1,759 results on '"digital heritage"'
Search Results
2. 3D Representation of Rituals in HBIM: The Central Pillar and Fire Pit Space in the Tibetan-Yi Corridor.
- Author
-
Li, Xiang, Teppati Losè, Lorenzo, and Rinaudo, Fulvio
- Subjects
- *
CULTURAL values , *GEOMETRIC shapes , *GEOMETRIC modeling , *CULTURAL studies , *CULTURAL property , *DIGITAL humanities - Abstract
In architectural heritage research, rituals and human activities are often overlooked but are crucial for maintaining authenticity and reflecting various cultural values. In the Tibetan-Yi Corridor, one of China's most renowned heritage routes, rituals and behaviours around the central pillar or fire pit reflect the shared culture and history of Di-Qiang ethnic groups, serving as critical indicators in studying their origins. A scientific method linking physical spaces with intangible cultural information is essential to preserve these rituals or activities and understand their interactions with architectural spaces. This study introduces a method utilising HBIM technology to document and analyse the 3D structures of Di-Qiang ethnic architecture and the rituals. It deconstructs rituals into bodily movements represented within the BIM space to simulate the behaviours of various roles. This method visualises ritual types and critical information by encoding different rituals and movements through geometric shapes, sizes, and colours, effectively linking architectural spaces with intangible cultural elements. The study's two main contributions are (i) the HBIM archival method for Di-Qiang ethnic architecture, standardising geometric modelling and semantic information recording to digitise Di-Qiang architectural heritage, and forming a foundational 3D model library and semantic database; and (ii) the 3D representation method for ritual movements, which offers a way to manage intangible cultural information and spatially assess cultural behaviours, and evaluates the authenticity and quality of architectural heritage by analysing bodily rituals in space. This approach introduces a novel method for documenting and researching intangible heritage in cultural studies. Additionally, the digital technology-based research method offers a convenient platform for integrating and connecting digital heritage with digital humanities in the future. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
3. Leveraging Digitized Heritage Technologies for Smart Fruition: Heritage Understanding and Enhancement Framework.
- Author
-
Rababeh, Shaher, Hanaqtah, Rahaf, and Abu-Khafajah, Shatha
- Subjects
- *
TECHNOLOGICAL innovations , *ACCULTURATION , *HISTORIC sites , *INTERNET of things , *CULTURAL property - Abstract
Digitized heritage is regarded as an emerging field, with existing studies primarily focusing on one case study, technological aspect, or a methodological approach. Thus, there remains a notable gap in the literature regarding the understanding of how these technologies and methodologies can be utilized in smart heritage fruition. Approaches that harness technological advancements to enhance the decision-making process regarding the use of appropriate methodology at various heritage sites remain insufficiently explored. To address this gap, this study conducted a cross-case analysis to survey the use of heritage technologies across selected cases to find underlying trends and correlations related to the scale and methodology used. The findings of this study provide insights into the nexus of technology integration into heritage fruition, highlighting the role of tangible heritage documentation technologies. The present study concludes that smart fruition framework necessitates an ongoing process involving the integration of cultural heritage data, digital documentation, management, enhancement methodologies, and the Internet of Things (IoT). The IoT facilitates the connectivity of physical items to the internet thereby supporting the understanding of heritage knowledge. Such framework operates through a collaboration platform that engages experts, local communities, and tourists to ensure a meaningful and interactive interconnection. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
4. From standardising cultural data to coordinating data cultures: the history and politics of digital heritage aggregation in Australia.
- Author
-
Hegarty, Kieran and Holcombe-James, Indigo
- Subjects
- *
DIGITAL technology , *PUBLIC institutions , *POLITICS & culture , *CULTURAL property , *METADATA - Abstract
By bringing together metadata from multiple collecting institutions, digital heritage aggregators offer the potential for diverse and dispersed audiences to engage with the collective cultural collections of a nation, state, or region. For institutions and policymakers, such endeavours promise greater value for public money, increased audiences, and democratised access to cultural heritage. This article explores how these idealised promises of digital heritage aggregators run up against the actual politics and practices of their implementation. This is grounded in a history of attempts to aggregate heterogeneous and geographically distant museum collections across Australia into a single ‘distributed national collection’. Australia’s landscape of museums has long been characterised by several major public institutions, which often play a coordinating role, and thousands of small (often volunteer-run) museums. We argue that aggregating cultural collections is not just a matter of standardising metadata but coordinating different needs, capacities, and priorities, particularly the divides between major museums and community collecting organisations. In response, we suggest a shift in the study of such collaborative endeavours, from the aggregation of
cultural data to the coordination ofdata cultures . In practice, this approach eschews a top-down approach to bringing together heterogeneous organisations in favour of resolving tensions and disparities in divergent values, resources, and priorities. [ABSTRACT FROM AUTHOR]- Published
- 2024
- Full Text
- View/download PDF
5. Our Heritage, Our Stories: developing AI tools to link and support community-generated digital cultural heritage
- Author
-
Hannaford, Ewan D., Schlegel, Viktor, Lewis, Rhiannon, Ramsden, Stefan, Bunn, Jenny, Moore, John, Alexander, Marc, Barker, Hannah, Batista-Navarro, Riza, Hughes, Lorna, and Nenadic, Goran
- Published
- 2024
- Full Text
- View/download PDF
6. Collaborative Science and Digital Tools: Monitoring Heritage at Risk during the People of Guana Project.
- Author
-
Murray, Emily Jane, Miller, Sarah E., and Kemp, Kassie
- Subjects
- *
CLIMATOLOGY , *SALVAGE archaeology , *ESTUARINE reserves , *GLOBAL Positioning System , *ARCHAEOLOGICAL excavations - Abstract
The North American Heritage at Risk (NAHAR) working group developed a research pipeline to employ collaborative methods to address climate impacts at archaeological sites that includes modeling, monitoring, meeting, methodizing, and mitigating. The People of Guana project was the inaugural study using the NAHAR pipeline to focus on a suite of sites located on the Guana Peninsula in northeastern Florida. The project was funded through the National Estuarine Research Reserve System's Science Collaborative (NERRS SC). This paper focuses on collaborative methods employed during monitoring efforts to document eroding resources using the Florida Public Archaeology Network's (FPAN) citizen science program Heritage Monitoring Scouts (HMS Florida). It further focuses on advanced monitoring techniques—shoreline mapping with an Arrow Gold GNSS receiver, terrestrial laser scanning of landscapes, and photogrammetry of exposed artifacts. [ABSTRACT FROM AUTHOR]
- Published
- 2025
- Full Text
- View/download PDF
7. A study on the digital restoration of an ancient city based on historic building information modeling of wooden architectural heritage: focusing on Suwon Hwaseong
- Author
-
Sunghyun Kim and JiHyung Lee
- Subjects
Historic building information modeling (HBIM) ,Wooden architectural heritage ,Ancient city restoration ,Digital restoration ,Cultural heritage ,Digital heritage ,Fine Arts ,Analytical chemistry ,QD71-142 - Abstract
Abstract This study describes the process of digitally reconstructing the ancient Korean city of Suwon Hwaseong in 3D utilizing Historic Building Information Modeling (HBIM) resources to accurately represent its wooden architectural heritage. Previous 3D reconstructions of cultural heritage have often prioritized appearance or remained partially disassembled. However, our reconstruction method offers a comprehensive representation of the appearance and the internal structure of wooden architectural heritage, which can be suitable for restoration maintenance. To ensure accuracy in digital restoration, we collected and utilized administrative records and historical materials, including the geography, fortress walls, folk houses, and Haenggung (the temporary palace of the Joseon Dynasty)—drawing from the archive of the Korean Cultural Heritage Service’s management records and the 1796 manuscript “Uigwe: Royal Protocols of the Hwaseong Fortress” which documents the construction of the ancient city of Suwon Hwaseong. Extensive architectural records were used to generate HBIM data, which digitized historical records, documents, and drawings to accurately represent the complex layout of the wooden architectural heritage. For the folk houses that lacked design records and the fortress walls that retained their original shape, we performed a digital restoration-based façade modeling. These elements of the ancient city of Suwon Hwaseong were assembled into a 3D model using Unreal Engine (version 5.1.1) to digitally reconstruct the city and enhance its visual representation. The digital restoration content, which utilizes visual effects and precise rendering from a game engine, can be used for the restoration, repair, and maintenance of both appearance and internal structures.
