Jacquot, Paulin, Wan, Cheng, TROPICAL (TROPICAL), Centre de Mathématiques Appliquées - Ecole Polytechnique (CMAP), École polytechnique (X)-Centre National de la Recherche Scientifique (CNRS)-École polytechnique (X)-Centre National de la Recherche Scientifique (CNRS)-Inria Saclay - Ile de France, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), Optimisation, Simulation, Risque et Statistiques pour les Marchés de l’Energie (EDF R&D OSIRIS), EDF R&D (EDF R&D), EDF (EDF)-EDF (EDF), École polytechnique (X)-Centre National de la Recherche Scientifique (CNRS), Inria Saclay - Ile de France, Institut National de Recherche en Informatique et en Automatique (Inria), Institut de Mathématiques de Jussieu (IMJ), and Université Pierre et Marie Curie - Paris 6 (UPMC)-Université Paris Diderot - Paris 7 (UPD7)-Centre National de la Recherche Scientifique (CNRS)
After defining a pure-action profile in a nonatomic aggregative game, where players have specific compact convex pure-action sets and nonsmooth convex cost functions, as a square-integrable function, we characterize a Wardrop equilibrium as a solution to an infinite-dimensional generalized variational inequality. We show the existence of Wardrop equilibrium and variational Wardrop equilibrium, a concept of equilibrium adapted to the presence of coupling constraints, in monotone nonatomic aggregative games. The uniqueness of (variational) Wardrop equilibrium is proved for strictly or aggregatively strictly monotone nonatomic aggregative games. We then show that, for a sequence of finite-player aggregative games with aggregative constraints, if the players' pure-action sets converge to those of a strongly (resp. aggregatively strongly) monotone nonatomic aggregative game, and the aggregative constraints in the finite-player games converge to the aggregative constraint of the nonatomic game, then a sequence of so-called variational Nash equilibria in these finite-player games converge to the variational Wardrop equilibrium in pure-action profile (resp. aggregate-action profile). In particular, it allows the construction of an auxiliary sequence of games with finite-dimensional equilibria to approximate the infinite-dimensional equilibrium in such a nonatomic game. Finally, we show how to construct auxiliary finite-player games for two general classes of nonatomic games., 23 pages, 2 figures