43 results on '"live events"'
Search Results
2. Challenges of Organizing Course Live Events During the Covid-19 Pandemic.
- Author
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Couto, Ubaldino Sequeira
- Subjects
COVID-19 pandemic ,KOLB'S Experiential Learning theory ,SPECIAL events - Abstract
An event management curriculum typically includes a live event component that requires students to conceptualize, plan, implement, and evaluate a public event. Many of these programs are based on the premise of experiential learning theory (ELT), which posits that learners go through spirallike stages and cycles in their learning, guided by reflections facilitated by the educator. Although the benefits and problems of these courses are explored in the literature, the specific challenges encountered by both instructors and students during the COVID-19 pandemic seem to be largely unresearched. This study explores how the organization of a course's live event component differed during the pandemic by adopting a case study and a constructivist approach to understanding this phenomenon. The study reveals that the challenges are categorized in terms of issues related to event operations, managing stakeholders, and learning new skills and knowledge. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
3. Gen Z and Esports: Digitizing the Live Event Brand
- Author
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de Freitas, Rebecca, Wörndl, Wolfgang, editor, Koo, Chulmo, editor, and Stienmetz, Jason L., editor
- Published
- 2021
- Full Text
- View/download PDF
4. Experienced skills in the alternative towards a blended or hybrid model: the case tested in the economic and administrative sciences.
- Author
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IRETA-LÓPEZ, Hugo, GONZÁLEZ-LÓPEZ, Olga Yeri, BERTTOLINI-DÍAZ, Gilda María, and PÉREZ-CANO, Marina
- Subjects
UNIVERSITIES & colleges ,DISTANCE education ,COVID-19 pandemic ,HIGHER education ,EDUCATIONAL planning - Abstract
Copyright of Journal of Technology & Education / Revista de Tecnología & Educación is the property of ECORFAN-Mexico S.C. and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2022
- Full Text
- View/download PDF
5. STAND UP AND BE COUNTED: EXPLORING THE ROLE OF COMEDY IN SOCIETY.
- Author
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ROBINSON, PETER and TURNER, ZOE
- Subjects
COMEDY ,SOCIAL impact ,PERFORMING arts ,DANCE companies ,COMEDY clubs - Abstract
Comedy is a multidimensional, diverse, and versatile spectacle, an identifiable art form and source of entertainment and it has a rich historical identity and purpose. It contributes to cultural identities and has more recently been proven to provide positive impacts in mental healthcare. It offers social and cultural benefit and influences social change. The growth of live comedy has a strong background in working-class venues, which has possibly predisposed it to being perceived as less significant than other performance arts such as dance and theater. Given the untapped potential for further research this empirical article sought to evaluate the potential opportunities for comedy to make a greater positive impact on local communities. To facilitate this, data were collected through surveys administered online and in comedy clubs in the West Midlands (UK). A total of 179 questionnaires were received, supported with in-depth interviews with comedy club managers. Key issues for live comedy engagement were found to include a lack of awareness, perceived price barriers, and a lack of publicity. Seventy percent of respondents agreed that live comedy could have a wider, positive social impact and also offers a platform to address difficult social issues. A number of participants expressed the importance of communitas and the opportunity to discuss difficult and sensitive issues in a structureless state of liminality. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
6. The South African live events, technical and production services industry's market position and COVID-19 funding implications.
- Author
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Roux, Thérèse and Coetzee, Marié-Heleen
- Subjects
- *
CUSTOMER services , *MARKET positioning , *SPECIAL events , *SERVICE industries , *COVID-19 - Abstract
COVID-19 has had a significant economic impact on a global scale. The national lockdown, enacted through the Disaster Management Act 57 of 2002, disrupted multiple economic activities, including that of the Creative and Cultural industries. In the performance and celebrations domain, under which live events (.i.e., theatre and performance) and technical production services (i.e., technical support and services for theatre and performance) resort, the postponement or cancellation of events in the face of the pandemic had a devastating effect on lives and livelihoods. An initiative called #LightSAred, initiated by the South African Communications Industries Association (SACIA) and the Technical Production and Services Association, was one of the private initiatives aimed at extending financial relief to those who earn a living in the technical production and live events industry. However, the lack of reliable data about the industry's market and the impact of COVID-19 was a significant challenge in resource development and allocation. In response, the Sun Circle Group, a media company that services the live entertainment and professional audio-visual industries in South Africa, conducted an extensive online survey of businesses in this industry. For this study, permission has been obtained from the Sun Circle Group to analyse the secondary data set. Situated within the literature on the creative economy, analysing the secondary industry data in this article offers an understanding of the market position and perceived financial implications of the COVID-19 pandemic on the Live Events, Technical and Production Services industry. The results of this research support advocacy for a long-term national strategy to secure livelihoods and the sustainability of not only the Live Events, Technical and Production Services industry, but the CCIs as a whole. [ABSTRACT FROM AUTHOR]
- Published
- 2022
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7. Epilogue
- Author
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Carniel, Jessica and Carniel, Jessica
- Published
- 2018
- Full Text
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8. EVENTI DAL VIVO E ACCESSIBILITÀ: Uno studio di caso sul respeaking interlinguistico.
