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1. Embodying Politeness in Persuasive Humanoid Agents for Small Group Scenarios

2. Toward the Internet of Medical Things : Architecture, trends and challenges

3. Connecting sound to data : sonification workshop methods with expert and non-expert participants

4. Spelkaraktärers utveckling, i förhållande till Uncanny Valley : En jämförande studie

5. Retrografisk skräck : Analys av nostalgisk representation & framkallandet av skräck inom indiespelgrafik

6. Movement Estimation with SLAM through Multimodal Sensor Fusion

7. Night Vision Goggle Simulation in a Mixed Reality Flight Simulator with Seamless Integrated Real World

8. The State of Live Facial Puppetry in Online Entertainment

9. AI: A helping hand for digital marketing agencies? : AI: En hjälpande hand för digitala marknadsföringsbyråer?

10. Förbättrad återspelbarhet genom AI-bildgenerering

11. Using Augmented Reality Technology in Geometry Learning for Elementary School Students

12. Assisted Prompt Engineering : Making Text-to-Image Models Available Through Intuitive Prompt Applications

13. Från stillasittande till aktivitet : En studie om spelifieringens påverkan på aktivitetsnivåer.

14. Användbarheten i ett avvikelsehanteringssystem för små till medelstora företag

15. Den Digitala Transformationens Påverkan på Konsumenters Köpbeteende : En Analytisk Studie av Marknadsföringsstrategier och Konsumentreaktioner

16. Bakom skärmen : En kandidatuppsats om att förstå OnlyFans hajp genom informationsspridning över sociala medier.

17. Från skroll till klick: Nycklarna till effektiva Instagram-annonser för unga vuxna med tekniskt intresse

18. UX Evaluation of a Configurable Machine Vision User Interface

19. Beyond the LED-Volume : An accessibility research into photogrammetry and virtual production's viability in independent filmmaking

20. Enhancing User Satisfaction Through Micro-interactions: A Qualitative Study of Usability on Spotify

22. Unbound Visual Odometry

23. Virtual reality designprinciples: A casestudy on VRChat

24. 2D i VR-miljöer : En undersökning av 2D och dess inlevelse

25. LED-TV inom Filmproduktion

26. Freak : En undersökning om ljudberättande och Point of Audition

27. Articulating Felt Senses for More-Than-Human Design : A Viewpoint for Noticing

28. Games for coding to attract new students to STEM

29. Navigating automated futures : A Framework for Playing and Learning with Imaginaries, Interactions, and Impact

30. Analyzing Sentiments in eLearning: A Comparative Study of Bangla and Romanized Bangla Text using Transformers

31. A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Sweden

32. Interactive sonification helps make sense of the negative environmental impact of vessel traffic in the Baltic Sea

33. Light and Motion: Effects of Light Conditions and mEDI on Activity and Motion Area under a Sky-Lighting Machine

34. AI Art for Self-Interest or Common Good? Uncovering Value Tensions in Artists’ Imaginaries of AI Technologies

35. Light Rhythms : Exploring the Perceptual and Behavioural Effects of Daylight and Artificial Light Conditions in a Scandinavian Context

36. Stereoscopic 360-Degree Hybrid Conference Experience at QoMEX 2024

37. Ljuddesign med Auditory Icons och Earcons i ett problemlösningskontext : En jämförande studie mellan två olika ljuddesignmetoder

38. Utrymmen i Skräckspel : Användbara Basbegrepp, Utrymmes Styrkor och Hur de Använts

39. Enhancing User Engagement Through Second Screen Apps : A study on SVT and the companion app Duo

40. Impressions and Memorability of AI-Generated Videos

41. Team Members: friends, colleagues, or foes? : A qualitative study about young female football players’ (social media) communities

42. User Engagement in Live Chat Across Various Video Content Categories

43. SplatDoF : Real-Time Depth of Field for Gaussian Splatting

44. Mobile Learning for Sustained Employee Development : A new approach to Education and Training for Professional Maintenance in Powertrain.

45. Enhanced AR : Integrating Haptic Feedback from Tactile Sensors for Immersive Teleoperation

46. Loud Characters : Movement sonification to increase immersion in virtual reality gaming

47. Orderhantering i alternativa korta matkanaler : Positiva och negativa effekter av ett skräddarsytt system vs. sociala medier

48. Factors Impacting a Young Adult Audiences’ Video Selection Behavior : A Design-Oriented Exploratory Study

49. WRflares : Leveraging the Use of Lens Flares in Media for Guiding Attention in Virtual Reality

50. Designing to Optimise Usability of API Documentation Interfaces : Applying a User-Centric Approach to Enhance Developer Experience

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