- Published
- 2024
- Full Text
- View/download PDF
8. The place of Digital inheritance assets in Iranian law
- Author
-
setare ayoubi, Sam Mohammadi, and Seyed Hassan Hoseinimoghadam
- Subjects
assets ,property ,digital heritage ,iranian law ,Regulation of industry, trade, and commerce. Occupational law ,K3840-4375 ,Islamic law ,KBP1-4860 - Abstract
The realm of digital property is a new area in the world of technology that must be addressed in different fields, especially law. In our country, the legislator has not yet provided an explicit text regarding the Digital inheritance property. In addition, like intellectual property rights, although digital property is immaterial, they will have a material effect, including patent rights and author's rights, which are recognized in Iranian law; like intellectual property, virtual properties are not physically tangible, but they have the same financial effects and can be classified as property and inheritance. The findings indicate that so far, the Digital inheritance assets have not yet penetrated Iran's laws, and the internal laws in this regard have not been legislated, despite the need and necessity due to the widespread use of these properties, there was no change in the recognition of digital assets. In this case, do digital properties have a place in Iran's law to be recognized as property or not? The Vice President of New Technologies of the Central Bank published a draft of the requirements and regulations in the field of cryptocurrencies in February 2017, and the bill that was recently submitted to the parliament is an attempt to the legal framework and define the rules of digital property in property can be considered with indulgence. According to the general rules governing material property, the digital property can also be considered as part of the property, be inherited, and at the same time be demanded, divided, and traded. The research method in this article is descriptive-analytical.
- Published
- 2024
- Full Text
- View/download PDF
9. Mapping the past with historical geographic information systems: layered characteristics of the historic urban landscape of Nanjing, China, since the Ming Dynasty (1368–2024)
- Author
-
Xuefeng Bai, Xinyu Jiao, Takeru Sakai, and Hao Xu
- Subjects
Historic urban landscape (HUL) ,Historical geographic information systems (HGIS) ,Digital heritage ,Spatiotemporal evolution ,Nanjing ,Fine Arts ,Analytical chemistry ,QD71-142 - Abstract
Abstract The layering process of the historic urban landscape (HUL) has spatial and temporal characteristics. With the help of digital technology, building a database to collect and manage spatial information on HUL is an effective research method. Taking Nanjing since the Ming Dynasty (1368–2024) as an example, our paper proposes a framework for constructing a historical geographic information system (HGIS) for HUL. The results show that (1) ancient Chinese historical archives have good potential for use in the construction of historical landscape databases. The HGIS can visualize the evolution of HUL and realize the storage, expression, querying, and analysis of information in different formats. (2) The Republic of China is a turning point in the evolution of Nanjing’s HUL. In terms of spatial evolution, the main distribution areas of urban form and characteristic places, as well as the NACH (normalized angular choice) and NAIN (normalized angular integration) cores of the road network, all moved from the south to the north of the city. In terms of typological evolution, the urban form changes from a predominantly residential area to one that emphasizes residential, administrative, educational and industrial areas. The main types of characteristic places shifted from house gardens, temples and ancestral halls to scenic buildings and public gardens. (3) Political factors, urban planning, commercial ports, and land prices influence the layering process of the HUL. The constructed database guides the preservation of HUL from the digital heritage perspective and the construction of other historical databases with spatial characteristics.
- Published
- 2024
- Full Text
- View/download PDF
10. A study on the digital restoration of an ancient city based on historic building information modeling of wooden architectural heritage: focusing on Suwon Hwaseong.
- Author
-
Kim, Sunghyun and Lee, JiHyung
- Subjects
ANCIENT cities & towns ,BUILDING information modeling ,HISTORIC buildings ,CHOSON dynasty, Korea, 1392-1910 ,ARCHITECTURAL models - Abstract
This study describes the process of digitally reconstructing the ancient Korean city of Suwon Hwaseong in 3D utilizing Historic Building Information Modeling (HBIM) resources to accurately represent its wooden architectural heritage. Previous 3D reconstructions of cultural heritage have often prioritized appearance or remained partially disassembled. However, our reconstruction method offers a comprehensive representation of the appearance and the internal structure of wooden architectural heritage, which can be suitable for restoration maintenance. To ensure accuracy in digital restoration, we collected and utilized administrative records and historical materials, including the geography, fortress walls, folk houses, and Haenggung (the temporary palace of the Joseon Dynasty)—drawing from the archive of the Korean Cultural Heritage Service's management records and the 1796 manuscript "Uigwe: Royal Protocols of the Hwaseong Fortress" which documents the construction of the ancient city of Suwon Hwaseong. Extensive architectural records were used to generate HBIM data, which digitized historical records, documents, and drawings to accurately represent the complex layout of the wooden architectural heritage. For the folk houses that lacked design records and the fortress walls that retained their original shape, we performed a digital restoration-based façade modeling. These elements of the ancient city of Suwon Hwaseong were assembled into a 3D model using Unreal Engine (version 5.1.1) to digitally reconstruct the city and enhance its visual representation. The digital restoration content, which utilizes visual effects and precise rendering from a game engine, can be used for the restoration, repair, and maintenance of both appearance and internal structures. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
11. Filling the Holes on 3D Heritage Object Surface Based on Automatic Segmentation Algorithm.
- Author
-
Van Nguyen, Sinh, Le, Son Thanh, Tran, Minh Khai, and Le, Sach Thanh
- Subjects
- *
MACHINE learning , *COMPUTER vision , *COMPUTATIONAL mathematics , *COMPUTATIONAL geometry , *POINT cloud , *SUBDIVISION surfaces (Geometry) , *DEEP learning - Abstract
ABSTRACT Reconstructing and processing 3D objects are activities in the research field of computer graphics, image processing and computer vision. The 3D objects are processed based on geometric modelling (a branch of applied mathematics and computational geometry) or machine learning algorithms based on image processing. The computation of geometrical objects includes processing the curves and surfaces, subdivision, simplification, meshing, holes filling or reconstructing the 3D surface's objects on both point cloud data and triangular mesh. While the machine learning methods are developed using deep learning models. With the support of 3D laser scan devices and LiDAR techniques, the obtained dataset is close to the original shape of the real objects. Besides, photography and its application based on modern techniques in recent years help us collect data and process the 3D models more precisely. This article proposes a new method for filling holes on the 3D object's surface based on automatic segmentation. Instead of filling the hole directly as the existing methods, we now subdivide the hole before filling it. The hole is first determined and segmented automatically based on the computation of its local curvature. It is then filled on each part of the hole to match its local curvature shape. The method can work on both 3D point cloud surfaces and triangular mesh surfaces. Compared to the state‐of‐the‐art (SOTA) methods, our proposed method obtained higher accuracy of the reconstructed 3D objects. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
12. Digital heritage construction: Testing the heritage value of construction documentation and building processes through Virtual Reality.
