning ,digital circular economy ,digital transition ,digital twin ,direction-of-arrival estimation ,distributed sensing ,downlink ,economic value ,edge AI ,edge computing ,electromagnetic sensing ,electromagnetic vector-sensor array ,energy harvesting ,energy optimal path ,energy-aware approaches ,feature fusion ,fingerprinting ,full-wave simulations of PCB ,geometric algebra ,hardware security ,harmonic balance method ,hybrid SDN ,indoor localisation ,industrial IoT ,inertial measurement device ,intercept access point ,inventoried sensor devices ,label-free biosensor ,landmark ,lawful interception ,long-distance transmission ,machine learning ,millimeter wave ,minimum vertex cover ,mobile sensors ,moisture sensor ,motion mode detection ,multi-UAV ,multi-robot systems ,multi-tone signal ,n/a ,natural scene ,nearest neighbour ,network emulator ,new radio ,power conversion efficiency ,principal component analysis ,proximal soil sensor device ,real time ,reliability ,resilience ,robotic simulator ,rooftop deployments ,safety ,sensor networks ,sensors ,single diode rectifier ,smart cities ,soil water content ,support vector machine ,sustainability ,tactile Internet ,technological development ,text detection ,the Internet of Things ,ultralow power consumption ,unmanned aerial vehicle ,unmanned aerial vehicles ,virtual testbed ,voltage doubler ,wearable device ,wireless communication ,wireless communications ,wireless power transfer ,wireless sensor network ,wireless systems - Abstract
Summary: In recent years, we have been witnessing the exponential proliferation of the Internet of Things (IoT), networks of physical devices, vehicles, appliances and other items embedded with electronics, software, sensors, actuators and connectivity that enables these objects to connect and exchange data. Enabling the introduction of highly efficient IoT, wireless sensing and network technologies will reduce the need for traditional processes that are currently be carried out manually, thus freeing up the precious resources of dwindling working staff, to do more meaningful and human-centered work. This reprint aims to bring together innovative developments in areas related to IoT, wireless sensing and networking. The aspects covered include software-defined network (SDN)-based IoT networks, artificial intelligence (AI) for IoT, industrial IoT, smart sensors, optimization of energy efficiency for IoT, and wireless sensor networks, IoT applications for agriculture, smart cities, healthcare, localization and environment monitoring.
9. The Design of a Low-Cost Wide Area Network Simulator
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Schmidt, Kevin, Cerney, Joe, Becker, Ryan, Duffy, Patrick, Goulart, Ana, Morgan, Joseph, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, Mauthe, Andreas, editor, Zeadally, Sherali, editor, Cerqueira, Eduardo, editor, and Curado, Marília, editor
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- 2009
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10. Peripheral Nervous Network Simulator : A Computer Networks approach
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Hmidi, Baha Eddine and Hmidi, Baha Eddine
- Abstract
The peripheral nervous system can be seen as a huge network of neurons that prop-agates signals across the human body. In fact, as seen in [1] , "All the information streaming in the peripheral nervous system (PNS) is transmitted along axons byelectro-chemical signals called action potentials". The ordinary conduction of such nervous signals, or action potentials, can be prevented however due to nerve damage. In this context, the accurate passage of information to an intended destination or partwithin the organism is obstructed. Admittedly, it is understood that physiotherapy can be quite helpful in regaining correct functionality over a damaged part of the peripheral nervous system. Yet, it is still hard to visualize the nervous activity as it is achieved inside the human body. Simulating the nervous system would providea platform to visualize how the system works and how a damaged nerve can affect the PNS. Indeed, the purpose of this study is to simulate a virtual network that im-itates a general topology of the human peripheral nervous system e.g(simulate the nervous structure and behaviour of the human arm) that shows how the signals canbe routed to their correct destination and showcase how can the simulator created simulate biological nerve damage in its system.
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- 2022
11. Deploying Application Services Using Service Delivery Platform (SDP)
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Cho, Jae Hyoung, Yu, Bi-Feng, Lee, Jae-Oh, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Ata, Shingo, editor, and Hong, Choong Seon, editor
- Published
- 2007
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12. An SDN approach to detect targeted attacks in P2P fully connected overlays
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Vicente Gonzalez-Ruiz, Leocadio G. Casado, Yuansong Qiao, and Cristóbal Medina-López
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Rest (physics) ,Novel technique ,High rate ,021110 strategic, defence & security studies ,Computer Networks and Communications ,business.industry ,Computer science ,0211 other engineering and technologies ,Cryptography ,Network emulator ,02 engineering and technology ,Overlay ,Moving target defense ,Safety, Risk, Reliability and Quality ,business ,Computer communication networks ,Software ,Information Systems ,Computer network - Abstract
Pollution attacks are one of the major concerns facing P2P networks. They have a tremendous impact on push-based fully connected overlays, in which each peer receives an exclusive chunk from the source and is also the only one responsible for relaying it to the rest of the peers. In this study, we propose a novel technique to identify and expel malicious peers which involves using trusted peers, software-defined networking (SDN) and proactive moving target defense. Experiments to obtain the accuracy and effectiveness of the implemented methods, as well as an analysis of the performance concerns, were carried out through simulation using a Mininet network emulator. The experiments demonstrate the feasibility of our proposal, which provides high rates of detection, not only in pure SDN environments but also in mixed ones.
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- 2020
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13. Emulator for data analytics and IoT development projects
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Andrés Armando Sánchez Martin, Luis Eduardo Barreto Santamaría, Juan José Ochoa Ortiz, and Sebastián Enrique Villanueva Navarro
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iot ,architecture ,Computer science ,business.industry ,networking ,Network emulator ,Electrical engineering. Electronics. Nuclear engineering ,emulator ,data analytics ,Internet of Things ,business ,Humanities ,TK1-9971 - Abstract
espanolUna de las dificultades para la realizacion de pruebas de aplicaciones de analisis de datos obtenidos por dispositivos IoT, es el costo economico y temporal de la construccion de la red IoT, para mitigar estos costos y agilizar el desarrollo de aplicaciones IoT y analiticas, se propone NIOTE, un emulador de redes IoT que genera datos de sensores y actuadores diferentes tipos de dispositivos, faciles de configurar y desplegar sobre protocolos TCP/IP y MQTT, esta herramienta sirve como apoyo en ambientes academicos y validacion conceptual en el diseno de redes IoT. El uso del emulador facilitara el desarrollo de este tipo de aplicaciones, optimizando el tiempo de desarrollo y mejorando la calidad final del producto. Para desarrollar este emulador se utilizaron conceptos de programacion orientada a objetos, arquitectura y patrones de diseno de software, que permitieron emular el comportamiento de los dispositivos IoT que se encuentran dentro de una red especifica, donde se puede agregar la cantidad de dispositivos que sean necesarios, modelar y disenar cualquier red deseada. Cada red creada envia datos que son almacenados de forma local para simular el proceso de transportacion de los datos a una plataforma, si se desease aplicar, a traves de un formato especifico en el que la informacion sera enviada para hacer Analisis de Datos. EnglishOne of the difficulties for the development and testing of data analysis applications used by IoT devices is the economic and temporary cost of building the IoT network, to mitigate these costs and expedite the development of IoT and analytical applications, it is proposed NIOTE, an IoT network emulator that generates sensor and actuator data from different devices that are easy to configure and deploy over TCP/IP and MQTT protocols, this tool serves as support in academic environments and conceptual validation in the design of IoT networks. The emulator facilitates the development of this type of application, optimizing the development time and improving the final quality of the product. Object-oriented programming concepts, architecture, and software design patterns are used to develop this emulator, which allows us to emulate the behavior of IoT devices that are inside a specific network, where you can add the number of necessary devices, model and design any network. Each network sends data that is stored locally to emulate the process of transporting the data to a platform, through a specific format and will be sent to perform Data Analysis.