- Author
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SANDRELLI, ANNALISA
- Subjects
VOICE recognition software ,LIVE television programs ,SPEECH perception ,HEARING impaired ,DEAF people ,PUNCTUATION - Abstract
Respeaking is commonly used to subtitle live TV programmes for the benefit of deaf and hard-of-hearing viewers (SDH subtitles): it is based on the interaction between the respeaker's competences and a speech recognition software trained to recognise his/her voice. In some countries this technique is also used to subtitle live events, such as conferences, debates, and so on. In recent years there have been attempts to use the interlingual variant of the technique, thus making it possible to translate a speech from one language to another (as you do in simultaneous interpreting) and obtain real-time subtitles. The respeaker listens to the incoming message and interprets it simultaneously to the software, adding punctuation verbally by means of voice commands; then, the respeaker's audio input is processed by the software, which produces the transcript; the respeakerchecks the output and corrects any errors, and the subtitles are finally made available to the audience. After a short overview of the experimental research carried out in this field and the available theoretical models, the present paper assesses the accuracy of the interlingual subtitles (English into Italian) produced via IRSP in a live event (a symposium). The analysis outlines the specific difficulties of this technique when applied to a live event, with the aim of producing useful data and suggestions for the development of practice guidelines. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
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9. The role of social media in long-running live events: The case of the Big Four fashion weeks dataset
- Author
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Marco Brambilla, Alireza Javadian Sabet, and Marjan Hosseini
- Subjects
Social media ,Instagram ,Fashion ,Live events ,Social network ,Brand ,Computer applications to medicine. Medical informatics ,R858-859.7 ,Science (General) ,Q1-390 - Abstract
The advent of social media platforms has caused many changes in humans’ daily lifestyle. One of the most significant changes is the way in which people participate in social and cultural events. Users' participation in social media platforms is continuously increasing. This has provided brands with new opportunities such as enhancing brand influence and understanding online users' reactions through user-generated content (UGC) analysis.We provide and describe a large-scale hashtag-based dataset of social media posts published on Instagram about the Big Four international fashion weeks in New York, Paris, Milan, and London. The dataset provides the data of the 2018 events and has a periodic and well-established structure.Moreover, we designed a two-stage platform for collecting such large-scale datasets related to long-running events based on relevant hashtags: In the first stage, the platform extracts all the posts, and in the second stage, it extracts the information about the authors of the posts.
- Published
- 2021
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10. Witch(craft) Subversion in Live Events (Performance Art) in Croatia: From Art to Everyday Praxis.
- Author
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MARJANIĆ, SUZANA
- Subjects
PERFORMANCE art ,WOMEN artists ,WITCHES ,WITCHCRAFT ,ANIMAL sculpture - Abstract
This paper1 offers an interpretative review of artists on the Croatian scene who use in their actions and performances the strategy of 'witchcraft performance' as matrix of subversion of the existing model of 'desirable appearance', as performative deviation from the desirable image of womanhood, but also as a kind of decision to express protest and subversion. Some women artists, like Neda Šimić-Božinović and Xena L. Županić, alongside the performance of witchcraft subversion, are also united by the voco-performance with which they approximate animal vocalisation as the source of logos. [ABSTRACT FROM AUTHOR]
- Published
- 2020
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11. THE STAKEHOLDER SANDWICH: A NEW STAKEHOLDER ANALYSIS MODEL FOR EVENTS AND FESTIVALS.
- Author
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WALLACE, KEVIN and MICHOPOULOU, ELENI (ELINA)
- Subjects
STAKEHOLDER analysis ,STAKEHOLDER theory ,FESTIVALS ,CONCEPTUAL models ,SANDWICHES - Abstract
The significance of stakeholders in the festival and events sector is demonstrated in the literature and is a growing area of interest. The application of conventional stakeholder theory to this sector has proved to be problematic and new models developed as alternatives. Since the 1980s a number of matrices and models have been established to identify and categorize stakeholders, but limitations have been exposed in the context of festival and events research. This study set out to explore the use of established stakeholder models for their usefulness and effectiveness in the sector, consider alternative models and to examine empirically a proposed alternative. To do so, a multiphased qualitative methodology was used. Results indicated that none of the conventional or proposed sector-specific models were in common usage by sector professionals but did confirm that Ed Freeman's founding stakeholder definition of 1984 continues to be valid and hold true. The framework for a new conceptual test model was developed and then refined to produce the Stakeholder Sandwich Model for testing on a live event. This model proved to be effective in identifying and mapping a wide range of stakeholders with flexibility and fluidity, overcoming the limitations of both established conventional models and more recent sector-specific typographies. This model has significant potential for application in the festival and events sector, with implications for both researchers and event practitioners. [ABSTRACT FROM AUTHOR]
