2,158 results on '"medial axis"'
Search Results
2. Computable Bounds for the Reach and r-Convexity of Subsets of Rd.
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Cotsakis, Ryan
- Subjects
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POINT cloud , *SUBMANIFOLDS , *GENERALIZATION - Abstract
The convexity of a set can be generalized to the two weaker notions of positive reach and r-convexity; both describe the regularity of a set's boundary. For any compact subset of R d , we provide methods for computing upper bounds on these quantities from point cloud data. The bounds converge to the respective quantities as the sampling scale of the point cloud decreases, and the rate of convergence for the bound on the reach is given under a weak regularity condition. We also introduce the β -reach, a generalization of the reach that excludes small-scale features of size less than a parameter β ∈ [ 0 , ∞) . Numerical studies suggest how the β -reach can be used in high-dimension to infer the reach and other geometric properties of smooth submanifolds. [ABSTRACT FROM AUTHOR]
- Published
- 2025
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3. Pore-to-Core Upscaling of Two-Phase Flow in Mixed-Wet Porous Media: Part I—Seamless Pore-Network Extraction.
- Author
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McCaskill, Bradley, Gong, Yanbin, Qin, Ziqiang, Sedghi, Mohammad, Piri, Mohammad, and Masalmeh, Shehadeh
- Subjects
TWO-phase flow ,ROCK properties ,FLOW simulations ,X-ray computed microtomography ,POROUS materials - Abstract
We present a novel and efficient pore-network extraction (PNE) platform that utilizes a seamless merging algorithm to extract core-sized pore networks directly from high-resolution segmented micro-computed tomography images of rock samples. This platform has the distinct advantage of being parallel friendly, allowing the entire computational workload of the extraction process to be distributed across multiple compute nodes. The superior computational efficiency of this approach paves the way for the extraction of deterministic pore networks with physical dimensions that are comparable to those of core samples employed in conventional core-flooding experiments. Sensitivity analysis studies are performed on digital replicates of Berea and Bentheimer sandstone rock samples. To illustrate the role of a user-defined adjustment coefficient on the extraction process, a set of conventional-sized pore networks are extracted and analyzed for both rock samples. To ascertain the quality of these pore networks, comparisons are made with equivalent pore networks extracted using a well-characterized open-source pore-network extractor. After rigorous examination of these conventional-sized pore networks, the validated PNE platform is applied to extract miniature-core-sized pore networks, and their relevant statistics and petrophysical properties are presented. In addition, these networks are extensively utilized in both quasi-static and dynamic pore-network modeling (PNM) simulations of two-phase flow processes. The predicted two-phase flow properties of the rock samples are benchmarked against the corresponding experimental data and the results are presented in both the current and the second volume of this work. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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4. Cerebral Vessels Diagnostic Investigation: Vessel Classification from Medial Axis Evaluation
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Cappetti, Nicola, Fontana, Carlotta, Chaari, Fakher, Series Editor, Gherardini, Francesco, Series Editor, Ivanov, Vitalii, Series Editor, Haddar, Mohamed, Series Editor, Cavas-Martínez, Francisco, Editorial Board Member, di Mare, Francesca, Editorial Board Member, Kwon, Young W., Editorial Board Member, Tolio, Tullio A. M., Editorial Board Member, Trojanowska, Justyna, Editorial Board Member, Schmitt, Robert, Editorial Board Member, Xu, Jinyang, Editorial Board Member, Carfagni, Monica, editor, Furferi, Rocco, editor, Di Stefano, Paolo, editor, and Governi, Lapo, editor
- Published
- 2024
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5. A novel procedure for medial axis reconstruction of vessels from Medical Imaging segmentation
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C. Fontana and N. Cappetti
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Medial axis ,Vessel reconstruction ,Morphological analysis ,Medical Imaging ,Science (General) ,Q1-390 ,Social sciences (General) ,H1-99 - Abstract
A procedure for reconstructing the central axis from diagnostic image processing is presented here, capable of solving the widespread problem of stepped shape effect that characterizes the most common algorithmic tools for processing the central axis for diagnostic imaging applications through the development of an algorithm correcting the spatial coordinates of each point belonging to the axis from the use of a common discrete image skeleton algorithm.The procedure is applied to the central axis traversing the vascular branch of the cerebral system, appropriately reconstructed from the processing of diagnostic images, using investigations of the local intensity values identified in adjacent voxels. The percentage intensity of the degree of adherence to a specific anatomical tissue acts as an attraction pole in the identification of the spatial center on which to place each point of the skeleton crossing the investigated anatomical structure.The results were shown in terms of the number of vessels identified overall compared to the original reference model.The procedure demonstrates high accuracy margin in the correction of the local coordinates of the central points that permits to allocate precise dimensional measurement of the anatomy under examination.The reconstruction of a central axis effectively centered in the region under examination represents a fundamental starting point in deducing, with a high margin of accuracy, key informations of a geometric and dimensional nature that favours the recognition of phenomena of shape alterations ascribable to the presence of clinical pathologies.
