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1. Learning from Failures of Co-owned Firms: Common Ownership and Information Disclosure Fraud.

3. A good balance for an online scheduling problem considering both learning and deteriorating effects in the handicraft process.

5. Simulating complex patient populations with hierarchical learning effects to support methods development for post-market surveillance.

6. 筆記撰寫結合學生出題策略對國小生社會領域筆記品質與學習成效之研究 Effect of Note-Taking With Student-Generated Questions on Primary School Students’ Note Quality and Social Studies Learning

7. PRESERVATION-BASED INVENTORY MODEL WITH THE EFFECT OF LEARNING UNDER THE CONDITIONS OF CARBON EMISSIONS

8. Modelling forgetting due to intermittent production in mixed-model line scheduling.

9. Learning from natural disasters: Evidence from enterprise property insurance take-up in China.

10. 筆記撰寫結合學生出題策略對國小生 社會領域筆記品質與學習成效之研究.

11. Survey experience and its positive impact on response behavior in longitudinal surveys: Evidence from the probability-based GESIS Panel.

12. Citing as an online learning support tool for student-generated assessment.

13. PRESERVATION-BASED INVENTORY MODEL WITH THE EFFECT OF LEARNING UNDER THE CONDITIONS OF CARBON EMISSIONS.

14. On the trade-offs between scheduling objectives for unpaced mixed-model assembly lines.

15. Optimizing Production Schedules: Balancing Worker Cooperation and Learning Dynamics in Seru Systems.

16. The Influence of Picture Book Integrated Gender Equality Education Curriculum on the Physical Autonomy Cognition of Junior Elementary School Children 繪本融入國小性平教育課程對於低年級學童身體自主權認知之影響

17. COMPETING TASKS AND TASK QUALITY: AN EMPIRICAL STUDY OF CROWDSOURCING CONTESTS.

18. Learning Effects and Acceptance in Business Games: A Systematic Literature Review

19. Learnability in Automated Driving (LiAD): Concepts for Applying Learnability Engineering (CALE) Based on Long-Term Learning Effects.

20. Learning in Mixed Traffic: Drivers' Adaptation to Ambiguous Communication Depending on Their Expectations toward Automated and Manual Vehicles.

21. Learning Behaviors and Learning Effects in On-Line Pre-Recorded Video Lecture.

22. How Many Trials Is Enough To Access Balance On The Biodex Balance System?

24. Surgical trial design for incorporating the effects of learning: what is the current methodological guidance, and is it sufficient?

25. Simulating complex patient populations with hierarchical learning effects to support methods development for post-market surveillance

26. Satisficing Response Behavior Across Time: Assessing Negative Panel Conditioning Using an Experimental Design with Six Repetitions

27. The Influence of Picture Books Integrated into Gender Equality Education Curriculum on the Physical Autonomy Cognition of Junior Elementary School Children.

28. 游戏化在线课程对学生学习效果的影响 —基于26项实验与准实验研究的元分析.

29. A study of the impact of project-based learning on student learning effects: a meta-analysis study.

30. 雙語學習動機的成效評估:以ACT為架構.

31. 保育者養成校での簡易型マイクロティーチングにおけるルーブリック活用

32. How do past experiences influence knowledge-sharing quality in paid knowledge communities? A learning effect perspective.

35. Study on resource allocation scheduling problem with learning factors and group technology.

36. Investigating the Relationship between Users' Behavioral Intentions and Learning Effects of VR System for Sustainable Tourism Development.

37. 员工学习-遗忘效应对 O2O 超市订单分批拣选效率的影响研究.

38. Convex resource allocation scheduling in the no-wait flowshop with common flow allowance and learning effect.

39. The Use of Mobile Learning in Senior High School Education: An Empirical Review.

40. A Supply Chain Model with Learning Effect and Credit Financing Policy for Imperfect Quality Items under Fuzzy Environment.

41. 游戏化在线课程对学生学习效果的影响 -基于 26 项实验与准实验研究的元分析.

42. 差異化教學對大學統計學課程學生學習 態度與學習成效之影響.

43. Agile contracting: Managing incentives under uncertain needs.

44. Carbon Tax and Inflationary Conditions under Learning Effects: A Green EOQ Inventory Model.

45. Gamification in EFL/ESL instruction: A systematic review of empirical research.

46. Considering pickers' learning effects in selecting between batch picking and batch-synchronized zone picking for online-to-offline groceries.

47. Evaluation of Learning Effect Based on Online Data

49. Gamification in EFL/ESL instruction: A systematic review of empirical research

50. Scheduling problems under learning effects: classification and cartography.

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