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445 results on '"immersive environments"'

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1. A Multimodal Approach Exploiting EEG to Investigate the Effects of VR Environment on Mental Workload.

2. Enhancing Construction Management Education through 4D BIM and VR: Insights and Recommendations.

3. An exploratory study on manifesting decision-inertia in a 360-degree extended reality terrorist incident.

4. Dynamic Adaptive Surveillance Training in a Virtual Environment Using Real-Time Cognitive Load and Performance.

5. The Technological Innovation of the Metaverse in Financial Sector: Current State, Opportunities, and Open Challenges.

6. Using Immersive Environments in E-Mental Health Rehabilitation Programs Directed to Future Health Professionals to Promote Empathy and Health Literacy about Schizophrenia.

7. Development of an Object Management System in Virtual Reality

9. Introduction

10. Immersive Virtual Reality, Augmented Reality and Mixed Reality for Self-regulated Learning: A Review

12. English Language Teaching Through the Use of Immersive Environments Supported by Virtual Reality

13. Digital Twin Technologies for Immersive Virtual Reality Training Environments

14. Ex Teresa Arte Actual en comunión con Bill Viola. Narrativas museográficas creando ambientes inmersivos en un espacio museológico arquitectónicamente sacro que dialoga con el videoarte y sus visitantes generando experiencias inefables.

15. ANIMACIÓN EN ENTORNOS INMERSIVOS: AMPLIACIÓN DE LAS TEORÍAS DE LA AUTENTICIDAD EN CONTEXTOS EDUCATIVOS, HISTÓRICOS Y POLÍTICOS.

16. Leveraging AI for Vocabulary Acquisition and Pronunciation Enhancement.

17. Computer-Simulated Environments in the Commercial Sector: Enhancing Customer Experience through 3D Spherical Image Technology

18. Enhancing Construction Management Education through 4D BIM and VR: Insights and Recommendations

19. Effects of Augmented Reality-, Virtual Reality-, and Mixed Reality–Based Training on Objective Performance Measures and Subjective Evaluations in Manual Assembly Tasks: A Scoping Review.

20. Harmonize: a shared environment for extended immersive entertainment.

21. Drivers of Users' Embracement of 3D Digital Educational Spaces in Higher Education: A Qualitative Approach.

22. Desierto / Inundación: un grito amargo de Gaia.

23. Challenges for XR Experiences in Industry 4.0: A Preliminary Study

24. Using Virtual Reality to Evaluate the Effect of the Degree of Presence on Human Working Memory Performance

25. Design of a Mixed Reality-Based Immersive Virtual Environment System for Social Interaction and Behavioral Studies

26. Communicating engineering heritage through immersive technology: A VR framework for enhancing users' interpretation process in virtual immersive environments

27. Augmented Reality: Survey.

28. Interactive Evolutionary Generative Design in Augmented Reality

30. Using Immersive Technologies to build Primary Preservice Teacher Confidence in Science.

31. Model, Metaphor, Analogy: The Computational Imaginary in Arte Programmata’s Experimental Environments, 1964-68

32. Immersive Environments in Higher Education: The Digital Well-Being Perspective

33. Generating VR Meeting Rooms with Non-rectangular Floor Plans Using Cost Optimization and Hard Constraints

34. Instinct-Based Decision-Making in Interactive Narratives

35. Using Virtual Reality to Measure Working Memory Performance and Evaluate the Effect of the Degree of Immersion on Working Memory Performance

36. On the relationships between auditory and visual factors in a residential environment context: A SEM approach.

37. Digital Environments of Education 4.0 and complex thinking: Communicative Literacy to close the digital gender gap

38. ASSESSING VIRTUAL REALITY MEDIA PRODUCTIONS: Findings from a Qualitative Analysis of Immersive Experiences in Climate Change as Offered via Oculus TV

39. On the relationships between auditory and visual factors in a residential environment context: A SEM approach

40. ІМЕРСИВНЕ СЕРЕДОВИЩЕ ЯК ІНСТРУМЕНТ ЗМІНИ ЛЮДИНОЦЕНТРИЧНОЇ ОПТИКИ.

41. Worker-centric heat strain analysis: Integrating physiological signals with ensemble learning and domain adaptation.

42. Augmented Reality: Survey

44. Building a Prototype for Easy to Use Collaborative Immersive Analytics

45. Autopsie en 360°

46. Pre-Occupancy evaluation of buildings in VR: development of the prototype and user studies.

47. Estrategias inmersivas del sistema de gestión ambiental

48. Virtual reality (VR) in the English language classroom: an ethnographic study

49. Fear of Living

50. Impact of Environmental Education with VR Equipment on Learning Performance and Environmental Identity

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