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- 2024
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6. Reducing the Computational Complexity of the Eccentricity Transform of a Tree
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Banaeyan, Majid, Kropatsch, Walter G., Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Vento, Mario, editor, Foggia, Pasquale, editor, Conte, Donatello, editor, and Carletti, Vincenzo, editor
- Published
- 2023
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7. Domain decomposition for hexahedral mesh generation using singularity lines
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Papadimitrakis, Dimitrios, Armstrong, Cecil, and Robinson, Trevor
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620 ,Hexahedral meshing ,medial axis ,decomposition ,singularity lines ,blocks ,geometry ,simulation ,mesh generation ,grid generation ,computational geometry - Abstract
Generating automatically a hexahedral mesh for a 3D domain of arbitrary complexity is a challenging problem that has puzzled the research community considerably. As opposed to tetrahedral mesh generation, there is no existing algorithm that can operate with the push of a button and produce the result that the analyst is expecting. Most of the times manual intervention is required. Due to this fact, generating a hexahedral mesh is often the most time-consuming step of a simulation. More precisely, in many cases analysts manually decompose the domain into blocks and then use existing methods to generate a hexahedral mesh in each of these regions separately. However, decomposing even a simple model into blocks is not an easy task and requires a lot of experience and skills. During the last decade a lot of focus has been given in trying to understand the underlying structure of a block decomposition in an attempt to automate this process. It has been observed that, some critical lines of the decomposition where other than four blocks join (called singularity lines) are of high importance. This has motivated many researchers to develop methods that first identify these lines and then, based on them, generate the decomposition of the domain. However, even for simple models these methods often fail to identify all the necessary singularity lines and, as a result, a block decomposition cannot be created. In this thesis, a novel approach of generating singularity lines and using them to generate block decompositions of 3퐷 domains is presented. As opposed to existing algorithms that rely on a tetrahedral mesh that discretizes the domain, here the medial object (or medial axis) of the domain is used. The key contributions of the work can be summarised into the following three. 1) A method that utilises the structure of the medial object and the directional information of its touching vectors to generate a novel direction field that consists of frames on medial vertices and medial edges and cross-fields on medial surfaces is presented. 2) A method that utilises this direction field to construct singularity lines on the interior of the domain (as far as possible from the boundary) and a set of streamlines emanating from them (that represent partition surfaces) is presented. 3) A method that utilises the proximity information that is encapsulated by the medial object to extend singularity lines, streamlines and concave features of the domain into a set of partition surfaces that divide the domain into block regions is presented. Furthermore, the proximity information that is encapsulated by the medial object provides additional information that proves useful to understand the reason the singularity lines appear on the interior of the domain. Based on that, limitations are presented and suggestions are proposed on possible paths of research to tackle them. By making the connection between the medial object of the domain and singularity lines, a new step is performed in the way to generating a method that can automatically create a hexahedral mesh for an arbitrary model. At the current stage, the method is presented for models of simple or moderate complexity that are useful to experiment and provide a framework to investigate and extend the capabilities of the method. In order for the method to be able to analyse industrial models of high complexity further development and research is required.
- Published
- 2020
8. Spatially distributed lane planning for navigation in 3D environments.
- Author
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Sharma, Ritesh and Kallmann, Marcelo
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NAVIGATION ,DISPERSION (Chemistry) - Abstract
This article introduces the new problem of planning spatially distributed lanes for supporting multi‐agent navigation applications in 3D environments. Our proposed approach computes the max‐flow of a 3D medial axis representation of the environment in order to globally compute collision‐free lanes exploring the entire free space of the volumetric scene. Our method addresses agent clearance and path dispersion in order to provide a comprehensive solution to globally compute lanes to be used by multiple agents in 3D environments. By selecting the desired lane dispersion our approach offers an intuitive and powerful way to explore variations in the computed collections of lanes. Dispersion is addressed with a combination of new techniques based on max flow computation, clearance‐based path separation, and adaptive shortcut‐based smoothing. [ABSTRACT FROM AUTHOR]
- Published
- 2023
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9. Path Planning Based on Inflated Medial Axis and Probabilistic Roadmap for Duct Environment
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Kamil, Ahmad Ridhwan Mohd, Shithil, Shaekh Mohammad, Ismail, Zool Hilmi, Mahmud, Mohd Saiful Azimi, Faudzi, Ahmad Athif Mohd, Angrisani, Leopoldo, Series Editor, Arteaga, Marco, Series Editor, Panigrahi, Bijaya Ketan, Series Editor, Chakraborty, Samarjit, Series Editor, Chen, Jiming, Series Editor, Chen, Shanben, Series Editor, Chen, Tan Kay, Series Editor, Dillmann, Rüdiger, Series Editor, Duan, Haibin, Series Editor, Ferrari, Gianluigi, Series Editor, Ferre, Manuel, Series Editor, Hirche, Sandra, Series Editor, Jabbari, Faryar, Series Editor, Jia, Limin, Series Editor, Kacprzyk, Janusz, Series Editor, Khamis, Alaa, Series Editor, Kroeger, Torsten, Series Editor, Li, Yong, Series Editor, Liang, Qilian, Series Editor, Martín, Ferran, Series Editor, Ming, Tan Cher, Series Editor, Minker, Wolfgang, Series Editor, Misra, Pradeep, Series Editor, Möller, Sebastian, Series Editor, Mukhopadhyay, Subhas, Series Editor, Ning, Cun-Zheng, Series Editor, Nishida, Toyoaki, Series Editor, Pascucci, Federica, Series Editor, Qin, Yong, Series Editor, Seng, Gan Woon, Series Editor, Speidel, Joachim, Series Editor, Veiga, Germano, Series Editor, Wu, Haitao, Series Editor, Zamboni, Walter, Series Editor, Zhang, Junjie James, Series Editor, Kumar, Amit, editor, Zurada, Jacek M., editor, Gunjan, Vinit Kumar, editor, and Balasubramanian, Raman, editor
- Published
- 2022
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10. The tangent cone, the dimension and the frontier of the medial axis.