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- 2020
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14. РАЗРАБОТКА ЛАБОРАТОРНОЙ РАБОТЫ «ОСНОВЫ ПОСТРОЕНИЯ КОМПЬЮТЕРНЫХ СЕТЕЙ» НА ЭМУЛЯТОРЕ СЕТИ CISCO PACKET TRACER
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network configuration ,information flow ,информационный поток ,network equipment ,обработка информации ,персональный компьютер ,сетевое оборудование ,information systems ,data transmission ,информационные системы ,information processing ,передача данных ,network emulator ,personal computer ,modern technologies ,компьютерная сеть ,эмулятор сети ,современные технологии ,безопасность сети ,network security ,packet switching ,пакетная коммутация ,computer network ,конфигурирование сети - Abstract
В статье рассмотрены теоретические сведения о сетевом оборудовании и протоколах их взаимодействия, о реализуемых аппаратных средствах, таких как коммутаторы и маршрутизаторы, в связи с активным распространением такой профессии, как программист. Внедрение большого количества информационного оборудования в жизнь людей привело к глобальной трансформации цифрового пространства. Из-за цифровой трансформации, необходимости осуществления бесперебойной и качественной отправки информации на дальние расстояния с минимальными потерями, необходимости внедрения теоретического и практического материала о современных технологиях сетей передачи информационных данных разрабатываются принципы построения систем и сетей телекоммуникаций, производится совершенствование специализированных аппаратных средств, предназначенных для решения вопросов конфигурирования, проверки функциональности сетей. В работе авторами проанализирована востребованность передачи информационных данных на сегодняшний день, отмечены принципы межсетевого взаимодействия и построения локальных сетей, отображен переработанный и дополненный материал пособий. Также представлены сведения о функционировании устройств на примере программно-аппаратных средств фирмы «CISCO». На основании изученных данных была разработана пошаговая инструкция для обучения студентов технологиям безопасности сети, получения теоретических знаний об основных командах, используемых в операционной системе «Cisco IOS», и о понятии конфигурирования. Обозначено, что для грамотной настройки сетевого оборудования необходимо использование программного эмулятора сети под названием «Cisco Packet Tracer». На основе проведенных данных была составлена лабораторная работа, позволяющая развивать профессиональные компетенции молодых специалистов. Благодаря представленной работе инженеры рассматривают особенности работы коммутаторов и маршрутизаторов, изучают маршрутизацию сетей и других программно-аппаратных устройств., The article discusses theoretical information about network equipment and protocols of their interaction, about implemented hardware, such as switches and routers in connection with the active spread of such a profession as a programmer. The introduction of a large amount of information equipment into people's lives has led to a global transformation of the digital space. Due to digital transformation, the need for uninterrupted and high-quality sending of information over long distances with minimal losses, the need to introduce theoretical and practical material on modern technologies of information data transmission networks, principles of building telecommunications systems and networks are being developed, specialized hardware is being improved to solve configuration issues, verify the functionality of networks. In the work, the authors analyzed the relevance of information data transmission to date, noted the principles of inter-network interaction and the construction of local networks, displayed the revised and supplemented material of manuals. Information about the functioning of devices is also presented on the example of CISCO software and hardware. Based on the studied data, a step-by-step instruction was developed for teaching students network security technologies, obtaining theoretical knowledge about the basic commands used in the Cisco IOS operating system, and about the concept of configuration. It is indicated that for proper configuration of network equipment, it is necessary to use a network software emulator called Cisco Packet Tracer. Based on the conducted data, a laboratory work was compiled that allows developing the professional competencies of young specialists. Thanks to the presented work, engineers consider the features of switches and routers, study the routing of networks and other hardware and software devices.
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- 2022
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15. Partov: a network simulation and emulation tool.
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Momeni, B and Kharrazi, M
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Network protocol design and evaluation requires either full implementation of the considered protocol and evaluation in a real network, or a simulation based on a model. There is also a middle approach in which both simulation and emulation are used to evaluate a protocol. In this article the Partov engine, which provides both simulation and emulation capabilities simultaneously, is presented. Partov benefits from a layered and platform-independent architecture. As a pure simulator, it provides an extensible plugin-based platform that can be configured to perform both real-time and non-real-time discrete-event simulations. It also acts as an emulator, making interaction with real networks possible in real time. Additionally, a declarative XML-based language is used, acting as a glue between simulation and emulation modules and plugins. It supports dynamic network modelling and simulation based on continuous time Markov chains. Partov is compared with other well-known tools such as NS-3 and real processes such as Hping3. It is shown that Partov requires less overhead and is much more scalable than NS-3. [ABSTRACT FROM AUTHOR]
- Published
- 2016
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16. Time Synchronization of Spatial Separated Areas for AV-Production
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Fischer Georg, Bruckmeyer Heiko, Ackermann Thomas, and Buhlmeyer Jonas
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Computer science ,Real-time computing ,Synchronization (computer science) ,Production (economics) ,Synchronizing ,Network emulator ,Network conditions ,Protocol (object-oriented programming) ,Time synchronization ,Time–frequency analysis - Abstract
For Audio and Video (AV) Production, time synchronization between different devices is an important part to achieve a high-quality AV production. A well-established method for synchronizing devices is the use of clock signals like wordclock, which might not be a convenient solution when the spatial distance between devices increases. This work is aiming to introduce to the possibility to use an IP-based standard to perform the time synchronization between different devices: IEEE 1588 Precision-Time-Protocol (PTP). Therefore the protocol is evaluated according to his performance under different network conditions using a network emulator and a test-scenario through a Wide-Area-Network. The performance of the time synchronization using PTP shows promising results.
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- 2021
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17. Implementation Basic Network Design with Netkit For Evaluation of Network Learning
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Yuri Ariyanto, S Yan Watequlis, and Budi Harijanto
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Web server ,File Transfer Protocol ,Computer science ,business.industry ,Computer applications to medicine. Medical informatics ,General Engineering ,R858-859.7 ,Virtual Laboratories, Learning Media, Computer Networks, Network Design, Netkit ,Network emulator ,computer.software_genre ,Virtualization ,Network topology ,Network planning and design ,Virtual Laboratory ,Routing (electronic design automation) ,Software engineering ,business ,computer - Abstract
A virtual laboratory with a network emulator environment using NetKit is one of series of basic network laboratories on basic computer network competencies where students are given practical trial opportunities at low costs and little effort in their implementation. Teaching computer network subjects to be easily understood by students needs an instructional media as a tool in delivering material. This media uses computer virtualization technology, i.e. creating a virtual laboratory, as a means of students in conducting experiments from the material that has been obtained. In virtual laboratories it is possible to implement network topology designs based on actual network topologies. This implementation is used as a testing tool before the network topology is implemented on the actual network. Therefore, errors can be identified first without disturbing the system that is already running. For testing, the students are given training using a basic network design consisting of the implementation of routing tests, firewalls, ftp server implementation and web server. This paper is aimed at describing ways to develop a virtual laboratory with a network emulator environment using NetKit. Moreover, several exercises on network topology implementation that are applied directly to the real world with NetKit are introduced, such as describing laboratory settings, describing the main parts of the lab, illustrating lab instructions, and reporting lab feeds.
