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2. Comparing Microsoft Kinect and Observational Gait Analysis in Assessing Gait Parameters of Apparently Healthy Adults

3. Design and implementation of eye tracking application for generation of augmented reality content on spatial see through display of remote and virtual control tower (RVT).

4. Comparing Microsoft Kinect and Observational Gait Analysis in Assessing Gait Parameters of Apparently Healthy Adults.

5. Gait Recognition for 2-Second Walks Using Viewpoint Normalization and SlidingWindow Process

6. Novel Fall Prevention Technique in Staircase Using Microsoft Kinect

7. A Framework of an Obstacle Avoidance Robot for the Visually Impaired People

10. Using an Affordable Motion Capture System to Evaluate the Prognostic Value of Drop Vertical Jump Parameters for Noncontact ACL Injury.

11. A New Augmented Reality System for Calculating Social Distancing between Children at School.

12. Rule-based multi-view human activity recognition system in real time using skeleton data from RGB-D sensor.

13. HoloKinect: Holographic 3D Video Conferencing.

14. Improving the Joint Centre Location of a Markerless Motion Analysis System Through a Functional Calibration Method: A Pilot Study

15. Human Arm Motion Tracking by Kinect Sensor Using Kalman Filter for Collaborative Robotics

16. Experimental Approaches to Measure Displacements in Mechanical Systems Through Vision Devices

17. The Structuring of the Self Through Relational Patterns of Movement Using Data from the Microsoft Kinect 2 to Study Baby-Caregiver Interaction

19. Using Microsoft Kinect V2 for Custom Upper-Limb Rehabilitation Exercises

20. Implementation of Real-Time Virtual Dressing Room Using Microsoft Kinect SDK and Supervised Learning

21. Object Recognition Software Using RGBD Kinect Images and the YOLO Algorithm for Mobile Robot Navigation

22. Tennis Attack: An Exergame Utilizing a Natural User Interface to Measure and Improve the Simple Reaction Time.

24. Indoor Localization and Human Activity Tracking with Multiple Kinect Sensors

26. Activity Gesture Recognition on Kinect Sensor Using Convolutional Neural Networks and FastDTW for the MSRC-12 Dataset

27. Real-time evaluation and feedback system for ergonomics on the shop floor

28. Breast imaging beyond 2D : from screening to treatment

29. Authentication by gesture recognition : a dynamic biometric application

30. The development of ViBe foreground detection algorithm using Lévy flights random update strategy and Kinect laser imaging sensor.

31. A Low-Cost Telerehabilitation Paradigm for Bimanual Training.

32. Experimental Measurement of Underactuated Robotic Finger Configurations via RGB-D Sensor

33. Estimating Anthropometric Measurements of Algerian Students with Microsoft Kinect

34. 3-D Human Body Posture Reconstruction by Computer Vision

35. Is a Depth Camera in Agreement with an Electromagnetic Tracking Device when Measuring Head Position?

36. Fusion of Skeleton and RGB Features for RGB-D Human Action Recognition.

37. A Rehabilitation System for Post-operative Heart Surgery

38. Instructional Mirroring Applied in Basketball Shooting Technique

39. Computer Aided Posture Screening Using the Microsoft Kinect on Professional Computer Users for Malicious Postures

40. Ergonomic Assessment Tool for Real-Time Risk Assessment of Seated Work Postures

41. Assessment and Rating of Movement Impairment in Parkinson’s Disease Using a Low-Cost Vision-Based System

42. Recognition and Severity Rating of Parkinson’s Disease from Postural and Kinematic Features During Gait Analysis with Microsoft Kinect

43. HoloKinect: Holographic 3D Video Conferencing

44. Tennis Attack: An Exergame Utilizing a Natural User Interface to Measure and Improve the Simple Reaction Time

45. A markless 3D human motion data acquisition method based on the binocular stereo vision and lightweight open pose algorithm.

46. Artificial Neural Network Based Gait Recognition Using Kinect Sensor

47. Segmentation and Recognition of Fingers Using Microsoft Kinect

48. Human Computer Interaction Through Hand Gestures for Home Automation Using Microsoft Kinect

50. An Innovative Real-Time Mobile Augmented Reality Application in Arts

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