- Author
-
Cardellicchio, Luciano, Stracchi, Paolo, and Globa, Anastasia
- Subjects
VIRTUAL reality ,CONSTRUCTION projects ,CULTURAL history ,TEST design ,TWENTIETH century ,HISTORIC buildings - Abstract
This research paper examines the heritage value of construction documentation and processes via Virtual Reality (VR), with a focus on the Sydney Opera House (SOH). It underscores the importance of comprehending and documenting transient construction techniques for heritage valuation. Utilising VR, the study offers an immersive portrayal of the SOH's construction, emphasising its innovative methods, craftsmanship, and environmental challenges. The paper draws from the Digital Heritage Construction project, showcased at the Heritage Exposition of the ICOMOS General Assembly 2023. This project featured two VR simulations, developed through analysing 200 original shop drawings, historical photographs, and site minutes and reports. The first simulation illustrates the formwork systems used for the SOH's iconic sails, while the second elucidates the assembly methods for the precast vaulted roofs, including the operation of the telescopic erection arch and the installation of concrete segments. The paper examines the novelty of this approach through a survey conducted at the Heritage Exposition. Analysis of the survey's result reveals VR's effectiveness in deepening the appreciation of architectural heritage's intangible qualities, providing new insights into the historical construction processes of the building and their cultural significance. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
13. Art on the chain? On the possibilities of new media art preservation on the Web3.
- Author
-
Rivero Moreno, Luis D.
- Subjects
- *
MEDIA art , *ART conservation & restoration , *COMPUTER art , *NON-fungible tokens , *DIGITAL preservation - Abstract
The absence of clear protocols in the conservation of new media art has led to a situation of extreme precariousness of digital artworks. The irruption of blockchain culture and NFTs seems to offer an opportunity to overcome this situation. This paper aims to clarify whether or not the structure of data and metadata associated with transactions in the blockchain solves the challenging obsolescent and unstable condition of new media art. The disturbing reality is that the so-called 'cryptoart' is not always stored and encapsulated on the blockchain itself. In a high number of cases, assets just point to artworks living outside, stored on off-chain servers or platforms. This paper analyzes the possibilities for the preservation of art hosted on the chain. Despite some limitations, this method is understood as the more coherent and robust for long-term life and availability of digital art associated with Web3 technology. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
14. Mapping the past with historical geographic information systems: layered characteristics of the historic urban landscape of Nanjing, China, since the Ming Dynasty (1368–2024).
- Author
-
Bai, Xuefeng, Jiao, Xinyu, Sakai, Takeru, and Xu, Hao
- Subjects
GEOGRAPHIC information systems ,MING dynasty, China, 1368-1644 ,URBAN planning ,DATABASES ,REAL property sales & prices - Abstract
The layering process of the historic urban landscape (HUL) has spatial and temporal characteristics. With the help of digital technology, building a database to collect and manage spatial information on HUL is an effective research method. Taking Nanjing since the Ming Dynasty (1368–2024) as an example, our paper proposes a framework for constructing a historical geographic information system (HGIS) for HUL. The results show that (1) ancient Chinese historical archives have good potential for use in the construction of historical landscape databases. The HGIS can visualize the evolution of HUL and realize the storage, expression, querying, and analysis of information in different formats. (2) The Republic of China is a turning point in the evolution of Nanjing's HUL. In terms of spatial evolution, the main distribution areas of urban form and characteristic places, as well as the NACH (normalized angular choice) and NAIN (normalized angular integration) cores of the road network, all moved from the south to the north of the city. In terms of typological evolution, the urban form changes from a predominantly residential area to one that emphasizes residential, administrative, educational and industrial areas. The main types of characteristic places shifted from house gardens, temples and ancestral halls to scenic buildings and public gardens. (3) Political factors, urban planning, commercial ports, and land prices influence the layering process of the HUL. The constructed database guides the preservation of HUL from the digital heritage perspective and the construction of other historical databases with spatial characteristics. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
15. Digital decisions and online heritage : an examination of the response of the GLAM sector to the opportunities of the Internet since 2000
- Author
-
Casey, Helen
- Subjects
Heritage ,Digital Heritage ,Digitisation ,Virtual Museums ,Virtual Collections ,Online Collections ,Rijksmuseum - Abstract
The digitisation of a critical mass of heritage collections has been an aspiration for successive UK governments and the heritage sector since the year 2000, with the stated aim of reaching new unserved audiences and thereby democratising heritage. But analysis shows that only an estimated 8.5% of the UK's collections have been digitised and shared with the public. This research argues that there is a gap between what the UK Government believes is the purpose and value of digitisation and that expressed within the heritage discourse, and that this has been a barrier to digitisation. It examines predictions made during the years 1997-2003, a time when digitisation was being widely debated, and identifies three themes: Digital death and Obsolescence (fears linked to the speed of technological change), Ownership and the Public/Private web (the benefits and threats of sharing collections online) and Authority and Democratisation (the sharing of the curatorial role with visitors and the notion that digitisation can democratise heritage). Interviews with digital heritage professionals reveal they believe cost, time and copyright concerns to have been the main barriers to digitisation. I show that these practical challenges have been exacerbated by external pressures: technological, economic and social but predominantly political. The 2018 DCMS Culture is Digital report identifies the main barrier as a lack of digital maturity, but I argue this could equally be described as a lack of business maturity. I conclude that mass digitisation is unlikely to be a priority for heritage unless it can be successfully monetised, but that the Covid-19 crisis has created a new focus on this. I recommend that heritage organisations should take the lead from commercially successful museums like the Rijksmuseum in the Netherlands, which has successfully digitised almost its entire collection and shared it with no restrictions. I recommend that if the government wants to professionalise the sector, it needs to give British heritage organisations the same creative and financial freedom the Rijksmuseum has enjoyed. For UK heritage organisations, I recommend that a culture of open sharing might prove to be the key to democratising heritage, while at the same time helping them to discover the value and purpose of digitisation.
- Published
- 2023
- Full Text
- View/download PDF
16. Disruptive technologies for heritage preservation and promotion : strategies connecting heritage, community and museums through 3D digitisation
- Author
-
Cassidy, Catherine Anne and Miller, Alan
- Subjects
Digitisation ,3D ,Digital heritage ,Preservation and promotion - Abstract
Heritage is the physical evidence of human existence and expression with resounding benefits to society and communities. However, an ever-changing world presents constant threats, risking heritage's destruction or loss. 3D digitisation preserves physical heritage through its reconstitution to digital, augmenting the potential for dissemination within the digital domain. A disconnect between museums and emergent technologies presents a challenge for democratised 3D digitisation and management. Yet, museums and their communities are agents for transformation invested in heritage permanence, with digital literacies to suggest synergies with adapted 3D processes and engagement. An opportunity for intervention to support preservation of heritage through 3D digitisation while facilitating its promotion through engagement with emergent and immersive technologies is investigated in this thesis. Unexpectedly, COVID-19 caused major global disruption, threatening to destabilise connections to heritage and undermine functionalities of museums within their communities. Response to COVID-19 initiated innovation, leading to modified design for applicable stakeholder response. This dissertation investigates how application of accessible strategies empowers communities to actively engage with their heritage as 3D digital assets in a time of disruption. Practice-based research methodologies informed collaborative innovation with stakeholders and end users at various intersections of 3D preservation and promotion. Design of infrastructures and processes aid in engagement through laboratory research, deployed prototypes, and recognition of demands from COVID-19. Strategies for Preserving Heritage through Engagement Representation and Archiving (SPHERA) supports engagement with 3D assets through its Pillars, including creation of digital content, digital skills development and knowledge exchange, and infrastructures to facilitate digital heritage curation and engagement. Guiding Principles and best Practice workflows support implementation of SPHERA as part of original contributions for this dissertation. Leveraging emergent technologies for communities and museums to preserve and promote heritage improves engagement and accessibility with consequential social benefits and wellbeing, and is an area of potential for the future.