- Published
- 2019
18. On using SMT-solvers for modeling and verifying dynamic network emulators: (work in progress)
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Claude Poletti, Erick Petersen, Djamal Zeghlache, Jorge Lopez, Natalia Kushik, Airbus Defence and Space, Airbus Group, Institut Polytechnique de Paris (IP Paris), Département Réseaux et Services Multimédia Mobiles (RS2M), Institut Mines-Télécom [Paris] (IMT)-Télécom SudParis (TSP), Méthodes et modèles pour les réseaux (METHODES-SAMOVAR), Services répartis, Architectures, MOdélisation, Validation, Administration des Réseaux (SAMOVAR), Institut Mines-Télécom [Paris] (IMT)-Télécom SudParis (TSP)-Institut Mines-Télécom [Paris] (IMT)-Télécom SudParis (TSP), and Réseaux, Systèmes, Services, Sécurité (R3S-SAMOVAR)
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Model checking ,020203 distributed computing ,Emulation ,Dynamic network analysis ,Many sorted first order logic formula ,business.industry ,Computer science ,Modeling ,Verification ,SMT-solver ,02 engineering and technology ,Work in process ,Network topology ,Set (abstract data type) ,[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI] ,Computer engineering ,Network emulator ,0202 electrical engineering, electronic engineering, information engineering ,Wireless ,[INFO]Computer Science [cs] ,business - Abstract
International audience; In this paper, a novel model-based approach to verify dynamic networks is proposed. The network topology and dynamic link parameters are described as a many sorted first order logic formula, that is verified by an SMT-solver (z3 in our case) with respect to a set of properties. The formula is also used for run-time network verification when a given static network instance is implemented. Preliminary experiments showcase the expressiveness and current limitations of the proposed approach.
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- 2020
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19. A Network Emulator for High-Precision Latency Forwarding over Packet-Programmable Networks (Demo Paper)
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Alexander Clemm and Toerless Eckert
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Metadata ,business.industry ,Network packet ,Computer science ,Quality of service ,Network emulator ,The Internet ,Latency (engineering) ,business ,Computer network ,Haptic technology - Abstract
In a companion paper [1], we introduced Latency-Based Forwarding (LBF) as a new approach to achieving stringent end-to-end latency objectives with precisely specified lower and upper bounds. In order to accomplish this, a new forwarding protocol is used that can carry latency objectives as part of packet metadata and take differentiated actions at network nodes depending on a packet’s remaining latency budget, its destination, and the latency encountered so far. LBF is intended to enable new emerging network applications such as Industry 4.0, haptic applications, and holographic-type communications which require support for corresponding high-precision network latency services that are not possible with current best-effort Internet or QoS mechanisms.This demo shows a near real-time, lightweight network emulator for LBF. Individual network nodes are emulated by separate cores on a host. As part of the demo, we vary the end-to-end latency objectives of multiple competing simultaneous flows and compare minimum, maximum, average packet latencies across different scenarios. This demonstrates the behavior and effectiveness of LBF and how it affects flows and packets.
- Published
- 2020
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20. Mininet: an instant virtual network on your computer
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Zuo Xiang and Patrick Seeling
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Emulation ,Workflow ,Software ,Computer architecture ,Interface (Java) ,Computer science ,business.industry ,Network emulator ,Network emulation ,business ,Virtual network ,Network simulation - Abstract
In this chapter, we provide a detailed introduction of the Mininet network emulator. Beginning with background motivation for network emulation, we provide a high-level overview of the Mininet emulator and contrast it to other popular software-based emulation approaches. We follow this discussion with a description of the common workflow for employing Mininet, including several code examples that highlight the salient commands needed to interface with the emulator. We comprehensively explain the in-depth features that enable the functionalities of Mininet to describe its underlying mechanisms for lightweight network simulation. We conclude with an example showcasing the different features discussed throughout this chapter.
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- 2020
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21. Multimedia Quality as a Function of Bandwidth, Packet Loss, and Latency.
- Author
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Cermak, Gregory
- Subjects
VIDEOCONFERENCING ,BANDWIDTHS ,COMPUTER networks ,INTERNET telephony ,INTERNET protocols ,COMPUTER network protocols ,FACTORIAL experiment designs - Abstract
Two experiments examined the judged quality of videoconferencing as a function of three measures of IP network performance: bandwidth, latency, and packet loss. The experiments were realized in a laboratory using a network emulator and a commercial videoconferencing system. Experiment 1 used a fractional factorial design and all three parameters: Experiment 2 was designed (a) to use random packet loss rather than bursty packet loss, and (b) so that a statistical interaction between bandwidth and packet loss could be detected, if present. Bandwidth levels were the same as in Experiment 1, but packet loss was set to 0, 1 and 2%. The experimental design was full factorial. In both experiments, pairs of non-expert judges held five-minute videoconferences for each combination of parameters, then rated the quality of system performance immediately after each videoconference. In both experiments statistical analysis showed that packet loss was the most important network performance parameter in predicting subjective quality of videoconferencing. These results agree with results on VoIP quality. Bandwidth and latency also affected the judges’ ratings, but to a smaller extent. In Experiment 2, an interaction between packet loss and bandwidth was detected: At lower bandwidths and greater packet loss, the subjective ratings were not as low as would be expected, contrary to the idea that quality would degrade catastrophically when both bandwidth and packet loss were simultaneously unfavorable. [ABSTRACT FROM AUTHOR]
- Published
- 2005
- Full Text
- View/download PDF
22. Verbal Descriptors for VoIP Speech Sounds.
- Author
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Cermak, Gregory W.
- Subjects
SPEECH ,INTERNET telephony ,COMPUTER network protocols ,EMULATION software ,DIGITAL computer simulation - Abstract
Laboratory studies with human observers were used to develop and apply a set of qualitative verbal descriptors for the sound of digital speech signals in a packet network under various loads of packet loss and jitter. The specific set of speech samples used were derived from 24 systems that were combinations of – G.729A vs. G.711 codecs, – Produced by two manufacturers, – With three levels of packet delay variation (“jitter”) introduced by a packet network emulator, and – Three levels of packet loss, also by means of the emulator. Each system was represented by a set of speech samples that had been recorded through it. A suite of verbal descriptors developed in a preliminary study was used to distinguish among the set of speech samples, and thereby the systems. Speech samples that had gone through one kind of system had a different profile of ratings than speech that had gone through other kinds of systems. Statistical analysis showed that the descriptors discriminated among all the experimental variables and most of their interactions. The system variables with the greatest effect on sound character were packet loss and a combination of codec and manufacturer. The qualitative descriptors also predicted overall subjective quality of the speech. [ABSTRACT FROM AUTHOR]
- Published
- 2004
- Full Text
- View/download PDF
23. Subjective Quality of Speech Over Packet Networks as a Function of Packet Loss, Delay and Delay Variation.
- Author
-
Cermak, Gregory W.
