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36 results on '"extensive games"'

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1. Sequential competition and the strategic origins of preferential attachment.

2. Exploring the effects of computational costs in extensive games via modeling and simulation.

3. A Dynamic-Logical Characterization of Solutions in Sight-Limited Extensive Games

4. A Dynamic-Logical Characterization of Solutions to Sight-limited Extensive Games.

5. Modeling of Agent Cognition in Extensive Games via Artificial Neural Networks.

6. Irrationality and ambiguity in extensive games.

7. A GAME THEORETIC APPROACH FOR ANALYZING THE CURRENCY EXCHANGES AND THEIR RISKS.

8. A logical characterization of extensive games with short sight.

9. A process algebraic form to represent extensive games.

10. Trembles in extensive games with ambiguity averse players.

11. Why forward induction leads to the backward induction outcome: A new proof for Battigalli's theorem

12. Essential collections for equilibrium concepts.

13. Equilibria problems on games: Complexity versus succinctness

14. Mutually acceptable courses of action.

15. ESTRATEGIA EMPRESARIAL EN LA COMERCIALIZACIÓN MINORISTA DE ELECTRICIDAD Y SUS EFECTOS EN LOS CONSUMIDORES.

16. THE CENTIPEDE OF ROSENTHAL.

17. THE COMPLETE VERSION OF THE GORRITI HAT GAME.

18. Sequential and quasi-perfect rationalizability in extensive games

19. Imperfect recall and the relationships between solution concepts in extensive games.

20. Extensive Games as Process Models.

21. Sequential Competition and the Strategic Origins of Preferential Attachment

22. Trembles in extensive games with ambiguity averse players

23. A theory of sequential reciprocity

24. A Note on Kuhn's Theorem with Ambiguity Averse Players

25. Game theory in international relations: Case study of invasion to Czechoslovakia in 1968

26. Monte Carlo Sampling for Regret Minimization in Extensive Games

27. Business strategy for electricity retail merchandising and its effects on consumers

28. Logique dynamique pour le raisonnement stratégique dans les jeux extensifs

29. Regret Minimization in Games with Incomplete Information

30. PSPACE suffices for deciding nash equilibria properties for extensive games with large trees

31. Propositional Logic of Imperfect Information: Foundations and Applications

32. A Theory of Sequential Reciprocity

33. A Theory of Sequential Reciprocity

34. A Theory of Sequential Reciprocity

35. Information about Moves in Extensive Games. I

36. PSPACE suffices for deciding nash equilibria properties for extensive games with large trees

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