- Published
- 2023
- Full Text
- View/download PDF
17. Digital modes of interpretation of Pictish sculpture.
- Author
-
Pisani, Sharon, Miller, Alan, and Hall, Mark
- Subjects
CULTURAL property ,PICTISH art ,PICTISH inscriptions ,NONFORMAL education ,VIRTUAL reality ,COMPUTER simulation - Abstract
Cultural heritage is no longer something that can only be experienced in a museum exhibition. Digital tools have facilitated the distribution of material relating to artefacts, both in its representation and in presenting its context. This paper describes how digital modelling techniques can be synthesised with 3D scanning to digitally restore artefacts and create authentic replicas of their original states. The digital artefacts can then be used to assist the process of interpreting these artefacts in diverse forms, both in the museum and outside the museum. The study looks at Pictish sculpture as a case-study, restoring 3D models of two stones, and creating varying opportunities for their interpretation. As part of this study, new interactive tools, a virtual reality environment, and a virtual tour are built to assist immersive interpretation of the Pictish sculpture. The application of these digitised objects serves as an opportunity for informal learning. These applications were evaluated during a drop-in session. Findings show that all participants enjoyed the immersive mode of learning with 89% also showing a willingness to learn more about the topic. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
18. HERANÇA DIGITAL; REGIME JURÍDICO DA SUCESSÃO CAUSA MORTIS DAS REDES DIGITAIS.
- Author
-
Rotta, Gustavo and Aline Hoffmann, Glauci
- Subjects
LEGAL judgments ,DOMESTIC relations ,VIRTUAL networks ,INHERITANCE & succession ,DIGITAL technology ,COURTS ,DIGITAL media - Abstract
Copyright of Revista Foco (Interdisciplinary Studies Journal) is the property of Revista Foco and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
- Full Text
- View/download PDF
19. Preserving Sculptural Heritage in the Era of Digital Transformation: Methods and Challenges of 3D Art Assessment.
- Author
-
Yang, Chen and Liu, Yang
- Abstract
Sustainable digital cultural heritage is now an essential aspect of our lives. The rapid development of 3D technology in the historic preservation industry provides the means of documenting, recovering, and presenting cultural heritage items. However, the digital transformation of 3D sculpture heritage is often led by technology without effective evaluation indicators as a guide. This study compares effective assessment methods for digital forms with traditional art. Our approach uses semantic differential scales and machine learning regression models to assess the importance of fifteen artistic attributes. The semantic differential scale is improved based on 15 artistic attributes and proves to be effective in evaluating the value of digital artwork. This research finds that digital artwork is significantly more popular among young people compared with elderly people, especially for attributes like colour variation, saturation, and texture. The research also finds that complexity and social attributes are more important in predicting the value of the digital 3D model. Digital transformation is a viable method for preserving the artistic value of sculpture and improving cultural sustainability. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
20. New Technologies in the Processing of European Digital Heritage and Their Application to the Historical Images of the American Flight of 1944 Over Spain.
- Author
-
Bermúdez-González, Juan-Luis, Tapia, Enrique Fernández, and Perea, Enrique Castaño
- Subjects
ART conservation & restoration ,DIGITAL images ,GEOMETRIC modeling ,URBAN planning ,AERIAL photogrammetry ,HISTORIC preservation - Abstract
Historical aerial images constitute an invaluable heritage that requires meticulous recovery and preservation. Interest in this task has been shown at the international level, where several congresses have been held to analyse orthophotographs production techniques, as well as the state of the art of preservation and dissemination of historical material. Innovative image orthorectification models, such as Structure for Motion and Multi-View Stereo, derived from classical photogrammetric methods such as collinearity equations, Direct Linear Transformation and Rational Function Model, have shown excellent results in the creation of 3D models from images captured by mobile devices and unmanned aerial vehicles (UAVs). These advances open up a new line of research for its application in historical flights, characterised by unsuitable flight and conservation conditions, with geometries away from the conventional geometric model and the absence of orientation parameters. On the basis of the papers presented at the EuroSDR congresses in 2019 and 2022, and using SfM and MVS algorithmic programmes, research on the processes of orthorectification of historical images has been deepened, particularly in the processing of large volumes of data. The methodology was applied to what is potentially the largest block of data to date, comprising over 4,000 images covering an area of over 40,000 square kilometres corresponding to the A-series flight, carried out by the US Army Map Service between 1945 and 1946. This technical process represents a significant step towards the accurate correction of valuable historical aerial imagery, contributing to architectural study, urban planning, property organisation, and historical heritage conservation. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
21. Codesign principles for the effective development of digital heritage extended reality systems for health interventions in rural communities.
- Author
-
Veliz Reyes, Alejandro, Varga, Marius N., Bradwell, Hannah, Baxter, Rory, Jones, Ray B., and Maudlin, Daniel
- Subjects
- *
HISTORIC sites , *SOCIAL systems , *RURAL health , *POPULATION aging , *RESEARCH personnel - Abstract
We present a methodological, theoretical, and technological outline of codesign principles for the effective development of digital heritage extended reality systems for health and care. The paper is based on two large-scale research projects involving ageing in rural and coastal communities, focused on the codesign of extended reality systems to stimulate new forms of access to local heritage sites with potential impact on health outcomes. Our approach stems from a multi-disciplinary collaboration between health, digital design, and heritage specialists, and suggests ways to reconcile diverging forms of knowledge production, such as our 'researcher in residence' methodology and the place-based complexities of codesigning such systems. Based on an analysis of fieldwork data and our own fieldwork experiences, the paper presents a roadmap for the codesign of digital heritage extended reality systems for health interventions that meet the needs of stakeholders and organisational implementation requirements, providing a useful tool in supporting the health and social care system for our ageing population. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
22. Archives and children's cultural heritage.
- Author
-
Sparrman, Anna, Sjöberg, Johanna, Hrechaniuk, Yelyzaveta, Köpsell, Linn, Isaksson, Karin, Eriksson, Maria, Orrmalm, Alex, Venäläinen, Päivi, Ågren, Ylva, Coulter, Natalie, Kjellman, Ulrika, Aarsand, Pål, Tesar, Marek, Sanchez-Eppler, Karen, and Wells, Elizabeth
- Subjects
- *
CULTURAL property , *ARCHIVES collection management , *SOCIAL groups , *RESEARCH personnel , *SELF-efficacy - Abstract
In this explorative and collectively written paper, researchers and archivists from the research project Children's cultural heritage — the visual voices of the archive ponder, wrestle with, confront, and dig deeper into what it means to preserve and include children's own voices in archives. The authors acknowledge that child-produced cultural objects are historical landmarks and significant parts of national heritage. The article raises questions about where and how the 'doing' of what is here called children's cultural heritage takes place, what it means to archive from children's perspectives, and what aspects of children are saved during these preservation and archival management processes. To collect, preserve and provide access to heritage might empower and affirm individuals and subordinated groups of people who have not been seen or heard in the historical past, in the present, or in future pasts. Children, as a category, is one such subordinated group in heritage contexts. Adults therefore have a responsibility to empower children by strengthening their position towards other social groups, towards society and the heritage domain. This article provides insights into the challenges that heritage establishments face in taking children's cultural heritage seriously. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