- Author
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Białożyt, Adam
- Abstract
This paper establishes a relation between the tangent cone of the medial axis of X at a given point a ∈ R n and the medial axis of the set of points m(a) in X realising the Euclidean distance d(a, X). As a consequence, a lower bound for the dimension of the medial axis of X in terms of the dimension of the medial axis of m(a) is obtained. This formula appears to be the missing link to the full description of the medial axis' dimension. An extended study of potentially troublesome points on the frontier of the medial axis is also provided, resulting in their characterisation by the recently introduced by Birbrair and Denkowski reaching radius whose definition we simplify. [ABSTRACT FROM AUTHOR]
- Published
- 2023
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11. Computing the cut locus, Voronoi diagram, and signed distance function of polygons.
- Author
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Bálint, Csaba, Bán, Róbert, and Valasek, Gábor
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- *
VORONOI polygons , *LOCUS (Mathematics) , *TRIANGULATION , *POINT set theory , *ALGORITHMS - Abstract
This paper presents a new method for the computation of the generalized Voronoi diagram of planar polygons. First, we show that the vertices of the cut locus can be computed efficiently. This is achieved by enumerating the tripoints of the polygon, a superset of the cut locus vertices. This is the set of all points that are of equal distance to three distinct topological entities. Then our algorithm identifies and connects the appropriate tripoints to form the cut locus vertex connectivity graph, where edges define linear or parabolic boundary segments between the Voronoi regions, resulting in the generalized Voronoi diagram. Our proposed method is validated on complex polygon soups. We apply the algorithm to represent the exact signed distance function of the polygon by augmenting the Voronoi regions with linear and radial functions, calculating the cut locus both inside and outside. • Efficient algorithm for computing generalized Voronoi diagrams for polygon soups. • Our method constructs tripoints by embedding the polygon in a Delaunay triangulation. • Algorithm correctness is argued with a number of geometric theorems and a conjecture. • Exact algorithm utilizes closed-form geometric formulas and graph transformations. • Our robust Matlab implementation performs in O(n log(n)) time for most inputs. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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12. Inverse problem of cyclographic modeling of spatial curve
- Author
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T. M. Myasoedova, K. L. Panchuk, and E. V. Lyubchinov
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cyclographic mapping ,medial axis ,medial transformation axis ,inverse task ,α-shell ,vertex points of the curve ,Engineering (General). Civil engineering (General) ,TA1-2040 - Abstract
The objective of the present study is to justify the possibility of constructive and analytic solution to the inverse problem of cyclographic modeling of a curve of space R3 and development of a respective algorithm. The orthogonal projection and the two components of the cyclographic projection of a spatial curve form a triad of elements in plane z=0. These elements are the result of the direct problem solution and constitute the basis for the inverse problem solution. The direct problem consists in construction in plane z=0 of a cyclographic projection (a model) of a given spatial curve, while the inverse problem consists in determination of a spatial curve given its cyclographic projection. Insufficient knowledge on the inverse problem as well as its relevance in practical applications, e.g. in cutting tool trajectory calculation for pocket machining of mechanical engineering products on NC units, make urgent the definition and the solution of the inverse problem. In the present paper a simple convex closed curve is considered as the given cyclographic projection. It is proven that there exists a unique spatial curve, for which the given curve constitutes a cyclographic projection. The algorithm for the inverse problem solution is demonstrated on examples.
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- 2022
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13. ITERATIVE APPROACH TO THE AREA COLLAPSE ALGORITHM FOR 2D GEOMETRIC OBJECTS REPRESENTING LONG ENGINEERING STRUCTURES.
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Buczek, Michał M.
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- *
GEOMETRIC analysis , *ENGINEERS , *ALGORITHMS , *DATA analysis , *PARAMETER estimation - Abstract
Nowadays the amount of gathered raw data emphasizes the importance of further data processing done by skilled engineers aided by computer algorithms. Researchers develop new algorithms for the automated determination of geometrical features, such as symmetry and main axes, skeleton lines, etc. This paper presented a new algorithm to compute an unbranched axis. It was based on the Curve of Minimal Radii (CMR) algorithm, and it overcomes its significant limitations depending on the shape of the input data. To define the accuracy of the results the threshold parameter was introduced. The described approach is more comprehensive than CMR in terms of the object shape. The tests were conducted on several planar objects, and the results were compared with the original CMR axes and Medial Axis. [ABSTRACT FROM AUTHOR]
- Published
- 2023
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14. The generalized Łojasiewicz inequality for definable and subanalytic multifunctions.
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Kosiba, Michał
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- 2025
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15. Chromosome Medial Axis Extraction Method Based on Graphic Geometry and Competitive Extreme Learning Machines Teams (CELMT) Classifier for Chromosome Classification
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Wang, Jie, Zhao, Chaohao, Liang, Jing, Yue, Caitong, Ren, Xiangyang, Bai, Ke, Barbosa, Simone Diniz Junqueira, Editorial Board Member, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Kotenko, Igor, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Pan, Linqiang, editor, Liang, Jing, editor, and Qu, Boyang, editor
- Published
- 2020
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16. Perception of an object’s global shape is best described by a model of skeletal structure in human infants
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Vladislav Ayzenberg and Stella Lourenco
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infant development ,categorization ,object recognition ,medial axis ,one-shot learning ,shape perception ,Medicine ,Science ,Biology (General) ,QH301-705.5 - Abstract
Categorization of everyday objects requires that humans form representations of shape that are tolerant to variations among exemplars. Yet, how such invariant shape representations develop remains poorly understood. By comparing human infants (6–12 months; N=82) to computational models of vision using comparable procedures, we shed light on the origins and mechanisms underlying object perception. Following habituation to a never-before-seen object, infants classified other novel objects across variations in their component parts. Comparisons to several computational models of vision, including models of high-level and low-level vision, revealed that infants’ performance was best described by a model of shape based on the skeletal structure. Interestingly, infants outperformed a range of artificial neural network models, selected for their massive object experience and biological plausibility, under the same conditions. Altogether, these findings suggest that robust representations of shape can be formed with little language or object experience by relying on the perceptually invariant skeletal structure.
