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1. Critiquing Contemporary Interior Design Students

2. Design Education outside the Classroom. A Comparative Study between Two Case Studies with Industry-University Collaboration

3. Sustainable Interior Design Learning during the COVID-19 Era: From Theory into Practice

4. 3D Virtual Site Visit as an Alternative to On-Site Experience in Interior Design Education

5. Development of Problem-Based Learning Management Activities to Enhance the Knowledge, Skills, and Interests of Students

6. Creating New 3D Forms in Collaborative Product Design

7. Linking Experiential Learning and Real Life: A Design Case Featuring Immersive Learning

8. Building Cultural Competence in Interior Design: When Good Intentions Go Awry

9. A Design Case for Utilizing Theories as a Heuristic Thinking Device to Create Empathy in [Interior] Design Studios

10. Is the Design Studio Dead? -- An International Perspective on the Changing Shape of the Physical Studio across Design Domains

11. The Connectivist Design Studio

12. Spatial Mental Imagery Gap of Student-Studio Lecturer and Client-Designer/Architect by Virtual Reality and Non-Virtual Reality

13. Evaluation of Interior Architecture Education Programmes in Terms of the Multidisciplinary Approach

14. Pedagogy + Reflection: A Problem-Based Learning Case in Interior Design

15. Using a Web-Based Digital Simulation to Foster Empathy for Older Adults with Visual Impairments

16. Self-Assessment and Learning Outcome Evaluation of Interior Architecture Students Using Flipped versus Traditional Classroom Education Models

17. Development of Creative Independence of Design Students in Course of Higher Education

18. Teaching Strategies for Gifted Students in Interior Design Program

19. A Biomimetic Design Experience in Informal Interior Architecture Education

20. The 'Working Labs' Model in Action

21. Scaffolded, Simulated Work-Integrated Learning in Design Education: Beyond the Live Project

22. Education and Career Skills Acquired during a Design Internship

23. Considerations of the Built Environment for Autistic Individuals: A Review of the Literature

24. Gender-Based Differences in Academic Achievement in a University Design Program

25. Multicultural Learning and Experiences in Design through the Collaborative Online International Learning (COIL) Framework

26. Evaluation of Strategies of Creativity Development Used in Store Design Projects Based on Student Projects

27. A Case Study of Game-Based Learning in Interior Design Studios

28. Beginning Level Interior Design Students' Perceptions and Use of Research in the Design Process

29. Using a Hybrid Pedagogical Method in Undergraduate Interior Design Education

30. Augmented Reality: Historical Development and Area of Usage

31. Transformative Design Pedagogy: Teaching Biophilic Design through Experiential Learning

32. Using Systems Thinking to Understand the Evolving Role of Technology in the Design Process

33. Plagiarism of the Implicit Concept in Interior Design Projects: Does It Exist?

34. Visual Plagiarism in Interior Design: Is It Easy to Recognise?

35. Feng Shui and the Demarcation Project

36. Science and 'Fengshui': The Concept 'shi' [Chinese characters omitted], Rationality and Emotion, and the Ritualisation of Knowledge

37. A Virtue Epistemological Approach to the Demarcation Problem: Implications for Teaching about Feng Shui in Science Education

38. Experiential Learning in Campus Evaluation: Integrated Design Research Methodologies

39. Assessment for Project-Based Courses

40. Building Collaboration in the Flipped Classroom: A Case Study

41. Pedagogies for Democratic Participation in Design Studios: Towards More Inclusive Group Work among Interior Design Students

42. Collective Memories of Shared Space and Experience in the Creation and Inhabitation of Virtual Studio

43. Student Challenges in Online Architectural Design Courses in Iran during the COVID-19 Pandemic

44. Evaluating Online Learning Practice in the Interior Design Studio

45. The Experiential Learning Impact of International and Domestic Study Tours: Class Excursions That Are More than Field Trips

46. Transformative Design Pedagogy: A Place-Based and Studio-Based Exploration of Culture

47. Students as Researchers, Collaborators, & End-Users: Informing Campus Design

48. Breaking Barriers: Educating Design Students about Inclusive Design through an Authentic Learning Framework

49. A Case for the Expansion of Lighting Design Education

50. Predicting Academic Success: A Longitudinal Study of University Design Students

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