- Published
- 2019
- Full Text
- View/download PDF
12. Enhancing the Fan Experience at Live Sporting Events: The Case of Stadium Wi-Fi.
- Author
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Levallet, Nadège, O'Reilly, Norm, Wanless, Elizabeth, Naraine, Michael, Alkon, Ethan, and Longmire, Wade
- Subjects
SPORTS events ,COLLEGE sports ,PROFESSIONAL sports ,ATHLETIC directors ,ATHLETIC leagues - Abstract
While live sport event attendance remains a pervasive and progressing issue for university athletic programs, athletic directors should consider strategies to boost perceptions of stadium innovativeness. Professional sport leagues have pursued the adoption of Wi-Fi capabilities much more aggressively than their collegiate sport counterparts. This case introduces the Wi-Fi adoption issue for collegiate sport including a conversation surrounding the foundational technical aspects of Wi-Fi and cellular data for sport venues, the current status of Wi-Fi for collegiate athletics in comparison with professional leagues, and the benefits and drawbacks of Wi-Fi adoption. Case participants are asked to evaluate the merits of Wi-Fi adoption for a "Power Five" institution from the position of the athletic director. Participants will address adopting functional technology for the rise in college esports, Wi-Fi inclusion for indoor and outdoor venues, and comparative analyses among connected and disconnected stadiums. [ABSTRACT FROM AUTHOR]
- Published
- 2019
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13. Live library events during the second wave of the Covid-19 pandemic
- Author
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Miletić, Lucija and Duić, Mirko
- Subjects
pandemija ,libraries ,pandemic ,live events ,događanja uživo ,knjižnice ,Covid-19 ,DRUŠTVENE ZNANOSTI. Informacijske i komunikacijske znanosti ,SOCIAL SCIENCES. Information and Communication Sciences - Abstract
Knjižnice su za vrijeme Covid-19 pandemije nudila razna događanja koja su se odvijala uživo te su na taj način pokušale svojim korisnicima pružiti mogućnost sudjelovanja u različitim tipovima programa. U radu se istražuju događanja uživo koja su provodile narodne knjižnice u Republici Hrvatskoj tijekom drugog vala pandemije bolesti Covid-19 uzrokovane virusom SARS-CoV-2. Ciljevi rada su utvrditi i analizirati kakva su sva događanja uživo provodile knjižnice, koje su bile glavne teme tih događanja i na koje načine su se ona odvijala. Za potrebe ovog završnog rada istražiti će se događanja uživo iz po jedne knjižnice iz svake županije u Hrvatskoj. Navesti će se ukupan broj događanja uživo, na koje načine su se realizirala događanja te koje vrste događanja su se organizirala. U radu će se navesti i teme niza konkretnih događanja u odabranim knjižnicama. During Covid-19 pandemic libraries offered various events that took place live so that they could provide their users with the opportunity to participate in different types of programs. In this paper we examine live events organized by public libraries in the Republic of Croatia during the second wave of the Covid-19 pandemic caused by the SARS-CoV-2 virus. The objectives of the paper are to determine and analyze what kind of live events were organized by libraries, what were the main topics and format of these live events. One library from each county in Croatia will be analyzed,. The total number of live events will be determined and in what ways the events were realized, as well as what types of events were organized. Topics of a number of specific live events in selected libraries, will be presented.
- Published
- 2022
14. REMEMBERING TOGETHER: THE IMPORTANCE OF SHARED EMOTIONAL MEMORY IN EVENT EXPERIENCES.
- Author
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WOOD, EMMA H. and KENYON, ALEXANDRA J.
- Subjects
EMOTIONAL experience ,MEMORY ,ENTERTAINMENT events ,CONSUMER behavior ,CUSTOMER satisfaction - Abstract
Drawing on the wider literature in the psychology and sociology of emotions and memory this study provides new insights into the formation and role of shared emotion in the memory of event experiences. The methodology draws together several data collection methods in order to capture the complexity of emotional response. Thick data are gathered from a single case study friendship pair using a combination of short surveys, physiological measures, photo elicitation and paired interviews to provide a detailed understanding of the experience from anticipation to recollection and reflection to response. The longitudinal data show that what was felt at the time changes considerably in recollection often becoming more intense as time passes and it is the act of sharing these memories that appears to intensify and alter them. This suggests that the often flawed and certainly mediated memory of the experience has a more influential role to play in attitude formation than previously thought. Furthermore, it is the desire for a feeling of emotional congruity that creates and strengthens this emotional response in remembering. Therefore, the mediated memory of the attendee experience has more influence on behavior than the reality of the experience. It is recommended that event marketers use this understanding to design opportunities, beyond the experience, in which memories can be created and shared. [ABSTRACT FROM AUTHOR]
- Published
- 2018
- Full Text
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15. Gen Z and Esports: Digitizing the Live Event Brand
- Author
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de Freitas, Rebecca
- Subjects
Esports ,Event management ,Gen Z ,Gamification ,Article ,Live events - Abstract
As digitization converges with globalization, industries across the world establish new standards, platforms and audience engagement methods to delight consumers adjusting to CV19’s virtual space. Within the Tourism and Hospitality industry, gamification provides the events and meetings sector an opportunity to implement hybrid events at a level unseen before. Esports is the newest standard of gamification for hybrid, both live and virtual, events. However, within this new standard, there is a large knowledge gap among event organizers of how to execute an esport experience and why esports dominance is necessary to incorporate into hospitality and tourism models. Through understanding esports’ majority consumer, Gen Z, and accurately reflecting esports culture, event organizers will assist the tourism economy through prosperous esport events.