- Subjects
INTERNET telephony ,SPEECH processing systems ,TELECOMMUNICATION - Abstract
An expanding proportion of voice traffic is being carried by packet networks. Speech quality can be impaired in qualitatively new ways in packet networks when packets are lost or the spacing between them is distorted. Three parameters that characterize the performance of packet networks were examined for their relative impact on speech quality as judged by human observers: network delay or latency, packet loss, and packet delay variation or “jitter.” We manipulated these variables via a network emulator made available by NIST. This report summarizes five laboratory experiments that examined the variables in a variety of experimental procedures for presenting and judging speech. The experiments agreed in showing that the relative importance of the variables for affecting speech quality was, in decreasing order: packet loss, jitter, delay. The effect on speech quality of 200 ms of network delay was shown to be equivalent to the effect of one percentage point of packet loss. Many consumers also traded off some speech quality for a free, added feature, unified messaging. [ABSTRACT FROM AUTHOR]
- Published
- 2002
- Full Text
- View/download PDF
24. Performance Evaluation of Software-Defined Wireless Networks in IT-SDN and Mininet-WiFi
- Author
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Suchismita Chinara, Aanchal Chaurasia, and Soumya Nandan Mishra
- Subjects
OpenFlow ,business.industry ,Network packet ,Wireless network ,Computer science ,ComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKS ,020206 networking & telecommunications ,Network emulator ,02 engineering and technology ,Wireless traffic ,Software ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,business ,Software-defined networking ,Computer network - Abstract
In this paper, we compare the performance of IT-SDN framework and Mininet-WiFi OpenFlow Network Emulator for Software-Defined Wireless Networks. The topology consists of a number of source nodes generating traffic towards a sink node. The controller sets up flow rules for the packets, following which the switches route the wireless traffic. The communication between the controller and the switches is governed by the underlying southbound protocol. The performance of IT-SDN and Mininet-WiFi for the stated network scenario was measured using the metrics: end-to-end delay, throughput, packet delivery ratio and control overhead. The results show that IT-SDN outperforms Mininet-WiFi in terms of the above mentioned metrics for the given wireless network scenario.
- Published
- 2019
- Full Text
- View/download PDF
25. The Effect of Hardware/Software Features on the Performance of an Open–Source Network Emulator
- Author
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Gianfranco Miele, Gianni Cerro, Luigi Ferrigno, Domenico Capriglione, Università degli Studi di Salerno (UNISA), University of Cassino and Southern Lazio [Cassino], Marco Di Felice, Enrico Natalizio, Raffaele Bruno, Andreas Kassler, TC 6, and WG 6.2
- Subjects
Emulation ,Multi-core processor ,Computer science ,Network packet ,business.industry ,Computer networks ,Network emulation ,QoS measurements ,System virtualization ,020206 networking & telecommunications ,020207 software engineering ,Network emulator ,02 engineering and technology ,Standard deviation ,[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI] ,Software ,0202 electrical engineering, electronic engineering, information engineering ,[INFO]Computer Science [cs] ,Latency (engineering) ,business ,Simulation - Abstract
Part 5: Distributed Applications; International audience; The authors investigate a network emulator performance versus the variability of hardware/software features of the hosting machine. In particular, the evaluation of static and dynamic delays is carried out considering several testing conditions. In detail, as concerns emulator configurations, the influence of packet rates on imposed delays values and distributions are analyzed; as for hardware and software, different values for RAM, CPU cores and operating system are tested. Results, reported as mean values and standard deviation, show two main trends: the resource availability has an important impact on the emulation stability and on the measurement repeatability; secondly, higher differences in performance levels for low imposed delay values, which is the most interesting zone in a few milliseconds latency world. The paper aims to show that the capability to emulate network impairments is generally influenced by hardware/software capabilities and it must be considered when using network emulation for specific test purposes.
- Published
- 2019
- Full Text
- View/download PDF
26. Software Defined Networking
- Author
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Hadil Younis, Hend Abdelgader Eissa, and Kenz A. Bozed
- Subjects
OpenFlow ,Scripting language ,Computer science ,Control system ,Operating system ,Network emulator ,Architecture ,Python (programming language) ,Software-defined networking ,Network topology ,computer.software_genre ,computer ,computer.programming_language - Abstract
This paper investigates the notion of software-defined networking (SDN), whose southbound interface can be applied through the OpenFlow protocol. The aim of this study is to discover the SDN architecture and the OpenFlow standard in some details. In addition, to look at implementing their tools on the oil company network. The simulation is done using mixing between a network emulator Mininet and Ryu controller with using python scripts.
- Published
- 2019
- Full Text
- View/download PDF
27. IoTactileSim: A Virtual Testbed for Tactile Industrial Internet of Things Services.
- Author
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Zubair Islam, Muhammad, Shahzad, Ali, Rashid, Haider, Amir, and Kim, Hyungseok
- Subjects
- *
INTERNET of things , *HAPTIC devices , *TELECOMMUNICATION systems , *VIRTUAL reality , *QUALITY of service , *ROBOTICS - Abstract
With the inclusion of tactile Internet (TI) in the industrial sector, we are at the doorstep of the tactile Industrial Internet of Things (IIoT). This provides the ability for the human operator to control and manipulate remote industrial environments in real-time. The TI use cases in IIoT demand a communication network, including ultra-low latency, ultra-high reliability, availability, and security. Additionally, the lack of the tactile IIoT testbed has made it more severe to investigate and improve the quality of services (QoS) for tactile IIoT applications. In this work, we propose a virtual testbed called IoTactileSim, that offers implementation, investigation, and management for QoS provisioning in tactile IIoT services. IoTactileSim utilizes a network emulator Mininet and robotic simulator CoppeliaSim to perform real-time haptic teleoperations in virtual and physical environments. It provides the real-time monitoring of the implemented technology parametric values, network impairments (delay, packet loss), and data flow between operator (master domain) and teleoperator (slave domain). Finally, we investigate the results of two tactile IIoT environments to prove the potential of the proposed IoTactileSim testbed. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
- View/download PDF
28. Network Emulator of Transmission Parameters of Data Networks
- Author
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Petr Cika, Stepan Grabovsky, Vaclav Zeman, and Vlastimil Clupek
- Subjects
Emulation ,Computer science ,business.industry ,Suite ,Network emulator ,computer.software_genre ,law.invention ,Transmission (telecommunications) ,law ,Internet Protocol ,Operating system ,Web service ,business ,computer ,Jitter ,Graphical user interface - Abstract
This article deals with development of a network emulator of transmission parameters of data networks working with the TCP/IP protocol suite. The article contains a specification of transmission parameters of data networks and a specification of currently developed open-source systems, which can be used to emulate transmission parameters of data networks. Further, the design and implementation of the network emulator is described. The proposed network emulator uses Traffic Control, NetEm, iptables, web service and Apache JMeter. The graphical user interface (GUI) of the network emulator is implemented by a web service and a module to the GUI of the stress tester Apache JMeter. The article also deals with measurement of transmission parameters of data networks using the developed network emulator and the Station A and Station B. The measured values are discussed.