23. Using deceased people's personal data.
- Author
-
Nakagawa, Hiroshi and Orita, Akiko
- Subjects
- *
PERSONALLY identifiable information , *DEAD , *JAPANESE people , *AFTERLIFE , *SOCIAL networks , *SOCIAL media - Abstract
It is important to manage individuals' personal data after their death to maintain their dignity or follow their wishes as much as possible. From this perspective, this report describes the real-world commercialization of immortal digital personalities, which gives eternal life to the deceased in a digital form. We identify the problems with the commercialization of deceased users' images and personal data, which becomes postmortem entertainment. Considering these problems, we seek out the ideal form of deceased users' personal data for commercialization. We conduct a social survey to understand how ordinary Japanese people feel about the various types of publicly available services that use personal data after death, such as social network service logs. By analyzing our survey results approximately 20% of respondents would allow the commercial use of their personal data, such as browsing their social network service logs, if they could receive compensation during their lifetime. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
24. Virtual Reality and Cultural Preservation: Innovating the Past, Protecting the Future.
- Author
-
Theoulaki, Μaria Zoi
- Subjects
VIRTUAL reality ,CULTURAL maintenance ,ELECTRONIC records ,SUSTAINABLE development ,TECHNOLOGICAL innovations - Abstract
In an age where technological advancements shape every facet of our lives, virtual reality (VR) stands at the forefront of innovation, offering transformative possibilities across various sectors. One particularly exciting application of VR is in the realm of cultural preservation. By enabling immersive experiences and detailed digital documentation, VR presents a powerful tool for protecting and revitalizing cultural heritage. However, this innovation comes with its own set of challenges and responsibilities, particularly in the context of international relations and legal frameworks. This article explores how VR is reshaping cultural preservation, balancing the fine line between innovation and safeguarding the past, and the necessary international legal measures to support this balance. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
25. A Virtual Visit in a Immersive Model: The Cabanon of Le Corbusier in Cap Martin
- Author
-
Masserano, Silvia, Tosi, Francesca, Editor-in-Chief, Germak, Claudio, Series Editor, Zurlo, Francesco, Series Editor, Jinyi, Zhi, Series Editor, Pozzatti Amadori, Marilaine, Series Editor, Caon, Maurizio, Series Editor, and Luigini, Alessandro, editor
- Published
- 2024
- Full Text
- View/download PDF
26. Digital Heritage Archaeology, from Virtual Worlds to Applied Games. Historicising and Representing
- Author
-
Caffio, Giovanni, Unali, Maurizio, Tosi, Francesca, Editor-in-Chief, Germak, Claudio, Series Editor, Zurlo, Francesco, Series Editor, Jinyi, Zhi, Series Editor, Pozzatti Amadori, Marilaine, Series Editor, Caon, Maurizio, Series Editor, and Luigini, Alessandro, editor
- Published
- 2024
- Full Text
- View/download PDF
27. Transdisciplinary Digital Heritage Research Centre Development: Applied Research Towards a More Resilient Environment
- Author
-
Vadász, Viola, Milic, Renata Jadresin, Khan, Iman Raza, Pisello, Anna Laura, Editorial Board Member, Bibri, Simon Elias, Editorial Board Member, Ahmed Salih, Gasim Hayder, Editorial Board Member, Battisti, Alessandra, Editorial Board Member, Piselli, Cristina, Editorial Board Member, Strauss, Eric J., Editorial Board Member, Matamanda, Abraham, Editorial Board Member, Gallo, Paola, Editorial Board Member, Marçal Dias Castanho, Rui Alexandre, Editorial Board Member, Chica Olmo, Jorge, Editorial Board Member, Bruno, Silvana, Editorial Board Member, He, Baojie, Editorial Board Member, Niglio, Olimpia, Editorial Board Member, Pivac, Tatjana, Editorial Board Member, Olanrewaju, AbdulLateef, Editorial Board Member, Pigliautile, Ilaria, Editorial Board Member, Karunathilake, Hirushie, Editorial Board Member, Fabiani, Claudia, Editorial Board Member, Vujičić, Miroslav, Editorial Board Member, Stankov, Uglješa, Editorial Board Member, Sánchez, Angeles, Editorial Board Member, Jupesta, Joni, Editorial Board Member, Pignatta, Gloria, Editorial Board Member, Shtylla, Saimir, Editorial Board Member, Alberti, Francesco, Editorial Board Member, Buckley, Ayşe Özcan, Editorial Board Member, Mandic, Ante, Editorial Board Member, Ahmed Ibrahim, Sherif, Editorial Board Member, Teba, Tarek, Editorial Board Member, Al-Kassimi, Khaled, Editorial Board Member, Rosso, Federica, Editorial Board Member, Abdalla, Hassan, Editorial Board Member, Trapani, Ferdinando, Editorial Board Member, Magnaye, Dina Cartagena, Editorial Board Member, Chehimi, Mohamed Mehdi, Editorial Board Member, van Hullebusch, Eric, Editorial Board Member, Chaminé, Helder, Editorial Board Member, Della Spina, Lucia, Editorial Board Member, Aelenei, Laura, Editorial Board Member, Parra-López, Eduardo, Editorial Board Member, Ašonja, Aleksandar N., Editorial Board Member, Amer, Mourad, Series Editor, Shamout, Sameh, editor, Bradbury, Matthew, editor, Altan, Hasim, editor, Patel, Yusef, editor, and McPherson, Peter, editor
- Published
- 2024
- Full Text
- View/download PDF
28. Markerless AR Applications and 3D Printing for the Augmented Prototyping of the Franciscan Heritage of the XVIII Century
- Author
-
Nicastro, Giuseppe, Luigini, Alessandro, Frusone, Daniele, Ribeiro, Diogo, Series Editor, Naser, M. Z., Series Editor, Stouffs, Rudi, Series Editor, Bolpagni, Marzia, Series Editor, Giordano, Andrea, editor, Russo, Michele, editor, and Spallone, Roberta, editor
- Published
- 2024
- Full Text
- View/download PDF
29. Participatory Digital Heritage as an Integrated Sustainable Tool for Informative Interpretation of the Past: Umm Qais, Jordan
- Author
-
Selim, Gehan, Trono, Anna, editor, Castronuovo, Valentina, editor, and Kosmas, Petros, editor
- Published
- 2024
- Full Text
- View/download PDF
30. Introduction
- Author
-
Trono, Anna, Kosmas, Petros, Castronuovo, Valentina, Trono, Anna, editor, Castronuovo, Valentina, editor, and Kosmas, Petros, editor
- Published
- 2024
- Full Text
- View/download PDF
31. Fengxiansi Cave in the Digital Narrative
- Author
-
Chen, Wu-Wei, Kacprzyk, Janusz, Series Editor, Gomide, Fernando, Advisory Editor, Kaynak, Okyay, Advisory Editor, Liu, Derong, Advisory Editor, Pedrycz, Witold, Advisory Editor, Polycarpou, Marios M., Advisory Editor, Rudas, Imre J., Advisory Editor, Wang, Jun, Advisory Editor, and Arai, Kohei, editor
- Published
- 2024
- Full Text
- View/download PDF
32. Development of Digital Heritage for Archaeovisit Tourism Resilience: Evidences from E-Lenggong Web Portal
- Author
-
Jusoh, Adnan, Huda, Miftachul, Abdullah, Rabaah, Lee, Nazirah, Kacprzyk, Janusz, Series Editor, Gomide, Fernando, Advisory Editor, Kaynak, Okyay, Advisory Editor, Liu, Derong, Advisory Editor, Pedrycz, Witold, Advisory Editor, Polycarpou, Marios M., Advisory Editor, Rudas, Imre J., Advisory Editor, Wang, Jun, Advisory Editor, Iglesias, Andres, editor, Shin, Jungpil, editor, Patel, Bharat, editor, and Joshi, Amit, editor
- Published
- 2024
- Full Text
- View/download PDF
33. NFT and Blockchain Technology for a Sustainable Future of Cultural Heritage
- Author
-