- Published
- 2020
16. Essays on Modeling Choices in Experiential Goods Categories
- Author
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Ahn, Gwen
- Subjects
- Choice models, Experiential consumption, Variety-seeking, Dynamic pricing, Live events
- Abstract
My dissertation explores how firms can use individual longitudinal choice data to increase usage and spending in experiential goods categories, specifically in two different live events domains: art performances and sports events. In the first essay, I study how consumers choose customizable bundles of art performances while balancing preferences for the constituent items and within-bundle variety. Known as the diversification effect, consumers prefer higher levels of variety when making choices for multiple consumption occasions. This suggests that picking the right level of variety is a crucial part of art performance bundle choices. While customizability adds flexibility to consumers’ choices, due to the large number of possible bundles, it could increase consumers’ cognitive costs. Based on the proposed model, I make individualized recommendations that reflect heterogeneous preferences for not only the performances but also for the level of variety. To model consumers’ choices of art performance bundles, it is necessary to 1) characterize the performances, 2) define and measure the variety of prospective bundles, and 3) devise an efficient way of estimating bundle choices in the prohibitively large combinatorial space of possible bundles. Using natural language processing, I extract latent dimensions of the art performances that can be used to characterize the performances. I use these latent attributes to construct variety metrics that capture consumers’ perception of bundle-level variety. Additionally, I devise a novel Monte Carlo approach to integrate over the space of unobserved order in which the bundle was assembled to tame the curse-of-dimensionality in the estimation process. I find that including variety metrics substantially improves predictive performance of the model, allowing the performing arts organization to make better individualized recommendations. In the second essay, I study the cross-channel structure of the National Football League (NFL) ticket markets and consumers’ purchase channel choices with the goal of devising optimal dynamic pricing and inventory policies across different channels. Professional sports teams have widely adopted dynamic pricing policy, which resulted in significant revenue improvements. At the same time, the growth of legal secondary markets has contributed to the development of a complex market structure with multiple channels. Understanding the cross-channel structure and consumers’ channel choice process allows teams to make more informed pricing and inventory decisions. Partnering with an anonymous NFL team, I collected time-series data on the availability and pricing of tickets on primary and three major secondary channels and combine it with transaction data. I propose a three-part model to understand the supply and demand dynamics: sellers’ supply decision, buyers’ purchase decision, and channel choice to capture the evolution of the choice environment where ticket availability and prices vary over time and channels. I find that there exist significant price differences across channels even after controlling for seat quality, and that channel choices reveal differential price sensitivities, effects of time-until-game across channels, and strong past dependence. Importantly, the investigation into row-level supply decisions reveal potential cross-channel effect of sudden increase in ticket availability on the primary channel due to an unexpected buyback from the brokers, opening a window to investigate the causal effect of supply changes across the channels.
- Published
- 2023
17. "Let's Share a Story"': Socially Enhanced Multimedia Storytelling.
- Author
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Mu, Simpson, Steven, Race, Nicholas, Niamut, Omar, Koot, Gijs, Kaptein, Rianne, Taal, Jacco, and Mori, Luigi
- Subjects
MULTIMEDIA systems ,INFORMATION sharing ,SOCIAL context ,ONLINE social networks research ,INFORMATION storage & retrieval systems - Abstract
User-generated audio-visual content is becoming the most popular medium for information sharing and social storytelling around live events. In this article, the authors introduce an online multimedia storytelling ecosystem comprised of purpose-built user applications, a collaborative story-authoring engine, social context integration, and socially aware media services. As their event-based user experiments illustrate, the system enables online collaborative story coauthoring and provides an ideal platform to study the synergy between social networks and networked media in enhancing the user experience of storytelling. This article is part of a special issue on social multimedia and storytelling. [ABSTRACT FROM PUBLISHER]
- Published
- 2015
- Full Text
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18. Live publishing: the onstage redeployment of journalistic authority.