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- 2022
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17. Total Curvature and the Isoperimetric Inequality in Cartan–Hadamard Manifolds.
- Author
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Ghomi, Mohammad and Spruck, Joel
- Abstract
We obtain an explicit formula for comparing total curvature of level sets of functions on Riemannian manifolds and develop some applications of this result to the isoperimetric problem in spaces of nonpositive curvature. [ABSTRACT FROM AUTHOR]
- Published
- 2022
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18. Medial Axis Based Bead Feature Recognition for Automotive Body Panel Meshing
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Makem, Jonathan E., Fogg, Harold J., Mukherjee, Nilanjan, Barth, Timothy J., Series Editor, Griebel, Michael, Series Editor, Keyes, David E., Series Editor, Nieminen, Risto M., Series Editor, Roose, Dirk, Series Editor, Schlick, Tamar, Series Editor, Roca, Xevi, editor, and Loseille, Adrien, editor
- Published
- 2019
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19. Geometry-Based Classification for Automated Schizophrenia Diagnosis
- Author
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Aroutiounian, Robert, Leonard, Kathryn, Moreno, Rosa, Teufel, Robben, Lauter, Kristin, Series Editor, Gasparovic, Ellen, editor, and Domeniconi, Carlotta, editor
- Published
- 2019
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20. Existence, uniqueness and regularity of the projection onto differentiable manifolds.
- Author
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Leobacher, Gunther and Steinicke, Alexander
- Subjects
DIFFERENTIABLE manifolds ,ORTHOGRAPHIC projection ,MAP projection ,CONTINUOUS functions ,SUBMANIFOLDS ,SKELETON - Abstract
We investigate the maximal open domain E (M) on which the orthogonal projection map p onto a subset M ⊆ R d can be defined and study essential properties of p. We prove that if M is a C 1 submanifold of R d satisfying a Lipschitz condition on the tangent spaces, then E (M) can be described by a lower semi-continuous function, named frontier function. We show that this frontier function is continuous if M is C 2 or if the topological skeleton of M c is closed and we provide an example showing that the frontier function need not be continuous in general. We demonstrate that, for a C k -submanifold M with k ≥ 2 , the projection map is C k - 1 on E (M) , and we obtain a differentiation formula for the projection map which is used to discuss boundedness of its higher order differentials on tubular neighborhoods. A sufficient condition for the inclusion M ⊆ E (M) is that M is a C 1 submanifold whose tangent spaces satisfy a local Lipschitz condition. We prove in a new way that this condition is also necessary. More precisely, if M is a topological submanifold with M ⊆ E (M) , then M must be C 1 and its tangent spaces satisfy the same local Lipschitz condition. A final section is devoted to highlighting some relations between E (M) and the topological skeleton of M c . [ABSTRACT FROM AUTHOR]
- Published
- 2021
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21. A 2D and 3D discrete bisector function based on annulus.
- Author
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Zrour, Rita, Andres, Eric, Sidibe, Sangbé, Lenain, Raphael, and Largeteau-Skapin, Gaelle
- Subjects
- *
BISECTORS (Geometry) , *ALGORITHMS , *SKELETON , *EUCLIDEAN distance - Abstract
The bisector function is an important tool for analyzing and filtering Euclidean skeletons. In this paper, we are proposing a new way to compute 2D and 3D discrete bisector function based on annuli. From a continuous point of view, a point that belongs to the medial axis is the center of a maximal ball that hits the background in more than one point. The maximal angle between those points is expected to be high for most of the object points and corresponds to the bisector angle. This logic is not really applicable in the discrete space since we may miss some background points that can lead to small bisector angles. In this work we use annuli to find the background points in order to compute the bisector angle. Our approach offers the possibility to change the thickness of the annulus at a given point and is thus flexible when computing skeletons. Our work can be extended to nD and we propose the nD algorithm. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
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22. Spline-based medial axis transform representation of binary images.
- Author
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Wang, Jieying, Kosinka, Jiří, and Telea, Alexandru
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- *
IMAGE representation , *HIGH resolution imaging - Abstract
• We present a spline-based medial axis transform representation of binary images. • Our method achieves very high compression ratios while keeping quality high. • Our method has better performance than regular medial axis transform representation. • We show how our method enables generating super-resolution images. • We show how our method allows shape manipulation and captures multiscale skeletons. [Display omitted] Medial axes are well-known descriptors used for representing, manipulating, and compressing binary images. In this paper, we present a full pipeline for computing a stable and accurate piece-wise B-spline representation of Medial Axis Transforms (MATs) of binary images. A comprehensive evaluation on a benchmark shows that our method, called Spline-based Medial Axis Transform (SMAT), achieves very high compression ratios while keeping quality high. Compared with the regular MAT representation, the SMAT yields a much higher compression ratio at the cost of a slightly lower image quality. We illustrate our approach on a multi-scale SMAT representation, generating super-resolution images, and free-form binary image deformation. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
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23. Medial IPC: accelerated incremental potential contact with medial elastics.