Nicolazzi, Laetitia, Tai, Maria Goretti, Marusek, Sarah, Series Editor, Wagner, Anne, Series Editor, Aroso Linhares, José Manuel, Advisory Editor, Backer, Larry Catá, Advisory Editor, Bankov, Kristian, Advisory Editor, Bhatia, Vijay, Advisory Editor, Biber, Katherine, Advisory Editor, Branco, Patrícia, Advisory Editor, Brigham, John, Advisory Editor, Broekman, Jan, Advisory Editor, Condello, Angela, Advisory Editor, Cramer, Renee Ann, Advisory Editor, Danesi, Marcel, Advisory Editor, Dudek, Michał, Advisory Editor, Featherstone, Mark, Advisory Editor, Franca-Filho, Marcilio Toscano, Advisory Editor, Hauksson-Tresch, Nathalie, Advisory Editor, Hu, Lung-Lung, Advisory Editor, Könczöl, Miklós, Advisory Editor, Lam, Anita, Advisory Editor, Leone, Massimo, Advisory Editor, Mangiapane, Francesco, Advisory Editor, Matulewska, Aleksandra, Advisory Editor, Neuwirth, Rostam J., Advisory Editor, Peters, Timothy D., Advisory Editor, Philippopoulos-Mihalopoulos, Andreas, Advisory Editor, Powell, Richard, Advisory Editor, Ricca, Mario, Advisory Editor, Shaw, Julia J. A., Advisory Editor, Sherwin, Richard K., Advisory Editor, Stępień, Mateusz, Advisory Editor, Tranter, Kieran Mark, Advisory Editor, Vanegas, Farid Samir Benavides, Advisory Editor, Vecellio Segate, Riccardo, Advisory Editor, Voinot, Denis, Advisory Editor, Youping, Xu, Advisory Editor, Mastandrea Bonaviri, Gianluigi, editor, and Sadowski, Mirosław Michał, editor
- Published
- 2024
- Full Text
- View/download PDF
34. Languages of Conservation: A Comparison Between Internet-Based Art and Built Heritage
- Author
-
Roeck, Claudia, Pownall, Rachel, Series Editor, Quintela Ribeiro Neves Ramalho, Ana, Series Editor, Rausch, Christoph, Editor-in-Chief, Schneider, Hildegard, Series Editor, van Saaze, Vivian, Series Editor, van de Vall, Renée, Series Editor, van Vliet, Lars, Series Editor, Yates, Donna, Series Editor, Demarsin, Bert, Advisory Editor, Dibbits, Hester C., Advisory Editor, Gerstenblith, Patty, Advisory Editor, Legêne, Susan, Advisory Editor, Levitt, Peggy, Advisory Editor, Mackenzie, Simon, Advisory Editor, Velthuis, Olav J.M., Advisory Editor, Wallace, Andrea, Advisory Editor, and Weller, Matthias, Advisory Editor
- Published
- 2024
- Full Text
- View/download PDF
35. A Parallel Between Words and Graphics: The Process of Urban Representation Through Verbal Descriptions, from Historical Painters to the Automatically Generated Images by Artificial Intelligence
- Author
-
Verdiani, Giorgio, Arslan, Pelin, Albergoni, Luca, Ribeiro, Diogo, Series Editor, Naser, M. Z., Series Editor, Stouffs, Rudi, Series Editor, Bolpagni, Marzia, Series Editor, Giordano, Andrea, editor, Russo, Michele, editor, and Spallone, Roberta, editor
- Published
- 2024
- Full Text
- View/download PDF
36. Digital artefacts of rural tourism: the case study of Poland
- Author
-
Król, Karol and Zdonek, Dariusz
- Published
- 2024
- Full Text
- View/download PDF
37. Water plays
- Author
-
Aliaa El-Dardiry, Ahmed Ali Ahmed ElKhateeb, and Ahmed El Antably
- Subjects
Sabīl wa kuttāb ,Digital heritage ,Serious games ,Acoustic reconstruction ,Architectural reconstruction ,Anthropology ,GN1-890 ,History (General) ,D1-2009 - Abstract
This paper proposes a serious game that explores and digitally reconstructs the soundscape of the relocated Ottoman Sabīl (water dispensary) wa-Kuttāb (Quran elementary school) of Ismāʿīl al-Maghlawī, in historic Cairo, dated to 1657 CE. The sabīl was relocated in 1939 from its original location in Khān al-Khalīlī Street. It used to have an underground cistern, filled yearly with pure water from the Nile River, and provided water to passersby from its water dispensary room's window. The authors employed acoustic surveys to collect the impulse responses (IRs) in this sabīl toward developing an auralization using Odeon software. The auralized files were then deployed as a game using the Unity game engine, where players can identify the sabīl's architecture, soundscape, and spatial transformation over time. The game reveals the reverberating sounds of the sabīl's water path and, in the process, highlights the importance of acoustic documentation in the reconstruction of heritage buildings.
- Published
- 2024
38. Evaluating the Impact of XR on User Experience in the Tomato Industrial Museum 'D. Nomikos'
- Author
-
Stella Sylaiou, Panagiotis Dafiotis, Christos Fidas, Elia Vlachou, and Vani Nomikou
- Subjects
digital heritage ,extended reality ,industrial museum ,user experience questionnaire ,Archaeology ,CC1-960 - Abstract
This study presents the background and the evaluation of integrating eXtended Reality (XR) in the permanent exhibition at the Tomato Industrial Museum “D. Nomikos”. This paper firstly provides the context of this study by outlining the methodological, technological, and museological approaches undertaken to integrate XR in a quest to enhance visitors’ meaningful engagement with the industrial heritage-related exhibition. Storytelling and narration are key elements of the museum’s museological design through audio tours and interactive AR-based visualization n of the machinery’s role and function. This paper presents and discusses the design of the evaluation methodology employed in the context of pertinent methods and approaches used in related research. This study investigates the effectiveness of XR for audience engagement and the added value that such technologies offer to the user experience as well as possible improvements. The main method adopted for gathering quantitative data is the User Experience Questionnaire (UEQ), and for qualitative data, through semi-structured interviews. Moreover, the findings are analyzed, interpreted, and discussed. Based on a case study, this paper offers a broader discussion of the challenges and prospects connected to the quest of employing emerging technologies and assessing their impact on visitors’ museum experience, reaching conclusions for future directions in the field.
- Published
- 2024
- Full Text
- View/download PDF
39. A Metaverse Platform for Preserving and Promoting Intangible Cultural Heritage.
- Author
-
Innocente, Chiara, Nonis, Francesca, Lo Faro, Antonio, Ruggieri, Rossella, Ulrich, Luca, and Vezzetti, Enrico
- Subjects
SHARED virtual environments ,CULTURAL property ,VIRTUAL reality ,INTANGIBLE property ,EDUCATIONAL entertainment - Abstract
The metaverse, powered by XR technologies, enables human augmentation by enhancing physical, cognitive, and sensory capabilities. Cultural heritage sees the metaverse as a vehicle for expression and exploration, providing new methods for heritage fruition and preservation. This article proposes a metaverse application, inspired by the events of the Italian Resistance, promoting interactions between multiple users in an immersive VR experience while safeguarding intangible cultural assets according to an edutainment approach. The virtual environment, based on Ivrea's town hall square, provides in-depth information about the partisan's life and the historical value of its actions for the city. Furthermore, the application allows users to meet in the same virtual place and engage with one another in real time through the Spatial SDK. Before the public presentation, a heterogeneous group of thirty users underwent usability and engagement tests to assess the experience on both VR headsets and smartphones. Tests revealed statistically significant evidence that there is a genuine difference in users' perceptions of usability and engagement with different devices and types of interaction. This study highlights the effectiveness of adopting XR as a supporting technology to complement the real experience of cultural heritage valorization. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
40. Digital heritage infrastructures as cultural policy instruments: Europeana and the enactment of European citizenship.