- Author
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Larson, Christine
- Subjects
- *
JOURNALISTS , *PUBLISHING , *JOURNALISM , *BUSINESS models , *MASS media industry , *REPORTERS & reporting - Abstract
In the past 5 years, live, in-person events have become significant revenue sources for industries ranging from high-tech to music. This article explores the rise of live events within one such industry – journalism – linking the rise of ‘live publishing’ to post-industrial career norms and digital economy business models. Drawing on interviews with 10 media companies and participant observation at two conferences produced by The Wall Street Journal, this article shows how media companies position themselves as the legitimate conveners of conferences and forums by redeploying traditional discourses of cultural authority; this enables them to bring together their existing networks of sources, audience members, and sponsors. By convening these groups in a physical space, live publishing takes isolated nodes within media organizations’ networks and renders them visible and accessible to each other, allowing media firms to extract value from these previously immaterial relationships. More broadly, live publishing demonstrates how the interaction of virtual and physical networks allows organizations to transform and redeploy cultural authority into new systems of networked power. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
19. UK Goes Back and Forth on Business Events - What's to Come?
- Author
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Copans, Victoria and Copans, Victoria
- Abstract
The UK is trying to decide the best way to bring back Business Events. Boris Johnson, who previously said live events could resume October 1, has declared events larger than 6 people prohibited, leaving the events sphere still in a period of uncertainty as COVId-19 cases begin to rise across Europe. Experts believe only time will tell as the industry still tries to navigate their way out of the woods.
- Published
- 2020
20. Comparison of Zoom Webinars and Live Events on Microsoft Teams: Webinar Platform for E-Learning Delivery
- Author
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Virdee, I
- Subjects
E-Learning ,Live Events ,Webinar Platform ,Microsoft Teams ,Zoom Webinars - Abstract
The aim of this research is to compare the licenced versions of Zoom Webinars and Live Events on Microsoft Teams for live webinars and pre-recorded e-learning and training. As no comprehensive comparison of main the features for exists, this was conducted. It is hoped that this research will prove useful to other organisations exploring and evaluating e-learning and training technologies for their organisation.
- Published
- 2020
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21. SCTE says in-person Cable-Tec attendance was 15% above 2019's pre-pandemic level.
- Author
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Goovaerts, Diana
- Subjects
COVID-19 pandemic ,COVID-19 ,ATTENDANCE ,PANDEMICS ,SPECIAL events - Abstract
SCTE held its annual Cable-Tec Expo in-person in Philadelphia this week, marking the first face-to-face staging of the conference since the Covid-19 pandemic began. [ABSTRACT FROM AUTHOR]
- Published
- 2022
22. Study of the impact and usage of an audience engagement tool at live events
- Author
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Funkquist, Martin and Funkquist, Martin
- Abstract
This paper describes the process of evaluating an audience engagement tool developed by a company called Stagecast. It is evaluated using the system usability scale, which is a common and simple way of measuring the usability of an application. The process starts with developing a feedback moment for the application that includes questions from the system usability scale. The application is then first tested in a laboratory setting with the feedback moment launched after an event, and second, it is tested in a real live event. The results in this paper indicate that the overall satisfaction with the Stagecast application was average, based on scoring of previous usability tests, with a score of 65.96 for the SMASK live event, though the participation in the feedback moment was limited., Den här rapporten beskriver processen för utvärderandet av en produkt för att engagera publiken under live event som utvecklats av företaget Stagecast. Produkten är utvärderad med hjälp av system usability scale (SUS), vilket är ett vanligt och simpelt sätt att mäta användarvänlighet för applikationer. Processen börjar med att utveckla en feedback moment för applikationen som innehåller frågor från system usability scale. Applikationen är sedan testad i en studio där feedbackmoment lanseras efter eventet. Steg nummer två är att lansera feedbackmoment efter ett live event. Resultaten i den här rapporten indikerar att generella tillfredsställelsen med Stagecast applikationen var medel, baserat på en sammanställning av tidigare undersökningar med SUS. Poängen blev 65.96 för SMASK eventet, men deltagandet i feedbackmoment var begränsat.
- Published
- 2019
23. ‘We’ll always stay with a live, until we have something better to go to … ’: The chronograms of 24-hour television news.
- Author
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Hemmingway, Emma and van Loon, Joost
- Subjects
- *
CHRONOGRAMS , *TELEVISION broadcasting of news , *TELEVISION viewers , *TELEVISION networks - Abstract
Drawing on Latour’s (1987) concepts of the sociogram and the technogram, this paper develops the concept of what we term the chronogram, a third axis along which each network actor is mapped so as to analyse its specific temporal network position and stability. The paper uses an empirical example of the television ‘live’ broadcast within the genre of 24-hour rolling news which relies so heavily upon the ‘live’ event, to argue that such an occasion enables actors to construct various simultaneous and sometimes conflicting chronograms which are performed or enacted within network space alongside ‘Newtonian time frames’. The theoretical intervention being explored here is that such an event as the extended ‘live’ news coverage of a particular story – here the release of the BBC journalist Alan Johnston from having been held hostage in the Middle East – is best explored through the lens of the chronogram, to reveal how the mechanics of the production of the television ‘live’ constructs or enacts various fluid temporal zones that exist alongside one another within networked space and that many of these zones remain deliberately and crucially concealed from the television audience. [ABSTRACT FROM PUBLISHER]
