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1,871 results on '"eXtended reality"'

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1. Visual perception and user satisfaction in video see-through head-mounted displays: a mixed-methods evaluation

2. Accessibility for Motor Disabilities in Immersive Technologies.

3. Immersive Technology in Education.

4. The Role of Metaverse in Interior Design-Built Environment

8. Implementing Virtual Reality in Special Education: Teachers’ Perspectives.

9. High-fidelity pose estimation for real-time extended reality (XR) visualization for cardiac catheterization.

10. Extended Reality Applications in Otolaryngology Beyond the Operating Room: A Scoping Review.

11. The influence of eXtended reality 3D visualization knowledge on future engineers' technical competencies.

12. Virtual Engineering: Hands‐on Integration of Product Lifecycle Management, Computer‐Aided Design, eXtended Reality, and Artificial Intelligence in Engineering Education.

13. How are Autistic People Involved in the Design of Extended Reality Technologies? A Systematic Literature Review.

14. Prospective evaluation of extended reality for neonatal intubation education.

15. Confronting bullying in the digital age: Role of Extended Reality.

16. Metaversidad como ecología de aprendizaje en la era del metaverso: Una revisión sistemática.

17. Using 3D Hand Pose Data in Recognizing Human–Object Interaction and User Identification for Extended Reality Systems.

18. Military education in extended reality (XR): learning troublesome knowledge through immersive experiential application.

19. A User Study on the Comparison of View Interfaces for VR-AR Communication in XR Remote Collaboration.

21. Examining the Role of Augmented Reality and Virtual Reality in Safety Training.

22. Effectiveness of Virtual Reality in Healthcare Education: Systematic Review and Meta-Analysis.

23. Could extended reality haptics be used in health-care education? A survey of health-care students, educators and clinicians.

24. Extended reality (XR) technologies in the construction safety: systematic review and analysis.

25. Three technical challenges of scaling from social virtual reality to metaverse(s): interoperability, awareness and accessibility.

26. Immersive gathering: insights into virtual workplace meetings.

27. A Modular XR Collaborative Platform for Occupational Safety and Health Training: A Case Study in Circular Logistics Facilities.

28. Virtual and Augmented Reality in Science, Technology, Engineering, and Mathematics (STEM) Education: An Umbrella Review.

29. Beyond mapping: extend the role of cartographers to user interface designers in the Metaverse using virtual reality, augmented reality, and mixed reality.

30. An exploratory study on manifesting decision-inertia in a 360-degree extended reality terrorist incident.

31. Extended and augmented reality in vascular surgery: Opportunities and challenges.

32. Will the metaverse be out of control? Addressing the ethical and governance implications of a developing virtual society.

33. Navigating the Healthcare Metaverse: Immersive Technologies and Future Perspectives.

34. X‐reality Film Innovation Circle framework and future directions.

35. Using Mixed Reality for Control and Monitoring of Robot Model Based on Robot Operating System 2.

36. Extended Reality Educational System with Virtual Teacher Interaction for Enhanced Learning.

37. Toward next generation mixed reality games: a research through design approach.

38. The use of CNNs in VR/AR/MR/XR: a systematic literature review.

39. Implications of metaverse, virtual reality, and extended reality for development and learning in organizations.

40. Enabling technologies influencing the start-up operations 5.0.

41. High-fidelity pose estimation for real-time extended reality (XR) visualization for cardiac catheterization

42. The influence of eXtended reality 3D visualization knowledge on future engineers’ technical competencies

43. Prospective evaluation of extended reality for neonatal intubation education

44. Navigating the Healthcare Metaverse: Immersive Technologies and Future Perspectives

45. Mixed reality head mounted displays for enhanced indoor point cloud segmentation with virtual seeds

47. Immersive collaborative virtual reality for case-based graduate student teaching in thoracic surgery: A piloting study

48. Acceptance of the metaverse: a laboratory experiment on augmented and virtual reality shopping.

49. Exploring the impact of volumetric graphics on the engagement of broadcast media professionals.

50. Does Embodiment in Virtual Reality Boost Learning Transfer? Testing an Immersion-Interactivity Framework.

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