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80 results on '"level of detail (LOD)"'

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1. A Multi-stage Approach to Understand GIS Model Enrichment Used for Decision-Making Support When Developing Energy Retrofit Strategies on a Neighborhood Level

2. Virtual Building Models in built environments

3. Detalle de la información geométrica de los niveles de información del modelo 3D para los proyectos de infraestructura vial urbana en Bogotá, D. C.

4. LEVEL OF DETAIL CATEGORIZATION FOR THE APPLICATION IN URBAN DESIGN.

5. Parametric Assessment of Building Heating Demand for Different Levels of Details and User Comfort Levels: A Case Study in London, UK.

6. Automated Octree LOD Based on Human Perception Metrics

7. Diachronic and Synchronic Analysis for Knowledge Creation: Architectural Representation Geared to XR Building Archaeology (Claudius-Anio Novus Aqueduct in Tor Fiscale, the Appia Antica Archaeological Park).

8. The Impact of Exterior Surround Detail on Daylighting Simulation Results.

9. Perception of Driving Simulations: Can the Level of Detail of Virtual Scenarios Affect the Driver's Behavior and Emotions?.

10. Mesh Simplification With Appearance-Driven Optimizations

11. Building Information Modeling for Cultural Heritage: The Management of Generative Process for Complex Historical Buildings

12. Multi-resolution terrain rendering using summed-area tables.

13. Influence of BIM's level of detail on the environmental impact of buildings: Danish context.

14. Linking Persistent Scatterers to the Built Environment Using Ray Tracing on Urban Models.

15. Virtual Reality in Cartography: Immersive 3D Visualization of the Arctic Clyde Inlet (Canada) Using Digital Elevation Models and Bathymetric Data.

16. Simplification of geometric objects in an indoor space.

17. THE NEED FOR MULTI-LOD 4D SIMULATIONS IN CONSTRUCTION PROJECTS.

18. Modeling a 3D City Model and Its Levels of Detail as a True 4D Model

19. MODELOWANIE PROCEDURALNE 3D MIAST.

20. Parametric Assessment of Building Heating Demand for Different Levels of Details and User Comfort Levels: A Case Study in London, UK

21. Applying versioning to multi-LoD 3D city models

22. Virtual Reality in Cartography: Immersive 3D Visualization of the Arctic Clyde Inlet (Canada) Using Digital Elevation Models and Bathymetric Data

24. GENERATION OF MULTI-LOD 3D CITY MODELS IN CITYGML WITH THE PROCEDURAL MODELLING ENGINE RANDOM3DCITY.

25. Mesh Simplification With Appearance-Driven Optimizations

26. Diachronic and Synchronic Analysis for Knowledge Creation: Architectural Representation Geared to XR Building Archaeology (Claudius-Anio Novus Aqueduct in Tor Fiscale, the Appia Antica Archaeological Park)

27. Applying versioning to multi-LoD 3D city models

28. Rapid data quality oriented laser scan planning for dynamic construction environments.

29. PROCEDURAL MODELLING OF 3D CITIES

30. STORING A 3D CITY MODEL, ITS LEVELS OF DETAIL AND THE CORRESPONDENCES BETWEEN OBJECTS AS A 4D COMBINATORIAL MAP.

31. Modeling a 3D City Model and Its Levels of Detail as a True 4D Model.

32. Framing Digital Tools and Techniques in Built Heritage 3D Modelling: The Problem of Level of Detail in a Simplified Environment.

33. Linking Persistent Scatterers to the Built Environment Using Ray Tracing on Urban Models

34. Interconnections: Revisiting the Future.

35. Visualizing dynamic geosciences phenomena using an octree-based view-dependent LOD strategy within virtual globes

36. Multi-LOD BIM for underground metro station: Interoperability and design-to-design enhancement.

37. Feature-based multiresolution techniques for product design.

38. Feature Extraction on 3-D TexMesh Using Scale-Space Analysis and Perceptual Evaluation.

39. Linking Persistent Scatterers to the Built Environment Using Ray Tracing on Urban Models

40. Planning for terrestrial laser scanning in construction: A review.

41. Building information modelling for asset and facilities management

42. Üç Boyutlu Kent Modellerinde Ayrıntı Düzeyi Kavramı İnce Minareli Medrese (Konya) Örneği

43. STORING A 3D CITY MODEL, ITS LEVELS OF DETAIL AND THE CORRESPONDENCES BETWEEN OBJECTS AS A 4D COMBINATORIAL MAP

44. Modeling a 3D City Model and Its Levels of Detail as a True 4D Model

45. Open BIM-based quantity take-off system for schematic estimation of building frame in early design stage

46. Task-based crowd simulation for heterogeneous architectures

47. Üç boyutlu kent modellerinde ayrıntı düzeyi kavramı İnce Minareli Medrese (Konya) örneği

48. Generation of multi-LOD 3D city models in CityGML with the procedural modelling engine Random3Dcity

49. Task-based crowd simulation for heterogeneous architectures

50. Storing a 3D city model, its levels of detail and the correspondences between objects as a 4D combinatorial map

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