- Published
- 2011
- Full Text
- View/download PDF
24. Everyone Needs Idols : Reality Television and Transformations in Media Structure, Production and Output.
- Author
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Kjus, Yngvar
- Subjects
- *
REALITY television programs , *SOCIAL interaction , *DIGITAL media , *MASS media industry , *TELEVISION viewers , *TABLOID newspapers , *COMMODIFICATION , *MARKETING strategy - Abstract
The rise of digital media has generally been accompanied by audience fragmentation, but the trend of reality-TV has helped television enterprises around the world retain their audience's attention. One obvious reason for this is reality-TV's increased social interaction with the audience. Also important, however, are the rapidly evolving interactions between media sectors, companies and departments on the production side of reality-TV. This article studies these interactions, demonstrating that the reality TV phenomenon in fact does not promote the status quo in commercial television but gradually reinvents its value chains in digital environments. Spectacular events and live content are more essential than ever for extending audience reach and developing new revenues. The article relates their production to developments in television tabloidization and commodification through a case analysis of the production of Idols in Norway. [ABSTRACT FROM AUTHOR]
- Published
- 2009
- Full Text
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25. Review: Matthias Postel (2001). Internet und Fernsehen – Vom asynchronen zum synchronen Content bei Live-Events [Internet and Television—From Asynchronous to Synchronous Content in Live Televised Events]
- Author
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Martin Wysterski
- Subjects
Internet ,television ,synchronous and asynchronous transmission ,convergence of media ,live events ,semantic content allocation ,Social sciences (General) ,H1-99 - Abstract
In order to transfer additional information together with television pictures and make them accessible to the user, what technical facilities are actually necessary? This interesting question follows Matthias POSTEL in his study "Internet and Television." He introduces the reader to the topic and then structures his model of "semantic content allocation" in an understandable way for the layperson. The model is not, as yet, practical due to missing technical facilities and this conclusion, leads POSTEL to the development of a transition model. The resultant model is not so practical either, but it would create an important intermediate step in connecting television and the Internet. URN: urn:nbn:de:0114-fqs0204509
- Published
- 2002
26. Re-opening live events and large venues after Covid-19 'lockdown': Behavioural risks and their mitigations.
- Author
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Drury, John, Rogers, M. Brooke, Marteau, Theresa M., Yardley, Lucy, Reicher, Stephen, and Stott, Clifford
- Subjects
- *
COVID-19 , *VIRAL transmission , *STAY-at-home orders , *COLLECTIVE behavior , *PANDEMICS - Abstract
• Mass gatherings where shared identity is high risk spreading virus to wider networks. • Travelling to venue may be a source of greater problems than gathering at the event. • Mitigations include ventilation, low density, face-coverings, handsanitizing. • Crowd psychology provides tools for supporting safer practices at live events. This article reviews the behavioural risks and possible mitigations for re-opening large venues for sports and music events when Covid-19 infection rates and hospitalizations begin to decline. We describe the key variables that we suggest will affect public behaviour relevant to the spread of the virus, drawing upon four sources: (1) relevant evidence and recommendations from the Scientific Pandemic Influenza Group on Behaviours produced for the Scientific Advisory Group for Emergencies (SAGE); (2) research evidence from non-pandemic conditions; (3) research on behaviour during the pandemic; and (4) relevant theory. We first outline some basic risks and a framework for understanding collective behaviour at live events. We then survey some trends in UK public behaviour observed over 2020 and how these might interact with the opening of live events and venues. We present a range of mitigation strategies, based on the framework for collective behaviour and on what is known about non-pharmaceutical (i.e. behavioural) interventions in relation to Covid-19. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
- View/download PDF
27. Choosing to Hear Music: Motivation, Process, and Effect
- Author
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Lamont, Alexandra, Greasley, Alinka, Sloboda, John, Hallam, Susan, book editor, Cross, Ian, book editor, and Thaut, Michael H., book editor
- Published
- 2016
- Full Text
- View/download PDF
28. The role of social media in long-running live events: The case of the Big Four fashion weeks dataset.
- Author
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Brambilla M, Javadian Sabet A, and Hosseini M
- Abstract
The advent of social media platforms has caused many changes in humans' daily lifestyle. One of the most significant changes is the way in which people participate in social and cultural events. Users' participation in social media platforms is continuously increasing. This has provided brands with new opportunities such as enhancing brand influence and understanding online users' reactions through user-generated content (UGC) analysis. We provide and describe a large-scale hashtag-based dataset of social media posts published on Instagram about the Big Four international fashion weeks in New York, Paris, Milan, and London. The dataset provides the data of the 2018 events and has a periodic and well-established structure. Moreover, we designed a two-stage platform for collecting such large-scale datasets related to long-running events based on relevant hashtags: In the first stage, the platform extracts all the posts, and in the second stage, it extracts the information about the authors of the posts., Competing Interests: The authors declare no conflict of interest in this article., (© 2021 The Authors. Published by Elsevier Inc.)