- Author
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Lan, Lei, Yang, Yin, Kaufman, Danny, Yao, Junfeng, Li, Minchen, and Jiang, Chenfanfu
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ACTIVATION energy ,ALGORITHMS ,TEST methods ,REALISM ,SIMULATION methods & models - Abstract
We propose a framework of efficient nonlinear deformable simulation with both fast continuous collision detection and robust collision resolution. We name this new framework Medial IPC as it integrates the merits from medial elastics, for an efficient and versatile reduced simulation, as well as incremental potential contact, for a robust collision and contact resolution. We leverage medial axis transform to construct a kinematic subspace. Instead of resorting to projective dynamics, we use classic hyperelastics to embrace real-world nonlinear materials. A novel reduced continuous collision detection algorithm is presented based on the medial mesh. Thanks to unique geometric properties of medial axis and medial primitives, we derive closed-form formulations for identifying between-primitive collision within the reduced medial space. In the meantime, the implicit barrier energy that generates necessary repulsion forces for collision resolution is also formulated with the medial coordinate. In other words, Medial IPC exploits a universal reduced coordinate for simulation, continuous self-/collision detection, and IPC-based collision resolution. Continuous collision detection also allows more aggressive time stepping. In addition, we carefully implement our system with a heterogeneous CPU-GPU deployment such that massively parallelizable computations are carried out on the GPU while few sequential computations are on the CPU. Such implementation also frees us from generating training poses for selecting Cubature points and pre-computing their weights. We have tested our method on complicated deformable models and collision-rich simulation scenarios. Due to the reduced nature of our system, the computation is faster than fullspace IPC or other fullspace methods using continuous collision detection by at least one order. The simulation remains high-quality as the medial subspace captures intriguing and local deformations with sufficient realism. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
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24. Spatial relationship based scene analysis and synthesis
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Zhao, Xi, Komura, Taku, and Fisher, Robert
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006.6 ,spatial relationship ,3D scene retrival ,classification ,synthesis ,medial axis - Abstract
In this thesis, we propose a new representation, which we name Interaction Bisector Surface (IBS), that can describe the general nature of spatial relationship. We show that the IBS can be applied in 3D scene analysis, retrieval and synthesis. Despite the fact that the spatial relationship between different objects plays a significant role in describing the context, few works have focused on elaborating a representation that can describe arbitrary interactions between different objects. Previous methods simply concatenate the individual state vectors to produce a joint space, or only use simple representations such as relative vectors or contacts to describe the context. Such representations do not contain detailed information of spatial relationships. They cannot describe complex interactions such as hooking and enclosure. The IBS is a data structure with rich information about the interaction. It provides the topological, geometric and correspondence features that can be used to classify and recognize interactions. The topological features are at the most abstract level and it can be used to recognize spatial relationships such as enclosure, hooking and surrounding. The geometric features encode the fine details of interactions. The correspondence feature describes which parts of the scene elements contribute to the interaction and is especially useful for recognizing character-object interactions. We show examples of successful classification and retrieval of different types of data including indoor static scenes and dynamic scenes which contain character-object interactions. We also conduct an exhaustive comparison which shows that our method outperforms existing approaches. We also propose a novel approach to automatically synthesizing new interactions from example scenes and new objects. Given an example scene composed of two objects, the open space between the objects is abstracted by the IBS. Then, an translation, rotation and scale equivariant feature called shape coverage feature, which encodes how the point in the open space is surrounded by the environment, is computed near the IBS and around the open space of the new objects. Finally, a novel scene is synthesized by conducting a partial matching of the open space around the new objects with the IBS. Using our approach, new scenes can be automatically synthesized from example scenes and new objects without relying on label information, which is especially useful when the data of scenes and objects come from multiple sources.
- Published
- 2014
25. DeepFlux for Skeleton Detection in the Wild.
- Author
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Xu, Yongchao, Wang, Yukang, Tsogkas, Stavros, Wan, Jianqiang, Bai, Xiang, Dickinson, Sven, and Siddiqi, Kaleem
- Subjects
- *
CONVOLUTIONAL neural networks , *VECTOR fields , *SKELETON - Abstract
The medial axis, or skeleton, is a fundamental object representation that has been extensively used in shape recognition. Yet, its extension to natural images has been challenging due to the large appearance and scale variations of objects and complex background clutter that appear in this setting. In contrast to recent methods that address skeleton extraction as a binary pixel classification problem, in this article we present an alternative formulation for skeleton detection. We follow the spirit of flux-based algorithms for medial axis recovery by training a convolutional neural network to predict a two-dimensional vector field encoding the flux representation. The skeleton is then recovered from the flux representation, which captures the position of skeletal pixels relative to semantically meaningful entities (e.g., image points in spatial context, and hence the implied object boundaries), resulting in precise skeleton detection. Moreover, since the flux representation is a region-based vector field, it is better able to cope with object parts of large width. We evaluate the proposed method, termed DeepFlux, on six benchmark datasets, consistently achieving superior performance over state-of-the-art methods. Finally, we demonstrate an application of DeepFlux, augmented with a skeleton scale estimation module, to detect objects in aerial images. This combination yields results that are competitive with models trained specifically for object detection, showcasing the versatility and effectiveness of mid-level representations in high-level tasks. An implementation of our method is available at https://github.com/YukangWang/DeepFlux. [ABSTRACT FROM AUTHOR]