- Published
- 2018
- Full Text
- View/download PDF
29. Improving the Performance of Land Tactical Digital Networks Using Measures of Network Capacity
- Author
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Hung Nguyen, Andrew Coyle, Peter Boyd, and Gregory Judd
- Subjects
Radio networks ,Computer science ,Schema (psychology) ,Distributed computing ,0202 electrical engineering, electronic engineering, information engineering ,Time division multiple access ,020206 networking & telecommunications ,020201 artificial intelligence & image processing ,Network emulator ,02 engineering and technology ,Mobile ad hoc network ,Bespoke - Abstract
Land tactical radio networks are used in military operations to create communication channels for tactical units at the force’s edge. These radios must work in a dynamic, contested environment where bandwidth is usually at a premium due to the limited radio capabilities and the many demands placed on the system. It is important therefore to manage the networks as efficiently as possible. Measuring the state and performance of the network is required to achieve this, which is a non-trivial exercise due to the complexity and variability of network designs. Any measurement schema must take into consideration the implementation, state and use of the radio network. Previous work in this area has concentrated on commercially available networks rather than the bespoke networks that are often employed in the military. As part of the SMARTNet research programme, this paper looks at techniques that are currently available for measuring a tactical network’s performance, investigates what other work needs to be done, and suggests a way forward. A simple network has been analysed mathematically and then emulated using the Enhanced Mobile Ad-hoc Network Emulator (EMANE) to highlight the issues discussed in this paper.
- Published
- 2018
- Full Text
- View/download PDF
30. Load Analysis In SDN For Distributed Topologies
- Author
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Tanupriya Choudhury, Siddhant Sharma, and Gaurav Raj
- Subjects
business.industry ,Computer science ,Network packet ,020206 networking & telecommunications ,Network emulator ,02 engineering and technology ,Load balancing (computing) ,Network topology ,Vertical integration ,Network management ,0202 electrical engineering, electronic engineering, information engineering ,Load analysis ,The Internet ,business ,Computer network - Abstract
The advent of internet has led to the formation of a totally digitized environment, where each and everything is constantly in connection & can be easily accessed from anywhere. Traditional IP networks are difficult to understand and manage. Configuring the networks as per the already defined policies & making changes to it to react to issues faced has become difficult. The vertical integration of current networks adds to the difficulties. Software-Defined Network (SDN) is a new paradigm that promises to change and solve the problem. SDN breaks network into traceable pieces, thus making it less demanding to make & present new changes in networking, making network management & network evolution simpler. In SDN, load balancing is a brilliant technology as it can save power & improve the utilization of resources. This research focuses on analyzing the load and data in SDN for various distributed network topologies. Various network emulator and packet tracker tools have been used in the paper for generating statics.
- Published
- 2018
- Full Text
- View/download PDF
31. NEST: Efficient Transport of Data Summaries over Named Data Networks
- Author
-
Tarek Abdelzaher, Karim Khalil, Srikanth V. Krishnamurthy, Lance M. Kaplan, and Azeem Aqil
- Subjects
Dynamic network analysis ,Database ,Exploit ,Computer science ,010401 analytical chemistry ,020206 networking & telecommunications ,Network emulator ,02 engineering and technology ,computer.software_genre ,01 natural sciences ,0104 chemical sciences ,Data retrieval ,0202 electrical engineering, electronic engineering, information engineering ,Latency (engineering) ,Network conditions ,Cluster analysis ,computer ,Data objects - Abstract
In many emerging data retrieval applications, in response to queries, consumers are interested in getting a summarized version of content quickly rather than retrieving all available data. Recently, Named Data Networks (NDN) have been considered for efficient transfer of summarized information, but the research is still in its infancy. In this paper, we propose NEST, a novel transport protocol for delivering extractive summaries of a dataset distributed across multiple producers over NDN. The goal is to exploit diversity in network conditions between a consumer and different producers towards delivering the consumer-specified summary while minimizing latency. NEST first creates a unified hierarchical representation of the available distributed content using state-of-the-art distributed clustering. Then, using this representation of the dataset, the protocol creates interest messages based on which consumers can opportunistically retrieve representative data objects from the best producers while adapting to dynamic network conditions by capitalizing on the flexibility offered by the NDN infrastructure. We implement NEST on the Mini-NDN network emulator and evaluate its performance using datasets collected from Twitter. Our experimental results show that NEST takes advantage of producer diversity achieving large latency reduction gains of up to 50% compared to baseline protocols.
- Published
- 2018
- Full Text
- View/download PDF
32. How to quantify trust in your network emulator?
- Author
-
Gianni Cerro, Luigi Ferrigno, Gianfranco Miele, Domenico Capriglione, Department of Industrial Engineering [Fisciano] (DIIn), Università degli Studi di Salerno (UNISA), Dipartimento di Ingegneria Elettrica e dell'Informazione 'Maurizio Scarano' [Cassino] (DIEI), University of Cassino and Southern Lazio [Cassino], Kaushik Roy Chowdhury, Marco Di Felice, Ibrahim Matta, Bo Sheng, TC 6, and WG 6.2
- Subjects
Delay ,Packet loss ,Voice over IP ,business.industry ,Computer science ,Distributed computing ,020208 electrical & electronic engineering ,Network emulators ,020206 networking & telecommunications ,Throughput ,Network emulator ,Metrological performance ,02 engineering and technology ,Telecommunications network ,Network measurements ,Network management ,[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI] ,Software ,0202 electrical engineering, electronic engineering, information engineering ,[INFO]Computer Science [cs] ,Routing (electronic design automation) ,business - Abstract
Part 3: Network Deployment; International audience; Network emulators are used in many contexts of communication networks for the design and the development of network management and routing strategies as well as for the tuning of multimedia services as Voice Over IP, video streaming, TV on-demand, to cite a few. These devices are generally used for modifying, in a controlled way, data traffic flows by changing, in real time, several critical parameters as delay, packet loss percentage, throughput, and so on. Due to very attractive features as high versatility and configurability and low cost, the solutions based on general purpose hardware platforms and free/open-source software are the most ones adopted in the practice for implementing network emulators. Nevertheless, in such architectures the complex interaction of software and hardware sections should affect the accuracy and repeatability of such systems in correctly emulating the desired network behaviors. Consequently, a suitable pre-characterization stage of such kind of network emulators should be performed before they are used. In this framework, the paper describes a methodological approach for designing suitable test-bed and measurement procedure able to reliably characterize the performance of such systems. The final aim of the research activity is to provide a suitable uncertainty model and a confidence level for the parameters provided by network emulators, which can drive the final users in more reliably analyzing the experimental results coming from their test campaigns and which involve the network emulators.