- Published
- 2021
- Full Text
- View/download PDF
29. European training on accessibility to live events
- Author
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Remael, Aline, Matamala, Anna, and Orero, Pilar
- Subjects
Accessibilitat ,Scenic arts ,Arts escèniques ,Traducció audiovisual ,Accessibility ,Esdeveniments en directe ,Audiovisual translation ,Live events - Published
- 2016
30. Collective user experience: Community-driven story co-authoring in live events
- Subjects
Infostructures ,Information sharing ,TS - Technical Sciences ,Informatics ,Multi media ,ICT ,Story telling ,Narratives ,Information Society ,MNS - Media & Network Services ,Social networks ,Live events - Abstract
Audio-visual narratives are becoming the most popular medium for information sharing and social storytelling around a live event. This paper explores the collective experience of users of an online creative storytelling ecosystem. The system provides an ideal platform to study community-driven story co-authoring helped by social networks and networked media, as highlighted in an eventbased user experiment.
- Published
- 2015
31. Let's share a story : Socially-enhanced multimedia storytelling
- Author
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Mu, M., Simpson, S., Race, N., Niamut, O., Koot, G., Kaptein, R., Taal, J., and Mori, L.
- Subjects
Social analysis ,Multi-Media authoring ,TS - Technical Sciences ,Software engineering ,Creative media ,NTW - Networks ,Multimedia authoring ,Community ,Caching ,Live events ,User experiment ,ICT ,Storytelling ,Multimedia systems ,User experiments ,Multimedia services - Abstract
User-generated audio-visual content is becoming the most popular medium for information sharing and social storytelling around a live event. This paper introduces an online multimedia storytelling ecosystem comprised of purpose-built user applications, a collaborative story authoring engine, social context integration, and social-aware media services. The system enables online collaborative story co-authoring and provides an ideal platform to study the synergy between social networks and networked media in enhancing the user experience of storytelling as highlighted in our event-based user experiments. © 2015 IEEE.
- Published
- 2015
32. Collective user experience: Community-driven story co-authoring in live events
- Author
-
Simpson,S., Mu, M., Niamut, O.A., Taal, J., and Race, N.
- Subjects
Infostructures ,Information sharing ,TS - Technical Sciences ,Informatics ,Multi media ,ICT ,Story telling ,Narratives ,Information Society ,MNS - Media & Network Services ,Social networks ,Live events - Abstract
Audio-visual narratives are becoming the most popular medium for information sharing and social storytelling around a live event. This paper explores the collective experience of users of an online creative storytelling ecosystem. The system provides an ideal platform to study community-driven story co-authoring helped by social networks and networked media, as highlighted in an eventbased user experiment.
- Published
- 2015
33. Let's share a story : Socially-enhanced multimedia storytelling
- Subjects
Social analysis ,Multi-Media authoring ,TS - Technical Sciences ,Software engineering ,Creative media ,NTW - Networks ,Multimedia authoring ,Community ,Caching ,Live events ,User experiment ,ICT ,Storytelling ,Multimedia systems ,User experiments ,Multimedia services - Abstract
User-generated audio-visual content is becoming the most popular medium for information sharing and social storytelling around a live event. This paper introduces an online multimedia storytelling ecosystem comprised of purpose-built user applications, a collaborative story authoring engine, social context integration, and social-aware media services. The system enables online collaborative story co-authoring and provides an ideal platform to study the synergy between social networks and networked media in enhancing the user experience of storytelling as highlighted in our event-based user experiments. © 2015 IEEE.
- Published
- 2015
34. Behavioral Effects of Nightmares and Their Correlations to Personality Patterns
- Author
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Köthe, Martina and Pietrowsky, Reinhard
- Published
- 2001
- Full Text
- View/download PDF
35. Network Delivery of Live Events in a Digital Cinema Scenario
- Author
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Gianluca Reali, D. Di Sorte, Mauro Femminella, and A. Parisi
- Subjects
network delivery ,computer.internet_protocol ,Computer science ,Digital cinema ,traffic engineering ,Distributed computing ,digital cinema scenario ,multicast transmission ,Multiprotocol Label Switching ,QoS-guaranteed delivery ,digital communication ,multicast communication ,multiprotocol label switching ,quality of service ,telecommunication network routing ,telecommunication traffic ,Multi Protocol Label Switching ,OMNET++ ,live events ,mathematical modelling ,request routing algorithm ,resource reservation ,Bandwidth (computing) ,Multicast ,business.industry ,Quality of service ,Reservation ,Traffic engineering ,Key (cryptography) ,Routing (electronic design automation) ,business ,computer ,Computer network - Abstract
The goal of this paper is to present a system able to support the network delivery of live events in an expected, future Digital Cinema scenario. This service can consume a large amount of network bandwidth, due to the large volume of transmitted data and to the number of receivers, thus multicast transmission proves to be very useful. Consequently, a key issue of the system is the request routing algorithm, the goal of which is to optimise the QoS-guaranteed delivery of live streams in the backbone, each one towards a set of theatres. We consider the Multi Protocol Label Switching, which has emerged as an elegant solution to meet traffic engineering and resource reservation requirements, and focus on the overall request routing procedure, the mathematical modelling of the problem, and relevant solving algorithms. We present the comparative performance evaluation of these algorithms by means of an extensive simulation campaign performed with the OMNET++ simulation platform.