- Published
- 2021
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- View/download PDF
26. Open-source graphical user interface for the creation of synthetic skeletons for medical image analysis.
- Author
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Herz C, Vergnet N, Tian S, Aly AH, Jolley MA, Tran N, Arenas G, Lasso A, Schwartz N, O'Neill KE, Yushkevich PA, and Pouch AM
- Abstract
Purpose: Deformable medial modeling is an inverse skeletonization approach to representing anatomy in medical images, which can be used for statistical shape analysis and assessment of patient-specific anatomical features such as locally varying thickness. It involves deforming a pre-defined synthetic skeleton, or template, to anatomical structures of the same class. The lack of software for creating such skeletons has been a limitation to more widespread use of deformable medial modeling. Therefore, the objective of this work is to present an open-source user interface (UI) for the creation of synthetic skeletons for a range of medial modeling applications in medical imaging., Approach: A UI for interactive design of synthetic skeletons was implemented in 3D Slicer, an open-source medical image analysis application. The steps in synthetic skeleton design include importation and skeletonization of a 3D segmentation, followed by interactive 3D point placement and triangulation of the medial surface such that the desired branching configuration of the anatomical structure's medial axis is achieved. Synthetic skeleton design was evaluated in five clinical applications. Compatibility of the synthetic skeletons with open-source software for deformable medial modeling was tested, and representational accuracy of the deformed medial models was evaluated., Results: Three users designed synthetic skeletons of anatomies with various topologies: the placenta, aortic root wall, mitral valve, cardiac ventricles, and the uterus. The skeletons were compatible with skeleton-first and boundary-first software for deformable medial modeling. The fitted medial models achieved good representational accuracy with respect to the 3D segmentations from which the synthetic skeletons were generated., Conclusions: Synthetic skeleton design has been a practical challenge in leveraging deformable medial modeling for new clinical applications. This work demonstrates an open-source UI for user-friendly design of synthetic skeletons for anatomies with a wide range of topologies., (© 2024 Society of Photo-Optical Instrumentation Engineers (SPIE).)
- Published
- 2024
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27. Shape, Appearance and Spatial Relationships
- Author
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Toennies, Klaus D., Kang, Sing Bing, Series editor, and Toennies, Klaus D.
- Published
- 2017
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28. Bezier Curve Based Continuous Medial Representation for Shape Analysis: A Theoretical Framework
- Author
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Mesteskiy, Leonid, Shekar, B. H., Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Ghosh, Ashish, editor, Pal, Rajarshi, editor, and Prasath, Rajendra, editor
- Published
- 2017
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29. Euclidean and Geodesic Distance Profiles
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Janusch, Ines, Artner, Nicole M., Kropatsch, Walter G., Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Kropatsch, Walter G., editor, Artner, Nicole M., editor, and Janusch, Ines, editor
- Published
- 2017
- Full Text
- View/download PDF
30. Reeb Graphs of Piecewise Linear Functions
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Di Fabio, Barbara, Landi, Claudia, Hutchison, David, Editorial Board Member, Kanade, Takeo, Editorial Board Member, Kittler, Josef, Editorial Board Member, Kleinberg, Jon M., Editorial Board Member, Mattern, Friedemann, Editorial Board Member, Mitchell, John C., Editorial Board Member, Naor, Moni, Editorial Board Member, Pandu Rangan, C., Editorial Board Member, Terzopoulos, Demetri, Editorial Board Member, Tygar, Doug, Editorial Board Member, Weikum, Gerhard, Series Editor, Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Foggia, Pasquale, editor, Liu, Cheng-Lin, editor, and Vento, Mario, editor
- Published
- 2017
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31. Shape coding in occipito-temporal cortex relies on object silhouette, curvature, and medial axis.
- Author
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Papale, Paolo, Leo, Andrea, Handjaras, Giacomo, Cecchetti, Luca, Pietrini, Pietro, and Ricciardi, Emiliano
- Subjects
- *
CURVATURE , *FUNCTIONAL magnetic resonance imaging , *VISUAL cortex , *SILHOUETTES , *HIERARCHIES - Abstract
Object recognition relies on different transformations of the retinal input, carried out by the visual system, that range from local contrast to object shape and category. While some of those transformations are thought to occur at specific stages of the visual hierarchy, the features they represent are correlated (e.g., object shape and identity) and selectivity for the same feature overlaps in many brain regions. This may be explained either by collinearity across representations or may instead reflect the coding of multiple dimensions by the same cortical population. Moreover, orthogonal and shared components may differently impact distinctive stages of the visual hierarchy. We recorded functional MRI activity while participants passively attended to object images and employed a statistical approach that partitioned orthogonal and shared object representations to reveal their relative impact on brain processing. Orthogonal shape representations (silhouette, curvature, and medial axis) independently explained distinct and overlapping clusters of selectivity in the occitotemporal and parietal cortex. Moreover, we show that the relevance of shared representations linearly increases moving from posterior to anterior regions. These results indicate that the visual cortex encodes shared relations between different features in a topographic fashion and that object shape is encoded along different dimensions, each representing orthogonal features. [ABSTRACT FROM AUTHOR]
- Published
- 2020
- Full Text
- View/download PDF
32. Real-time thinning algorithms for 2D and 3D images using GPU processors.
- Author
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Wagner, Martin G.