- Author
-
Capurro, Carlotta, Plets, Gertjan, and Verheul, Jaap
- Subjects
- *
CULTURAL policy , *EUROPEAN citizenship , *DIGITIZATION , *GOVERNMENT policy - Abstract
Europeana is a digital infrastructure aggregating the most extensive collection of cultural heritage data in Europe. Launched in 2008, it has enjoyed the political and financial support of the European Union and its member states, becoming the most ambitious and financed digital cultural project to date. For this reason, Europeana is an outstanding example of how the European Commission has used digital heritage platforms to pursue its cultural agenda. Nevertheless, the social and cultural implications of this digital infrastructure are still understudied. Following Europeana's evolution, this article explores Europeana's role in transforming the cultural sector and defining a European digital cultural policy. Analysing how the goals of the EU cultural policy have been implemented in the development of Europeana, this article reveals how Europeana has been instrumental in steering the digitisation of the European cultural sector through the development of standards and best practices. Furthermore, through digital heritage curation, Europeana plays a critical role in producing the narrative of a European past, promoting the construction of European citizenship. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
41. A Digital 4D Information System on the World Scale: Research Challenges, Approaches, and Preliminary Results.
- Author
-
Münster, Sander, Maiwald, Ferdinand, Bruschke, Jonas, Kröber, Cindy, Sun, Ying, Dworak, Daniel, Komorowicz, Dávid, Munir, Iqra, Beck, Clemens, and Münster, Dora Luise
- Subjects
INFORMATION storage & retrieval systems ,TECHNOLOGY transfer ,DATA visualization ,DIGITAL media - Abstract
Numerous digital media repositories have been set up during recent decades, each containing plenty of data about historic cityscapes. In contrast, digital 3D reconstructions of no longer extant cityscapes have so far almost solely been performed for specific cases and via manual modelling techniques. Within the Jena4D research group, we are investigating and developing methods and technologies for transferring historical media and their contextual information into 4D models. The next step will be to automate this process and extend it to the world scale. Our team are working on different facets of that endeavor: retrieving images, text, and object data from public sources; crowdsourcing and collecting qualitative data from contests and pupil labs; processing historical plans and photographs to extract spatial data; location-based mobile visualization; and collection-browsing interfaces. This article is intended to highlight (1) current challenges, (2) the state of the art, (3) our approach to 4D modelling and visualization on the world scale, and (4) results from testing demo cases in Dresden, Jena, and Amsterdam. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
42. Evaluating the Impact of XR on User Experience in the Tomato Industrial Museum "D. Nomikos".
- Author
-
Sylaiou, Stella, Dafiotis, Panagiotis, Fidas, Christos, Vlachou, Elia, and Nomikou, Vani
- Subjects
USER experience ,EXHIBITIONS ,TECHNOLOGICAL innovations ,MUSEUMS ,TOMATOES ,PROSPECT theory - Abstract
This study presents the background and the evaluation of integrating eXtended Reality (XR) in the permanent exhibition at the Tomato Industrial Museum "D. Nomikos". This paper firstly provides the context of this study by outlining the methodological, technological, and museological approaches undertaken to integrate XR in a quest to enhance visitors' meaningful engagement with the industrial heritage-related exhibition. Storytelling and narration are key elements of the museum's museological design through audio tours and interactive AR-based visualization n of the machinery's role and function. This paper presents and discusses the design of the evaluation methodology employed in the context of pertinent methods and approaches used in related research. This study investigates the effectiveness of XR for audience engagement and the added value that such technologies offer to the user experience as well as possible improvements. The main method adopted for gathering quantitative data is the User Experience Questionnaire (UEQ), and for qualitative data, through semi-structured interviews. Moreover, the findings are analyzed, interpreted, and discussed. Based on a case study, this paper offers a broader discussion of the challenges and prospects connected to the quest of employing emerging technologies and assessing their impact on visitors' museum experience, reaching conclusions for future directions in the field. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
43. Methods and Methodologies in Heritage Studies
- Author
-
King, Rachel and Rico, Trinidad
- Subjects
Research Methods ,Cultural Heritage ,Critical Heritage Studies ,Preservation ,Collections ,Heritage Values ,Archives ,Ethnography ,Digital Heritage ,Memory and Museums ,Archaeology ,thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GL Library and information sciences / Museology::GLZ Museology and heritage studies ,thema EDItEUR::N History and Archaeology::NK Archaeology::NKX Archaeological science, methodology and techniques - Abstract
Methods and Methodologies in Heritage Studies offers succinct, easily accessible analyses of the disciplinary debates, intellectual legacies and practical innovations that have led to understandings of heritage value today. Through a diverse collection of expert voices, this volume invites readers to embark on their own journeys through appropriate methodologies for research and public engagement. Readers can draw on analyses of key problem areas and argumentative interventions to create a roadmap for the many disciplinary approaches that converge on heritage studies. Oriented specifically towards learning and teaching heritage across archaeology, anthropology, history and geography, this textbook is designed to support critical, ethical heritage students, researchers and practitioners. Praise for Methods and Methodologies in Heritage Studies 'This excellent volume fills a substantial gap for those looking for a single course book with which to teach a range of interdisciplinary methods to both undergraduate and postgraduate heritage studies students and should be seen as the ""go to"" on heritage research methodologies for students, teachers and professionals alike. It will have a significant impact in shaping the field of critical heritage studies for years to come.' Rodney Harrison, Professor of Heritage Studies, UCL 'This textbook gathers a group of experienced specialists to discuss transformations of the field over time and present the latest trends and innovative debates, based on their own experiences in various international contexts. This volume will be of great interest for teachers, students and for the general public.' Andrés Zarankin, Professor of Archaeology, Federal University of Minas Gerais
- Published
- 2024
- Full Text
- View/download PDF
44. The Tale of the Roman Theater of Philadelphia, Amman. Representative and experiential methodology of the theatrical space
- Author
-
Giuseppe Amoruso
- Subjects
roman theatre ,digital heritage ,cognitive model ,virtual reconstruction ,amman ,Architecture ,NA1-9428 ,Architectural drawing and design ,NA2695-2793 - Abstract
The project aims to present the 3D reconstruction of the Roman Theater of Amman, the ancient Philadelphia of the Palestinian Decapolis, through rigorous representative models. The outcomes will be part of a future exhibition providing site-specific installations and user experience artifacts based on digital interaction and tactile models. The paper illustrates the multidisciplinary approach associated with using 3D virtual reconstruction and game engine tools to reflect on the practice of representing ancient monuments and digital museology. Travelers of the 18th and 19th centuries drafted the fascination of discovery as an experience in their notebooks. At the same time, their written records could address contemporary visitors to an extensive cultural knowledge of places and buildings, the historia of Philadelphia. Investigations are shifting scientific models towards a dynamic cultural experience representative of cultural heritage, including intangible heritage, stories, and new technological paradigms, increasingly rapidly making it possible to duplicate art and heritage. This shift is pinpointing the role of representation for cultural studies and humanities, experimenting with practices and tools to drill methodologies, and producing models for interaction design, socialization, gaming, and museum experience.DOI: https://doi.org/10.20365/disegnarecon.31.2023.15
- Published
- 2023
45. Reimagining the Rural Hinterland: an investigation of participatory digital placemaking in rural communities
- Author
-
Rachael Ironside and Peter Reid
- Subjects
rural ,hinterland ,digital placemaking ,digital heritage ,North-East Scotland ,General Works - Abstract
Rural locations often form a hinterland – geographically and culturally - for large conurbations that dominate a particular region. They are interconnected, sometimes interdependent, but also separated by the social and spatial perceptions of a place. For urban dwellers the hinterland is a place to ‘escape to the country’; for rural dwellers the town is the place of ‘bright lights’. The norms of either location often sit juxtaposed. This sense of place may be constructed from traditional, stereotypical ways of seeing and understanding communities. Digital technology has provided a platform to challenge these norms and provide new ways of representing the physical and cultural landscape of urban and rural spaces. In this conceptual paper we explore digital placemaking in the hinterland of the North-East of Scotland. In this region, the city (Aberdeen) dominates, but it is the rural hinterland that charms. Through an examination of co-created content of rural spaces in this region we consider the role of participatory digital placemaking. Drawing on an extensive body of previous research that has explored community heritage in the North-East of Scotland, we use case studies to consider the ways in which images, iconography and language shape and inform perceptions of the rural space in the digital environment. We argue that this bottom-up approach to placemaking in rural areas can help to shape the way that places are seen, understood, and valued by communities, visitors and wider online audiences. To conclude, this paper reflects on how rural participatory digital placemaking counteracts the urban norm and connects communities across town and country through a reimagined digital hinterland.