- Published
- 2008
36. Reseña: Matthias Postel (2001). Internet und Fernsehen – Vom asynchronen zum synchronen Content bei Live-Events [Internet y televisión – de la satisfacción asincrónica a la satisfacción sincrónica de eventos en vivo]
- Author
-
Wysterski, Martin
- Subjects
Internet ,Fernsehen ,synchrone/asynchrone Angebote ,Medienkonvergenz ,Live-Events ,semantische Contentzuweisung ,television ,synchronous and asynchronous transmission ,convergence of media ,live events ,semantic content allocation ,internet ,televisión ,oferta sincrónica/asincrónica ,convergencia de medios ,eventos en vivo ,asignación semántica de satrisfacción - Abstract
Welche technischen Voraussetzungen sind eigentlich notwendig, um additive Informationen zusammen mit Fernsehbildern zu übertragen und dem Zuschauer bzw. Nutzer zugänglich zu machen? Dieser interessanten Fragestellung geht Matthias POSTEL in seiner Studie "Internet und Fernsehen" nach. Auch für einen technischen Laien verständlich, führt er den Leser in das Thema ein und baut sein Modell der semantischen Contentzuweisung auf. Das Ergebnis der Studie, dass dieses Modell in naher Zukunft aufgrund fehlender technischer Voraussetzungen noch nicht umsetzbar ist, führt ihn zur Entwicklung eines Übergangsmodells. Dieses ist zwar nicht so komfortabel, würde aber einen entscheidenden Zwischenschritt in der Verbindung von Fernsehen und Internet bedeuten. URN: urn:nbn:de:0114-fqs0204509, In order to transfer additional information together with television pictures and make them accessible to the user, what technical facilities are actually necessary? This interesting question follows Matthias POSTEL in his study "Internet and Television." He introduces the reader to the topic and then structures his model of "semantic content allocation" in an understandable way for the layperson. The model is not, as yet, practical due to missing technical facilities and this conclusion, leads POSTEL to the development of a transition model. The resultant model is not so practical either, but it would create an important intermediate step in connecting television and the Internet. URN: urn:nbn:de:0114-fqs0204509, ¿qué condiciones técnicas son realmente necesarias para transmitir infromación adicional en conjunto con imágenes de televisión y hacerlo accesible al espectador?. Mathias POSTEL se ocupa de esta interesante pregunta en su estudio "Internet y televisión". El introduce al lector en la temática y contruye su modelo "Asignación semántica de satisfacción" y lo hace de una manera comprensible para personas sin conocimientos técnicos. El resultado del estudio, que no es aplicable en un futuro cercano debido a fallas técnicas, lo llevan a desarrollar modelos de transición. Si esto no resulta aceptable, significaría entonces un decisivo paso intermedio en el camino de relacionar la televisión con internet. URN: urn:nbn:de:0114-fqs0204509
- Published
- 2002
37. Instagram Is Now Curating Videos About Live Events.
- Author
-
Kokalitcheva, Kia
- Published
- 2016
38. Twitter Has More News It Thinks You Want to Follow.
- Author
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Wells, Georgia
- Subjects
- *
MICROBLOGS - Published
- 2018
39. Pandora expands into live events with $450M purchase of Ticketfly.
- Author
-
Lorenzetti, Laura
- Abstract
Taking Pandora from digital to the dance floor. [ABSTRACT FROM PUBLISHER]
- Published
- 2015
40. Twitter’s Overhaul Will Let You Follow Events Rather Than People.
- Author
-
Luckerson, Victor
- Abstract
Twitter's Project Lightning Will Make Following Live Events Easier [ABSTRACT FROM PUBLISHER]
- Published
- 2015
41. Oscars streamed less than perfectly for TV Everywhere users, Aereo subs.
- Author
-
Wein, Josh
- Subjects
ACADEMY Awards ,STREAMING video & television ,QUALITY of service ,ADVERTISERS - Abstract
The article reports the technical problems faced by the online viewers while watching the Oscars Academy Awards. Topics discussed include problems in the live streaming of the event that was offered by Americal Broadcasting Co. network to its pay-TV partners, discussion over paying back to the advertisers by the network for the ads that didn't run online during the event and the problems faced by Aereo TV subscribers while streaming the event.
- Published
- 2014
42. MLB Advanced Media to stream live concert.
- Author
-
Wein, Josh
- Subjects
FUNDRAISERS (Persons) ,CONCERTS - Abstract
The article informs that MLB Advanced Media L.P. which is interactive media company of the New York-based Major League Baseball (MLB), has purchased the worldwide rights for distribution of live concert online. It mentions that the concert is a fund raiser event of the Global Poverty Project and will feature the performances by American singer Stevie Wonder and others to be held at the New York's Central Park.
- Published
- 2013
43. How to Make Twitter Actually Useful.
- Author
-
Stern, Joanna
- Subjects
- *
ONLINE social networks - Published
- 2016
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