- Abstract
The skeletonization of binary images is a common task in many image processing and machine learning applications. Some of these applications require very fast image processing. We propose novel techniques for efficient 2D and 3D thinning of binary images using GPU processors. The algorithms use bit-encoded binary images to process multiple points simultaneously in each thread. The simpleness of a point is determined based on Boolean algebra using only bitwise logical operators. This avoids computationally expensive decoding and encoding steps and allows for additional parallelization. The 2D algorithm is evaluated using a data set of handwritten characters images. It required an average computation time of 3.53 ns for 32 × 32 pixels and 0.25 ms for 1024 × 1024 pixels. This is 52–18,380 times faster than a multi-threaded border-parallel algorithm. The 3D algorithm was evaluated based on clinical images of the human vasculature and required computation times of 0.27 ms for 128 × 128 × 128 voxels and 20.32 ms for 512 × 512 × 512 voxels, which is 32–46 times faster than the compared border-sequential algorithm using the same GPU processor. The proposed techniques enable efficient real-time 2D and 3D skeletonization of binary images, which could improve the performance of many existing machine learning applications. [ABSTRACT FROM AUTHOR]
- Published
- 2020
- Full Text
- View/download PDF
33. Mitered Offsets and Skeletons for Circular Arc Polygons.
- Author
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Weiß, Bastian, Jüttler, Bert, and Aurenhammer, Franz
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- *
SKELETON , *ALGORITHMS , *POLYGONS - Abstract
The offsetting process that defines straight skeletons of polygons is generalized to arc polygons, i.e., to planar shapes with piecewise circular boundaries. The offsets are obtained by shrinking or expanding the circular arcs on the boundary in a co-circular manner, and tracing the paths of their endpoints. These paths define the associated shape-preserving skeleton, which decomposes the input object into patches. While the skeleton forms a forest of trees, the patches of the decomposition have a radial monotonicity property. Analyzing the events that occur during the offsetting process is non-trivial; the boundary of the offsetting object may get into self-contact and may even splice. This leads us to an event-driven algorithm for offset and skeleton computation. Several examples (both manually created ones and approximations of planar free-form shapes by arc spline curves) are analyzed to study the practical performance of our algorithm. [ABSTRACT FROM AUTHOR]
- Published
- 2020
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34. A unified approach towards computing Voronoi diagram, medial axis, Delaunay graph and α-hull of planar closed curves using touching discs.
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Sundar, Bharath Ram, Mukundan, Manoj Kumar, and Muthuganapathy, Ramanathan
- Subjects
- *
VORONOI polygons , *PLANAR graphs , *CONVEX sets , *CURVES , *COMPUTATIONAL complexity , *PROPELLERS - Abstract
• A unified algorithmic approach for computing the Voronoi diagram, medial axis, Delaunay graph and α -hull for a set of planar curves. • No pre-processing required in approximating the input curve(s). • No post-processing required in computing the Voronoi segment(s). • Identifying branch points without computing the bisectors greatly reducing the computational complexity. This paper proposes a unified approach towards computing geometry structures viz. Voronoi diagram, medial axis, Delaunay graph and α -hull of planar closed curves. It initially presents an algorithm for computing the Voronoi diagram of a set of planar freeform closed curves without approximating the curves using points, lines or biarcs. The algorithm starts by computing the minimum antipodal discs (MADs) for all pairs of curves and these MADs are systematically processed to identify all branch points. The key feature of the algorithm is that it computes a branch point without computing any of the bisectors a priori. Local computations of Voronoi segments are then done using the identified pairs of the segments of curves. The theoretical foundation of the algorithm has been first laid for a set of convex curves and then extended to non-convex curves. It has also been shown that the developed algorithm for the Voronoi diagram can also be used to compute related structures such as medial axis, Delaunay graph and α -hull. They have also been addressed without computing Voronoi edges/segments. Results of the implementation have been provided along with a detailed discussion of the algorithm. [ABSTRACT FROM AUTHOR]
- Published
- 2020
- Full Text
- View/download PDF
35. Medial Elastics: Efficient and Collision-Ready Deformation via Medial Axis Transform.
- Author
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Lan, Lei, Luo, Ran, Fratarcangeli, Marco, Xu, Weiwei, Wang, Huamin, Guo, Xiaohu, Yao, Junfeng, and Yang, Yin
- Subjects
TEST systems ,SPHERES ,HASHING ,PHYSICS ,PROBLEM solving ,PROJECTIVE techniques - Abstract
We propose a framework for the interactive simulation of nonlinear deformable objects. The primary feature of our system is the seamless integration of deformable simulation and collision culling, which are often independently handled in existing animation systems. The bridge connecting them is the medial axis transform (MAT), a high-fidelity volumetric approximation of complex 3D shapes. From the physics simulation perspective, MAT leads to an expressive and compact reduced nonlinear model. We employ a semireduced projective dynamics formulation, which well captures high-frequency local deformations of high-resolution models while retaining a low computation cost. Our key observation is that the most compelling (nonlinear) deformable effects are enabled by the local constraints projection, which should not be aggressively reduced, and only apply model reduction at the global stage. From the collision detection (CD)/collision culling (CC) perspective, MAT is geometrically versatile using linear-interpolated spheres (i.e., the so-called medial primitives (MPs)) to approximate the boundary of the input model. The intersection test between two MPs is formulated as a quadratically constrained quadratic program problem. We give an algorithm to solve this problem exactly, which returns the deepest penetration between a pair of intersecting MPs. When coupled with spatial hashing, collision (including self-collision) can be efficiently identified on the GPU within a few milliseconds even for massive simulations. We have tested our system on a variety of geometrically complex and high-resolution deformable objects, and our system produces convincing animations with all of the collisions/self-collisions well handled at an interactive rate. [ABSTRACT FROM AUTHOR]
- Published
- 2020
- Full Text
- View/download PDF
36. Medial Axis
- Author
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Kipfer, Barbara Ann
- Published
- 2021
- Full Text
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37. Surface Reconstruction
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Amenta, Nina and Kao, Ming-Yang, editor
- Published
- 2016
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- View/download PDF
38. Body Force Modelling of Internal Geometry for Jet Noise Prediction
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Tyacke, James C., Naqavi, Iftekhar Z., Tucker, Paul G., Boersma, Bendiks Jan, Series editor, Fujii, Kozo, Series editor, Haase, Werner, Series editor, Leschziner, Michael A., Series editor, Periaux, Jacques, Series editor, Pirozzoli, Sergio, Series editor, Rizzi, Arthur, Series editor, Roux, Bernard, Series editor, Shokin, Yurii I., Series editor, Radespiel, Rolf, editor, Niehuis, Reinhard, editor, Kroll, Norbert, editor, and Behrends, Kathrin, editor
- Published
- 2016
- Full Text
- View/download PDF
39. Shapes of Curves in Higher Dimensions
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Srivastava, Anuj, Klassen, Eric P., Bickel, Peter, Series editor, Diggle, Peter, Series editor, Fienberg, Stephen E., Series editor, Gather, Ursula, Series editor, Zeger, Scott, Series editor, Srivastava, Anuj, and Klassen, Eric P.