- Published
- 2018
- Full Text
- View/download PDF
33. MODIFICATION OF L3 LEARNING SWITCH CODE FOR FIREWALL FUNCTIONALITY IN POX CONTROLLER (WORKING ON SDN WITH MININET)
- Author
-
N Chaitra Shivayogimath
- Subjects
LAN switching ,OpenFlow ,Firewall (construction) ,Engineering ,business.industry ,Embedded system ,Forwarding plane ,Network emulator ,Routing control plane ,business ,Network topology ,Computer network - Abstract
Software-Defined Networking (SDN) is the new trend in the networking field. The separation of the control plane from the forwarding plane has enabled the complete programmability of the network, since the control plane and the forwarding plane are decoupled. An API for POX controller is firewall. A modification of the Learning layer 3 switch code for POX controller is done for a tree topology of depth 3 by using mininet network emulator and the packet flow between the hosts is controlled according to the rules inserted in the Learning switch using OpenFlow controller.
- Published
- 2015
- Full Text
- View/download PDF
34. Modification of L2 Learning Switch Code for Firewall Functionality in POX Controller
- Author
-
N. V. Uma Reddy and Chaitra N. Shivayogimath
- Subjects
LAN switching ,Firewall (construction) ,business.industry ,Computer science ,Forwarding plane ,Network emulator ,Routing control plane ,business ,Network topology ,Computer network - Abstract
Software-Defined Network is a new evolving networking technology, separating the control plane from the forwarding plane. The Routing functionality and the API for the applications plane are on the Controller. One such application on POX controller is firewall. A modification of the Learning layer 2 switch code for POX controller is done for a tree topology of depth 3 by using mininet network emulator and the packet flow between the hosts is controlled according to the rules inserted in the Learning switch.
- Published
- 2017
- Full Text
- View/download PDF
35. Emulating software-defined wireless network: Bicasting scenario
- Author
-
Eueung Mulyana, Dimas Agil Marenda, Syamsul Qamar, Rifqy Hakimi, and Galura Muhammad Suranegara
- Subjects
Focus (computing) ,Computer science ,business.industry ,Software defined wireless network ,Wireless lan ,Network emulator ,business ,Internet of Things ,Data rate ,Computer network - Abstract
Demands for higher data rate have always been increasing. The most prominent cause for this fact is the new always-connected lifestyle together with the emerging massive connected objects (i.e. IoT) and new bandwidth-hungry services. Depending on the technological aspects of the services and the underlying infrastructure, such requirement might need different strategies. In this work, we investigate strategies to increase data rate in wireless LAN by bundling available resources in different networks to be used by applications. We spesifically focus on the so-called bicasting mechanism in some scenarios which are run inside Mininet-Wifi, an SDN-based Wi-Fi network emulator. Several parameters indicating rate performance have been evaluated and presented. Though the main purpose of the bicasting has been achieved, our early result shows that a fine-tuned strategy might be necessary to further improve performance.
- Published
- 2017
- Full Text
- View/download PDF
36. An overview of current IP Network emulators for the validation of railways wireless communications
- Author
-
Fernández-Berrueta, N. (Nerea)
- Subjects
- IP communication, Laboratory testing, Network emulator, Railways, Wireless communications.
- Abstract
Communication technologies are in continuous evolution and as well, the different applications making use of them. In order to succeed with the roll-out of the communication-based applications, it is required that the communications technologies are intensively tested and validated before deployment. Current strategies for testing and validation cover field tests and laboratory tests. Railways is also taking advantage of the communication technologies evolution, and therefore, there is a need for having testing and validation strategies adapted to the railway environment, especially for safety-critical applications. Field tests and laboratory tests also apply in Railways. In the frame of laboratory tests, this paper includes an overview of different network emulators existing currently in the market. Furthermore, an analysis of the gaps of the network emulators with regards to the needs of the railways environment is also included. The goal of this paper is to show that network emulators are a flexible cost-effective solution for communication technologies testing purposes. Additionally, this paper also shows that there is a need to adapt current emulators to the railway environment in order to test and validate the future railway applications based on communication technologies.
- Published
- 2020
37. CogSWEL: A Network Emulator for Cognitive Space Networks
- Author
-
Wesley M. Eddy, Gilbert Clark, and James Barnes
- Subjects
Computer science ,business.industry ,0202 electrical engineering, electronic engineering, information engineering ,020206 networking & telecommunications ,Cognition ,Network emulator ,02 engineering and technology ,Space (commercial competition) ,Cognitive network ,business ,Computer network - Published
- 2016
- Full Text
- View/download PDF
38. Using the HINT network emulator to develop opportunistic applications
- Author
-
Gwilherm Baudic, Antoine Auger, Victor Ramiro, Emmanuel Lochin, Télécommunications Spatiales et Aéronautiques - Telecommunications for Space ant Aeronautics (TéSA), Laboratoire de recherche coopératif dans les télécommunications spatiales et aéronautiques (TESA), Institut Supérieur de l'Aéronautique et de l'Espace (ISAE-SUPAERO), Département d'Ingénierie des Systèmes Complexes (DISC), Département de Mathématiques, Informatique, Automatique (DMIA), and Ecole Nationale de l'Aviation Civile (ENAC)
- Subjects
Emulation ,Computer science ,business.industry ,Network emulator ,computer.software_genre ,DTN ,[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI] ,Embedded system ,Opportunistic networks ,Architecture ,Operating system ,Android (operating system) ,business ,computer - Abstract
International audience; In this work, we show how to use HINT, a real-time event-driven network emulator, to support the development process of opportunistic applications. In this demo, we use this emulator in conjunction with an example Android chat application to demonstrate its features.
- Published
- 2016
- Full Text
- View/download PDF
39. Evaluating tor modified switching algorithm in the emulation environment
- Author
-
Timothy Girry Kale, Satoshi Ohzahata, Toshihiko Kato, and Celimuge Wu
- Subjects
Circuit switching ,Emulation ,Traffic analysis ,Computer science ,business.industry ,ComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKS ,Switching algorithm ,Network emulator ,02 engineering and technology ,Scheduling (computing) ,020204 information systems ,0202 electrical engineering, electronic engineering, information engineering ,ComputingMilieux_COMPUTERSANDSOCIETY ,020201 artificial intelligence & image processing ,EWMA chart ,business ,Computer network - Abstract
The Tor network is an open network that helps its users to defend against adversaries who performed traffic analysis and threatens the personal privacy and confidential security. Tor protects its users by preventing the sites they visit from revealing their physical location. As the number of Tor user increases, the performance of Tor degrades badly due to Tor's scheduler is not fairly distributing the traffic in Tor. In this paper, we highlight the problems in Tor performance due to scheduling design of Tor, which degrades the web and bulk traffic performances that multiplexes on a single TCP connection. To solve these problems, this paper emphasis on applying a simple method of active circuit switching on Tor application level, in order to distribute the bulk and web traffics on different TCP connections when congestion is detected in the Tor network. We evaluate our modified switching algorithm with the other default schedulers in Tor, such as vanilla Tor and priority EWMA scheduler in a shadow wide deployment network emulator. The experimental results show that our switching technique considerably offers stable improvement of traffic performance for all the web and bulk traffics.
