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1. Test-Retest Reliability of Movement Displacement during a 20-s Stepping-in-Place Test in Community-Dwelling Older Adults with and without Supportive Care.

2. Machine Learning-Based Stroke Patient Rehabilitation Stage Classification Using Kinect Data.

4. Motion-Sensing Interactive Game Design of Wuqinxi for Hearing-Impaired People

5. An Integrated System for Stroke Rehabilitation Exercise Assessment Using KINECT v2 and Machine Learning

6. Vision-Based Fall Detection Systems Using 3D Skeleton Features for Elderly Security: A Survey

7. Contrasting Analysis Between Motion Capture Technologies

9. Kinect-Based Method for Upper Limb Joint Angle Measurement

10. Controlling Robot Arm Using Kinect

11. Human Joint Localization Method for Virtual Reality Based on Multi-device Data Fusion

12. Gesture-driven interaction service system for complex operations in digital twin manufacturing cells.

13. 基于救援机器人的人体关节点检测方法.

14. Digital Motor Biomarkers of Cerebellar Ataxia Using an RGB-Depth Camera-Based Motion Analysis System.

15. Design and research of an automatic grasping system for a robot arm based on visual image capture technology.

16. Evidence for a developmental shift in the motivation underlying helping in early childhood

18. Concurrent Validity of Motion Parameters Measured With an RGB-D Camera-Based Markerless 3D Motion Tracking Method in Children and Young Adults

19. A real-time posture assessment system based on motion capture data for manual maintenance and assembly processes.

20. The Accuracy of the k-Nearest Neighbors and k-Means Algorithms in Gesture Identification.

21. Effects of Bed Material and Downstream Flow Depth on the Evolution of Bed in a Right-Angled Open-Channel Confluence.

22. Development and Validation of a Method of Body Volume and Fat Mass Estimation Using Three-Dimensional Image Processing with a Mexican Sample.

23. Real-time Fall Prediction Using Kinect Sensor with Random Sample Consensus Algorithm.

24. Assessment of ADHD Subtypes Using Motion Tracking Recognition Based on Stroop Color–Word Tests.

25. JULive3D: a live image acquisition protocol for real-time 3D face recognition.

26. Fixing algorithm of Kinect depth image based on non-local means.

27. Kinematic synergies show good consistency when extracted with a low-cost markerless device and a marker-based motion tracking system

28. Machine Learning-Based Stroke Patient Rehabilitation Stage Classification Using Kinect Data

29. Skeleton joint trajectories based human activity recognition using deep RNN.

30. Analysis and Prediction of Patient Falls from Beds Using an Infrared Depth Sensor.

31. Static and dynamic validation of kinect for ergonomic postural analysis using electro-goniometers as a gold standard:A preliminary study.

32. Kinect-based objective assessment for early frailty identification in patients with Parkinson's disease.

33. Motion classification using distributional features of 3D skeleton data.

34. Remote, Touchless Interaction with Medical Images and Telementoring in the Operating Room Using a Kinect-Based Application—A Usability Study.

35. Progression events defined by home-based assessment of motor function in multiple sclerosis: protocol of a prospective study.

36. An Improved KNN Classifier for 3D Face Recognition Based on SURF Descriptors.

37. Exploration of Ceramic Culture Inheritance and Innovation Paths for the Digital Era

38. Constructing an Innovative Interactive Experience of Stage Visual Design for Augmented Reality in Costume Performance

39. The Communion of Digital Media Art and the Aesthetics of Smart City Public Art in an Interdisciplinary Context

40. Face orientation recognition based on Kinectv2 and an improved ELM model

41. Research on the Application of Dance Talent Cultivation Mode in Colleges and Universities in the Context of Multimedia Era

42. Construction and practice of training system for dance professionals based on OBE teaching model combined with Kinect motion capture technology

43. Kinect-based gesture interaction design method for smart terminal APP interface

44. The Black Box of Technological Outcome Measures: An Example in Duchenne Muscular Dystrophy

45. Sensor acquired reachable workspace in the elderly population: A cross-sectional observational study

46. Kinect-Enabled Electronic Game for Developing Cognitive and Gross Motor Skills in 4-5-Year-Old Children

47. Study on the Interactive Education System of Motion Evaluation Algorithm

49. Kinect-Based Evaluation of Severity of Facial Paresis: Pilot Study

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