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1. Which approach is effective: Comparing problematization-oriented and structuring-oriented scaffolding in instructional videos for programming education.

2. Do emojis really help us to communicate better? Investigating instructor credibility, students' learning motivation, and performance.

3. Students’ understanding of collaborative discourse in a computer-supported knowledge building environment.

4. Impacts of backgrounds on students’ self-regulated learning in a flipped classroom setting.

5. Influence of Thermal Environment on College Students' Learning Performance in Hot Overhead Spaces in China.

6. The impact of continuous professional development activities on student learning outcomes and employability.

7. An efficient, reliable and valid assessment for affective states during online learning.

8. The Effectiveness of an Online Inquiry-Based Learning Environment towards Secondary School Students' Behavioral Engagement and Performance in Science.

9. The Greater the Interaction, the Stronger the Learning Performance? Examining Pedagogical Agents' Interactive Presence in Instructional Videos.

10. An instructor's beat gestures facilitate second language vocabulary learning from instructional videos: Behavioral and neural evidence.

11. The impacts of instructor's visual attention and lecture type on students' learning performance and perceptions.

14. On the Quality of the Experience With Virtual Reality-Based Instructional Tools for Science Lab Activities.

15. Relationship of Teaching Strategies of Technology and Livelihood Education (TLE) Teachers in the New Normal and Learning Performance of the Senior High School Students in Selected High Schools in the Division of Valenzuela.

16. Interactive learning with WeChat’s Rain Classroom in a blended setting: The influence of three types of interactions on learning performance

17. An efficient, reliable and valid assessment for affective states during online learning

18. The effect of classroom size and ceiling height on college students’ learning performance using virtual reality technology

19. Comparing cognitive load in learning spatial ability: immersive learning environment vs. digital learning media

20. Examining the Link Between Parental Involvement and Academic Performance of Children with Intellectual Disability towards an Intervention Plan.

21. Augmented reality‐based higher order thinking skills learning media: Enhancing learning performance through self‐regulated learning, digital literacy, and critical thinking skills in vocational teacher education.

22. Improving the effectiveness of video-based flipped classrooms with question-embedding.

23. Examining students' self‐regulated learning processes and performance in an immersive virtual environment.

24. Empowering learners with AI‐generated content for programming learning and computational thinking: The lens of extended effective use theory.

25. The influencing factors and predictability of primary school students' learning performance in online supplementary classes.

26. The Effects of the Virtual Background on French as a Second Foreign Language Vocabulary Learning.

27. The Q-proximity versus A-proximity and the university students' learning preference and performance in China: a construal level analysis.

28. Enhancing e-learning effectiveness: analyzing extrinsic and intrinsic factors influencing students' use, learning, and performance in higher education.

29. Exploring the nature of peer feedback: An epistemic network analysis approach.

30. The effect of classroom size and ceiling height on college students' learning performance using virtual reality technology.

31. HUBUNGAN KINERJA GURU DAN MOTIVASI BELAJAR SISWA DENGAN KINERJA BELAJAR SISWA STUDI KASUS DI SMK PUTRA PERTIWI, TANGERANG SELATAN, BANTEN.

32. Interactive learning with WeChat's Rain Classroom in a blended setting: The influence of three types of interactions on learning performance.

33. Self-efficacy is stronger than social support in predicting technology-enhanced hands-on learning.

34. The effect of presentation position and multichannel approach on learning performance in the use of an augmented reality–head worn display interface for train-driving training.

35. The effectiveness of 3D holographic technology on students' learning performance: a meta-analysis.

36. Facilitating Student Learning With a Chatbot in an Online Math Learning Platform.

37. Examining the Effects of Communication Features of Educational Robots on Students' Cognitive Load, Attitudes, and Learning Performance.

38. Comparing cognitive load in learning spatial ability: immersive learning environment vs. digital learning media.

39. Improving student learning performance in machine learning curricula: A comparative study of online problem‐solving competitions in Chinese and English‐medium instruction settings.

40. Determinants of ChatGPT Use and its Impact on Learning Performance: An Integrated Model of BRT and TPB.

41. Instructor's low guided gaze duration improves learning performance for students with low prior knowledge in video lectures.

42. Effects of Test Anxiety on Self-Testing and Learning Performance.

43. Effect of Portfolio Assessment in Learning Performance of Ninth Grade Learner.

44. Influence of gamification affordance on young citizens' motivation and learning performance toward digital civic education.

45. Dynamic Adaptive Surveillance Training in a Virtual Environment Using Real-Time Cognitive Load and Performance

46. Examining the Learner’s Cognitive Load in Response to Different Learning Material in High and Low Immersive Virtual Learning Environments—An Eye-Tracking Study

47. Mining Discriminative Sequential Patterns of Self-regulated Learners

49. Managing Information Leadership for Learning Performance: An Empirical Study Among Public School Educators

50. Learning Performance and the Influence of Individual Motivation Through Social Networks

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