- Published
- 2016
- Full Text
- View/download PDF
40. Faults and Cyber Attacks Detection in Critical Infrastructures
- Author
-
Georgios Giannopoulos, Yannis Soupionis, and Stavros Ntalampiras
- Subjects
business.industry ,Computer science ,020209 energy ,Distributed computing ,Computer Science (all) ,Network emulator ,02 engineering and technology ,Cyber security ,Theoretical Computer Science ,Critical infrastructures ,Fault diagnosis ,LTI modelling ,0202 electrical engineering, electronic engineering, information engineering ,The Internet ,Power grid ,Combinatorial method ,business ,Computer Science::Distributed, Parallel, and Cluster Computing ,Computer Science::Cryptography and Security - Abstract
In this paper we study the case of Critical Infrastructures (CIs), and especially power grid systems, which nowadays rely on computers and the Internet for their operation. We propose a combinatorial method for automatic detection and classification of faults and cyber-attacks, when there is limited data from the power grid nodes due to cyber implications. We design an experimental platform consisting of a power grid simulator and a cyber network emulator in order to demonstrate the efficiency of the proposed method.
- Published
- 2016
- Full Text
- View/download PDF
41. Use of Neural Networks for Recognition of Pathological Changes in Stimulative Electromyograms
- Author
-
K. Sh. Ismaylova and N. T. Abdullayev
- Subjects
medicine.medical_specialty ,Artificial neural network ,business.industry ,Speech recognition ,Biomedical Engineering ,Medicine (miscellaneous) ,Network emulator ,Normal state ,Perceptron ,medicine.disease ,Medical Laboratory Technology ,Cubital tunnel syndrome ,Physical medicine and rehabilitation ,Medicine ,Demyelinating polyneuropathy ,business ,Carpal tunnel syndrome ,Pathological - Abstract
The application of neural networks for detection of electrostimulative electromyograms of patients with normal state of the neuromuscular system and for muscular syndromes such as carpal tunnel syndrome, cubital tunnel syndrome, and demyelinating polyneuropathy is discussed. The input parameters for the network emulator NeuroPro and a three-layer perceptron network with direct communications are defined. The possibility of diagnostic analysis of EMG signals is estimated.
- Published
- 2012
- Full Text
- View/download PDF
42. An Improved TCP Friendly Rate Control Algorithm for Wireless Networks
- Author
-
Hongbo Li, Shiqiang Yang, Zhongwu Zhai, Jingyuan Wang, and Xiang Chen
- Subjects
business.industry ,Wireless network ,Computer science ,Applied Mathematics ,ComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKS ,Throughput ,Network emulator ,Computer Graphics and Computer-Aided Design ,TCP Friendly Rate Control ,PlanetLab ,Signal Processing ,Queuing delay ,Wireless ,The Internet ,Electrical and Electronic Engineering ,business ,Algorithm ,Computer network - Abstract
SUMMARY TCP Friendly Rate Control (TFRC) has been widely used in the Internet multimedia streaming applications. However, performance of traditional TFRC algorithm degrades significantly when d eployed over wireless networks. Although numerous TFRC variants have been proposed to improve the performance of TFRC over wireless networks, designing a TFRC algorithm with graceful performance both in throughput and fairness still remains a great challenge. In this paper, a novel T FRC algorithm, named TFRC-FIT, is proposed to improve the performance of TFRC over wireless environments. In the proposed approach, the behavior of multiple TFRC flows is simulated in single connection, while the number of simulated flows is adjusted by the network queuing delay. Thr ough this mechanism, TFRC-FIT can fully utilize the capacity of wireless networks, while maintaining good fairness and TCP friendliness. Both theoretical analysis and extensive experiments over hardware network emulator, Planetlab test bed as well as commercial 3G wireless networks are carried out to characterize and validate the performance of our proposed approach.
- Published
- 2011
- Full Text
- View/download PDF
43. Performance analysis of transmission protocols for H.265 encoder
- Author
-
UMESH, AKELLA
- Subjects
RTSP ,HTTP ,VoD ,H.265 ,Network Emulator ,WebRTC - Abstract
In recent years there has been a predominant increase in multimedia services such as live streaming, Video on Demand (VoD), video conferencing, videos for the learning. Streaming of high quality videos has become a challenge for service providers to enhance the user’s watching experience. The service providers cannot guarantee the perceived quality. In order to enhance the user’s expectations, it is also important to estimate the quality of video perceived by the user. There are different video streaming protocols that are used to stream from server to client. In this research, we aren’t focused on the user’s experience. We are mainly focused on the performance behavior of the protocols. In this study, we investigate the performance of the HTTP, RTSP and WebRTC protocols when streaming is carried out for H.265 encoder. The study addresses for the objective assessment of different protocols over VoD streaming at the network and application layers. Packet loss and delay variations are altered at the network layer using network emulator NetEm when streaming from server to client. The metrics at the network layer and application layer are collected and analyzed. The video is streamed from server to a client, the quality of the video is checked by some of the users. The research method has been carried out using an experimental testbed. The metrics such as packet counts at network layer and stream bitrate at application layer are collected for HTTP, RTSP and WebRTC protocols. Variable delays and packet losses are injected into the network to emulate real world. Based on the results obtained, it was found at the application layer that, out of the three protocols, HTTP, RTSP and WebRTC, the stream bitrate of the video transmitted using HTTP was less when compared to the other. Hence, HTTP performs better in the application layer. At the network layer, the packet counts of the video transmitted were collected using TCP port for HTTP and UDP port for RTSP and WebRTC protocols. The performance of HTTP was found to be stable in most of the scenarios. On comparing RTSP and WebRTC, the number of packet counts collected were more in number for RTSP when compared to WebRTC. This is because, the protocol and also the streamer are using more resources to transmit the video. Hence, both the protocols RTSP and WebRTC are performing better relatively.
- Published
- 2015
44. Optical label switched networks
- Author
-
Juan Jose Vegas Olmos, J.P.A. van Berkel, Evi Zouganeli, E. Van Breusegem, J.G.L. Jennen, Ton Koonen, Idelfonso Tafur Monroy, and Christophe Peucheret
- Subjects
Set (abstract data type) ,Packet switching ,Computer Networks and Communications ,Computer science ,business.industry ,Node (networking) ,Network emulator ,Electrical and Electronic Engineering ,Routing (electronic design automation) ,business ,Computer Science Applications ,Computer network - Abstract
This article reviews the performance of an optical-label-controlled packet routing node as implemented in the European FP5-IST STOLAS project including a set of general engineering rules. Experimental networking scenarios and results from a STOLAS based network emulator supporting optical overspill routing are presented.
