13,077 results on '"game design"'
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2. Design and development of a gamified cognitive training program targeting executive functions for older adults
3. The application of effective tracking model in the design of student knowledge education games
4. Creating virtual worlds and designing games
5. Plant your street! A research game exploring tree selection and placement in an urban neighborhood
6. Enhancing Player Experience Through Generative Artificial Intelligence: Custom Interaction in Game Design
7. NFLegacy, Towards a NFT-Based Game Ecosystem
8. 'Hello, Virus. Is this Cell You’re Looking For?' A Virtual Reality Game for Perspective-Taking in Young Adult’s Virology Education
9. The Stakeholders Clash Game: From Board Game Design to Online Collaborative Platforms for Urban Planning
10. Played like a Damn Fiddle: Types and Patterns of Betrayal in Multiplayer Games
11. Introduction to Game-Based Learning
12. Designing Effective Learning Games
13. Game Systems in Analogue Game-Based Learning
14. Stuck! Stalling in Computer Games
15. Asymmetry Bricks: A Framework for the Design of Asymmetry in Games
16. It’s a Trap! A Conceptual Model of Betrayal in Games
17. Deception in Video Games: Nine Game Design Patterns
18. Designing Angst : A Case Study on 'Rainy Day'
19. Horizon Makers: A Serious Game for Activating Futures Literacy Skills
20. Evaluating Phillips’ Game Rewards Taxonomy: Implications for the Gamification Design
21. Peering into the Algorithmic Cosmos: A Narrative Game for Demystifying Privacy Data Circulation
22. Rhythmic Galaxy: A New Metaverse Concert Empowering Players Through Co-design
23. Automated Facial Mark Creating Systems Replace Classical Geometric Morphometrics: An Example of How New Technology Can and Should Drive Avatar Creation in a Game Development Pipeline
24. Co-creation Cultural Tourism Game Design Based on Scene Theory
25. A Systematic Literature Review on Educational Game Design Research: Based on Bibliometric and Content Analysis (2013–2023)
26. Towards Game Design Elements on the Perception of a Fun Game: An Exergame Case Study
27. The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?
28. The interplay between game design and social practice.
29. Winning the Ad Battle: Exploring the Influence of Subtle Design Elements and Gaming Platform on Consumer Attention and Brand Memory in In-Game Advertising.
30. Serious play: evaluating the balance of knowledge and leisure content in environmental games.
31. Gamification in tourism research: A systematic review, current insights, and future research avenues.
32. The design of <italic>The Troubles</italic>: simulating terror in Northern Ireland.
33. Exploring the Impact of Player Traits on the Leaderboard Experience in a Digital Maths Game.
34. Designing and Evaluating Games for Landslides, Earthquakes, and Fires: Lesson Learned from Schools in Nepal.
35. Patterns of design thinking in playfixing broken games: an exploratory study
36. Play and Misinformation: How America's Conspiracy Culture Became Gamified.
37. Brewing Happiness Design Aspects of Coffee Representation in Cozy Games
38. Beyond Aesthetics: Players, Player-Characters and Interactivity-as-Demand in Cozy Games
39. Didactic Game Based on the Unreal Engine and the Effectiveness of its Implementation in Mathematics Education.
40. Let's get on-board: a practical framework for designing and implementing educational board games in K-12 classrooms.
41. GFGDA: general framework for generating dungeons with atmosphere.
42. Analyzing VR Game User Experience by Genre: A Text-Mining Approach on Meta Quest Store Reviews.
43. Representation of Invisible Disability: Exploring the Lived Experience of Teenagers with ADHD to Inform Game Design.
44. Moving Pieces and Allocating Budget Together: A Framework for Using Analog Serious Games in Sustainable Collaborative Planning.
45. Cultural Heritage Manifestation in Computer Role-Playing Games for Enhancing Museum Experience: A Model Proposal.
46. Game instructors as cultural workers: Dialogic teaching and intercultural games higher education.
47. It's Not Always About You: The Subject and Ecological Entanglement in Video Games.
48. Digital interactive experience- and game-based fall interventions for community-dwelling healthy older adults: a cross-disciplinary systematic review
49. Building Serious Games to Exercise Computational Thinking: Initial Evaluation with Teachers of Children on the Autism Spectrum
50. Evaluating a Serious Game for Math: Is it Useful and Fun?
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