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2. Intelligent educational technologies in individual learning: a systematic literature review.

3. Usefulness of interactive video-based instruction on learning performance in relation to cognitive development of children with moderate intellectual disability.

4. Intelligent educational technologies in individual learning: a systematic literature review

5. Neurochemical Correlates of Speed-Accuracy Trade-Off During Individual and Social Learning in Honey bees.

6. Giving up learning from failures? An examination of learning from one's own failures in the context of heart surgeons.

7. Effects of Split-Attention and Task Complexity on Individual and Collaborative Learning.

8. Diagnostic classification modeling of EFL learners' online learning performances during COVID-19 pandemic: individual vs. interactive learning.

9. Examining the affordances of Massive Open Online Practical (MOOP) platforms for individual and collaborative learning.

11. Improving Individual Digital Literacy in the Digital Era: From the Perspective of Learning

13. Personal learning material recommendation system for MOOCs based on the LSTM neural network

14. ОҚЫТУДЫҢ КОГНИТИВТІ ТЕОРИЯСЫНА НЕГІЗДЕЛГЕН ДЕРБЕС БЕЙІМДЕП ОҚЫТУ ТЕХНОЛОГИЯСЫ

15. Developing a learning mindset with action learning.

16. Effects of Split-Attention and Task Complexity on Individual and Collaborative Learning

17. Exploring new technologies for the future generation: exploration–exploitation trade-off in an intergenerational framework

18. Cognitive processes in EFL learners' reading comprehension: A comparative analysis of WhatsApp and traditional group-driven reading.

19. ДИДАКТИЧНИЙ АЛГОРИТМ РОЗРОБЛЕННЯ ІНДИВІДУАЛЬНОЇ ОСВІТНЬОЇ ТРАЄКТОРІЇ

21. Students’ Generated Text Quality in a Narrative-Centered Learning Environment: Effects of Pre-Collaboration, Individual, and Chat-Interface Submissions

22. GenZ’s Perspective: Digital Learning and Skills Development During the Covid-19 Pandemic

23. Primary school students' foreign language anxiety in collaborative and individual digital game-based learning.

24. A study of employees' utilization of microlearning platforms in organizations.

25. Effect of interactive video-based instruction on learning performance in relation to social skills of children with intellectual disability.

26. Student Versus Expert Outlines in Reading Comprehension: The Effect of Collaborative Construction.

27. WHY COGNITIVE ABSORPTION IS NOT ENOUGH: THE ROLE OF KNOWLEDGE ABSORPTION CAPACITY AND TECHNOLOGICAL OPPORTUNITY FOR INDIVIDUAL LEARNING.

29. How much to copy from others?The role of partial copying in social learning

32. Social Learning versus Individual Learning in the Division of Labour.

33. Atributos relevantes del trabajo en equipo basados en la percepción de estudiantes de posgrado y su efecto para generar aprendizaje.

34. Mechanisms of collective learning: how can animal groups improve collective performance when repeating a task?

35. Capuchin monkeys learn to use information equally well from individual exploration and social demonstration.

36. Effects of Pair Learning on Girls' Learning Performance in Robotics Education.

37. TEACHING ROMANIAN FOR SPECIFIC PURPOSES ONLINE DURING THE COVID-19 PANDEMIC.

38. Implementation of Activity Based Continuous (ABC) Evaluation Strategies for PSOs Attainment.

39. The impact of working memory capacity on collaborative learning in elementary school students.

40. Comparison the Performance of Classification Methods for Diagnosis of Heart Disease and Chronic Conditions

41. Integrating Individual and Intra-organizational Learning for Calibration of Organization’s Performance

42. Comparative Analysis between Individual, Centralized, and Federated Learning for Smartwatch Based Stress Detection.

43. IoT influence in higher education learning.

44. Exploring Students' Increased Use of Tablets After Taking Online Courses During the COVID-19 Lockdown.

45. The Effect of Mutual Help Behavior on Employee Creativity—Based on the Recipient's Perspective.

47. Rethinking Hackathons’ Strategies: The Findings of a Global Event

49. Success-biased social learning in a one-consumer, two-resource model.

50. ATUAÇÃO DE DOCENTES NA MODALIDADE A DISTÂNCIA, A PARTIR DA APRENDIZAGEM BASEADA EM EXPERIÊNCIA.

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