- Published
- 2006
- Full Text
- View/download PDF
45. Uporabniška izkušnja ob upravljanju inteligentnega doma pri različnih značilnostih omrežja
- Author
-
GLAVAN, TOMAŽ and Humar, Iztok
- Subjects
intelligent home simulation ,jitter ,simulacija inteligentnega doma ,delay ,emulator omrežja ,error ,Inteligentni dom ,network emulator ,napake ,izgube ,loss ,Intelligent home ,potresavanje ,zakasnitve - Abstract
Eden izmed načinov za upravljanje sistemov inteligentnih domov je uporaba uporabniških vmesnikov. Z njimi lahko upravljamo inteligentni dom povsod, kjer imamo na voljo internetno povezavo. Različni parametri omrežja s katerim smo povezani, lahko povzročajo slabšo odzivnost sistema, zato pa nastane problem, saj potrebujemo odziv v realnem času. V diplomski nalogi so predstavljeni rezultati testiranja odzivov uporabnikov na simulacije inteligentnega doma pri različnih vrednostih prametrov omrežja. Parametri, ki smo jih spreminjali so bili: zakasnitve, potresavanje, napake in izgube. Testiranja so bila opravljena v treh omrežjih, in sicer: ADSL, Wi-Fi in 3G. Za izvedbo testiranj smo uporabili simuliralator inteligentnega doma in računalnik, na katerem sta bili naloženi aplikacija za upravljanje sistema in emulator omrežja, s katerim smo spreminjali parametre omrežja. One of the ways to control intelligent home systems is with the use of user interfaces. They can be controlled from anywhere, if there is internet connection available. Various parameters of the network to which we are connected can reduce the responsiveness of the system. This causes problems since we need a system response in real time. This thesis presents test results involving user responses to smart home simulations for different values of the network parameters. The changing parameters were: delay, jitter, error and loss. Tests were carried out in three networks: ADSL, Wi-Fi and 3G. For the implementation of the tests, an intelligent home simulator and a computer, having an application for controlling intelligent home system and a network emulator for changing network parameters installed, were used.
- Published
- 2014
46. Sensing the internet to remotely control industrial plants
- Author
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Antonio Barreiro, Miguel Diaz-Cacho, Emma Delgado, and Pablo Falcon
- Subjects
Data flow diagram ,Engineering ,Network packet ,business.industry ,Packet loss ,Control (management) ,Real-time computing ,The Internet ,Network emulator ,Internet traffic engineering ,business ,Actuator ,Computer network - Abstract
To well design remotely controlled industrial plants through the Internet, it is mandatory to know and use the Internet features and parameters. This paper describes how to sense Internet delays and packet losses in real time to reliably reproduce the global system in a laboratory environment. In this work we present a system that performs as a sensor of Internet delays and packet losses and as an actuator that reproduces these parameters into a local data flow. The paper shows how to solve some usual problems like the spontaneous high delay problem, and it presents some comparative results with other network emulator.
- Published
- 2014
- Full Text
- View/download PDF
47. Påverkan av väntetiden distributioner på QoE av Task-Based Web webbläsning
- Author
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Islam, Nazrul and Elepe, Vijaya John David
- Subjects
Waiting Time Perception ,Telekommunikation ,Datavetenskap (datalogi) ,Computer Sciences ,Telecommunications ,Network delays ,Network Emulator ,Web Browsing-QoE ,Temporal QoE - Abstract
There has been an enormous growth in the Internet usage in recent years, fueled by the increasing number of multimedia applications and widespread availability of World Wide Web (WWW). The end-user generally accesses these applications through web browsing activities. These time-critical services often suffer from the delays ranging from small chunks to long peaks which can have severe implications on the Quality of Experience (QoE). Hence, it is worthwhile to identify the impact of different variations of delay on the end-user QoE. This research focused on the end-user QoE for three different distributions of delays occurring during an e-commerce shopping experiment. By keeping the overall waiting time of every sessions same, the study shows that the end-user QoE is different for different variety of delays. And the research also concludes that, the users prefer small frequently occurring delays as compared to the long rarely occurring delays within a task-driven web browsing session.
- Published
- 2014
48. Low Cost Network Emulator with Ethernet and E1 Interfaces
- Author
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Kocur, Zbyněk, Vodrážka, Jiří, and Macejko, Peter
- Subjects
network delay ,ethernet ,Electrical engineering. Electronics. Nuclear engineering ,network emulator ,TK1-9971 - Abstract
Contemporary Next Generation Networks (NGN) are mainly built on the Internet Protocol (IP) and Ethernet. Major challenge for emerging types of wired and wireless IP-based networks is to provide an adequate Quality of Service (QoS) for different services. The quality of evaluation requires a detailed knowledge of the performance requirements for particular services and applications. The paper is primarily oriented to the end-to-end testing for the Ethernet-based terminal equipment. The low cost Ethernet network emulator was developed on the Department of Telecommunication Technology of the Faculty of Electrical Engineering of the Czech Technical University in Prague. The extension for emulation network with the E1 interfaces and TDM over IP transmission can be used with external converters.
- Published
- 2010
49. The Impact of Waiting Time Distributions on QoE of Task-Based Web Browsing Sessions
- Author
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Islam, Nazrul, Elepe, Vijaya John David, Islam, Nazrul, and Elepe, Vijaya John David
- Abstract
There has been an enormous growth in the Internet usage in recent years, fueled by the increasing number of multimedia applications and widespread availability of World Wide Web (WWW). The end-user generally accesses these applications through web browsing activities. These time-critical services often suffer from the delays ranging from small chunks to long peaks which can have severe implications on the Quality of Experience (QoE). Hence, it is worthwhile to identify the impact of different variations of delay on the end-user QoE. This research focused on the end-user QoE for three different distributions of delays occurring during an e-commerce shopping experiment. By keeping the overall waiting time of every sessions same, the study shows that the end-user QoE is different for different variety of delays. And the research also concludes that, the users prefer small frequently occurring delays as compared to the long rarely occurring delays within a task-driven web browsing session.
- Published
- 2014
50. A Comparison of RTMP and HTTP Protocols with respect to Packet Loss and Delay Variation based on QoE
- Author
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Guniganti, Ramesh Goud and Ankam, Srikanth
- Subjects
Subjective Assessment ,Mean Opinion Score ,HTTP ,RTMP ,Network Emulator ,Quality of Experience - Abstract
In recent year’s multimedia services like Video-on-Demand (VoD) and mobile video streaming, videos for e-learning, video conferencing are growing predominantly, and the user’s expectations towards the quality video are increasing as the technology is developing. There are different video streaming protocols are used for streaming videos from servers to the client. Recently, Adobe Systems developed Real Time Messaging Protocol (RTMP) (proprietary) for streaming audio, video and data over the Internet between a Flash player and a Media Server. On the other hand, Hypertext Transfer Protocol (HTTP) is a well-known and efficient protocol; it has achieved the popularity in multimedia services like VoD. Hence, a qualitative research is to be performed on comparing the two Transmission Control Protocol (TCP) based protocols, under sustainable network conditions for tracing the QoE results from acquired User Ratings (UR). This thesis investigates the quality assets on network parameters over VoD streaming. The study addresses the subjective assessment of RTMP and HTTP streaming protocols, by varying network parameters (like packet loss and delay variation) in a controlled and repeatable environment. The packet loss and delay variation are altered by the network emulator NetEm [1, 2] in between the server and client. The video collected at the client end are evaluated by using subjective assessment, MOS (Mean Opinion Score), following the international Telecommunication Union (ITU) Recommendations [3]. Based on our results it was found that HTTP is having better ratings, when there are more packet losses compared to RTMP. RTMP accomplished better at minimum loss of packets. However, in the case of delay performance of HTTP is better than RTMP.
- Published
- 2013
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