- Published
- 2016
- Full Text
- View/download PDF
40. Image and Audio Distances
- Author
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Deza, Michel Marie, Deza, Elena, Deza, Michel Marie, and Deza, Elena
- Published
- 2016
- Full Text
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41. Area collapse algorithm computing new curve of 2D geometric objects
- Author
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Buczek Michał Mateusz
- Subjects
shape analysis ,Polygon collapse ,medial axis ,geometry processing ,spatial database ,Cartography ,GA101-1776 - Abstract
The processing of cartographic data demands human involvement. Up-to-date algorithms try to automate a part of this process. The goal is to obtain a digital model, or additional information about shape and topology of input geometric objects. A topological skeleton is one of the most important tools in the branch of science called shape analysis. It represents topological and geometrical characteristics of input data. Its plot depends on using algorithms such as medial axis, skeletonization, erosion, thinning, area collapse and many others. Area collapse, also known as dimension change, replaces input data with lower-dimensional geometric objects like, for example, a polygon with a polygonal chain, a line segment with a point.
- Published
- 2017
- Full Text
- View/download PDF
42. Identifying Perceptually Salient Features on 2D Shapes
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Larsson, Lisa J., Morin, Géraldine, Begault, Antoine, Chaine, Raphaëlle, Abiva, Jeannine, Hubert, Evelyne, Hurdal, Monica, Li, Mao, Paniagua, Beatriz, Tran, Giang, Cani, Marie-Paule, Leonard, Kathryn, editor, and Tari, Sibel, editor
- Published
- 2015
- Full Text
- View/download PDF
43. Towards Automated Filtering of the Medial Axis Using the Scale Axis Transform
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Abiva, Jeannine, Larsson, Lisa J., Leonard, Kathryn, editor, and Tari, Sibel, editor
- Published
- 2015
- Full Text
- View/download PDF
44. Skeleton-Based Recognition of Shapes in Images via Longest Path Matching
- Author
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Bal, Gulce, Diebold, Julia, Chambers, Erin Wolf, Gasparovic, Ellen, Hu, Ruizhen, Leonard, Kathryn, Shaker, Matineh, Wenk, Carola, Leonard, Kathryn, editor, and Tari, Sibel, editor
- Published
- 2015
- Full Text
- View/download PDF
45. Medial Axis Based Routing Has Constant Load Balancing Factor
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Gao, Jie, Goswami, Mayank, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Bansal, Nikhil, editor, and Finocchi, Irene, editor
- Published
- 2015
- Full Text
- View/download PDF
46. Visualization Techniques for the Developing Chicken Heart
- Author
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Phan, Ly, Grimm, Cindy, Rugonyi, Sandra, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Bebis, George, editor, Boyle, Richard, editor, Parvin, Bahram, editor, Koracin, Darko, editor, Pavlidis, Ioannis, editor, Feris, Rogerio, editor, McGraw, Tim, editor, Elendt, Mark, editor, Kopper, Regis, editor, Ragan, Eric, editor, Ye, Zhao, editor, and Weber, Gunther, editor
- Published
- 2015
- Full Text
- View/download PDF
47. Packing Irregular-Shaped Objects for 3D Printing
- Author
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Edelkamp, Stefan, Wichern, Paul, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Hölldobler, Steffen, editor, Peñaloza, Rafael, editor, and Rudolph, Sebastian, editor
- Published
- 2015
- Full Text
- View/download PDF
48. 3D Geometric Analysis of Tubular Objects Based on Surface Normal Accumulation
- Author
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Kerautret, Bertrand, Krähenbühl, Adrien, Debled-Rennesson, Isabelle, Lachaud, Jacques-Olivier, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Murino, Vittorio, editor, and Puppo, Enrico, editor
- Published
- 2015
- Full Text
- View/download PDF
49. Vectorisation of Sketched Drawings Using Co-occurring Sample Circles
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Bonnici, Alexandra, Camilleri, Kenneth P., Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Azzopardi, George, editor, and Petkov, Nicolai, editor
- Published
- 2015
- Full Text
- View/download PDF
50. Cellular Skeletons: A New Approach to Topological Skeletons with Geometric Features
- Author
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Gonzalez-Lorenzo, Aldo, Bac, Alexandra, Mari, Jean-Luc, Real, Pedro, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Azzopardi, George, editor, and Petkov, Nicolai, editor
- Published
- 2015
- Full Text
- View/download PDF
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