- Published
- 2024
- Full Text
- View/download PDF
46. Visualising Heritage: using 3D immersive technologies to innovate, document and communicate rich narratives for HS2
- Author
-
Thomas Sparrow, Kate Bain, Mike Kimber, and Andrew S. Wilson
- Subjects
archaeology ,hs2 ,robert stephenson ,railway roundhouse ,digital heritage ,public engagement ,Archaeology ,CC1-960 - Abstract
The University of Bradford has established wide-ranging skillsets and capabilities as Visualising Heritage that have been built around expertise with 3D imaging for human bioarchaeology and for contextual understanding of archaeological sites, landscapes, heritage structures and associated artefacts. This paper reflects upon how these have been put to use during enabling works for HS2 and also the potential of this work for analysis, public engagement and legacy. The main focus of this paper covers 3D digital documentation of the world's first railway roundhouse designed by Robert Stephenson at Birmingham Curzon Street, together with immersive content that helps to tell the story of its discovery and exposure. We discuss 3D modelling that helps to link both to the original architectural drawings and to the broader narratives for understanding changes to the design of the building during its working life. We also contextualise its place within the historic environment relative to the Principal Building – the original Curzon Street terminus for the London and Birmingham Railway, the Eagle and Tun public house and the former Park Street Cemetery. As HS2 embarks upon the post-excavation phase, we also discuss the potential that recent investment from the Arts and Humanities Research Council in 'Capabilities for Human Bioarchaeology and Digital Collections' offers, building upon our pioneering 3D work at the object scale with 'Digitised Diseases', to bring within reach the potential for high throughput digital capture. This streamlines high fidelity 3D capture for key human bioarchaeology exemplars as legacy assets that would otherwise be lost to future study as they are destined for reburial.
- Published
- 2024
- Full Text
- View/download PDF
47. Reimagining the Rural Hinterland: An Investigation of Participatory Digital Placemaking in Rural Communities.
- Author
-
Ironside, Rachael and Reid, Peter
- Subjects
HINTERLAND ,SPACE perception ,DIGITAL technology ,PUBLIC spaces ,CULTURAL landscapes ,SPACE environment ,SOCIAL perception ,RURAL geography - Abstract
Rural locations often form a hinterland - geographically and culturally - for large conurbations that dominate a particular region. They are interconnected, sometimes interdependent, but also separated by the social and spatial perceptions of a place. For urban dwellers the hinterland is a place to 'escape to the country'; for rural dwellers the town is the place of 'bright lights'. The norms of either location often sit juxtaposed. This sense of place may be constructed from traditional, stereotypical ways of seeing and understanding communities. Digital technology has provided a platform to challenge these norms and provide new ways of representing the physical and cultural landscape of urban and rural spaces. In this paper we explore digital placemaking in the hinterland of the North-East of Scotland. In this region, the city (Aberdeen) dominates, but it is the rural hinterland that charms. Through an examination of co-created content of rural spaces in this region we consider the role of participatory digital placemaking. Drawing on an extensive body of previous research that has explored community heritage in the North-East of Scotland, we use case studies to consider the ways in which images, iconography and language shape and inform perceptions of the rural space in the digital environment. We argue that this bottom-up approach to placemaking in rural areas can help to shape the way that places are seen, understood, and valued by communities, visitors and wider online audiences. To conclude, this paper reflects on how rural participatory digital placemaking counteracts the urban norm and connects communities across town and country through a reimagined digital hinterland. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
48. Examining Current Educational Resources in "Terminating" Internet Services: Exploring Educational Materials on Consumer Education Portal Site.
- Author
-
Yoshiko Kamizawa, Kazuki Okui, Kyoko Kitada, and Minako Yoshii
- Abstract
This study investigates the availability of educational resources focusing on the termination of online services for younger generations. Utilizing the Consumer Education Portal provided by the Consumer Affairs Agency, searches were conducted on April 20, 2023, covering topics such as "digital educational materials" and "information and media." Out of the 69 cases analyzed, only two materials pertained to service termination. One offered guidance on device disposal, issued by the Ministry of Internal Affairs and Communications, while the other dealt with the digital end-of-life considerations for the elderly. This glaring gap underscores the lack of educational resources specifically catering to the concept of "ending" digital services for the younger demographic. [ABSTRACT FROM AUTHOR]
- Published
- 2024
49. Smart Heritage Practice and Its Characteristics Based on Architectural Heritage Conservation—A Case Study of the Management Platform of the Shanghai Federation of Literary and Art Circles China.
- Author
-
Song, Heng, Selim, Gehan, and Gao, Yun
- Abstract
This article aims to find out the process for achieving smartness in urban architectural heritage conservation, maintenance, and operation and identify characteristics of the so-called smartness. It seeks to provide an example of introducing smart ideas into architectural heritage while encouraging more conservation. The discussions among architectural heritage conservation under the smart discourse are scattered in virtual applications, digital involvements, tourism, etc., and an integration method is worth considering. This article selected a platform for architectural heritage conservation and management of the Shanghai Federation of Literary and Art Circles (SFLAC), China. An integrated literature review is conducted to locate knowledge gaps. Thematic analysis is used for data analysis to develop the practising procedure and smart heritage features. Current practices lack a systematic consideration based on the perspective of conservation and management, which details applications for various groups in correspondence to stages. Interviews and policy document analysis were conducted to support the investigation. Smartness for architectural heritage should include policy guidance, digitalisation, platform integration, applications, and optimisations and has the feature of evolvement. Its practice should first promote heritage preservation and consider the benefits of different users, cultural inheritance, and urban regeneration based on different time durations. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
50. Interactive immersive experience: Digital technologies for reconstruction and experiencing temple of Bel using crowdsourced images and 3D photogrammetric processes.
- Author
-
Rihani, Nemeh
- Subjects
DIGITAL technology ,SOCIAL media ,WEB search engines ,THREE-dimensional imaging ,IMAGE reconstruction algorithms ,TEMPLES ,HINDU temples ,HISTORIC sites - Abstract
This paper investigates the potential of dense multi-image 3D photogrammetric reconstruction of destroyed cultural heritage monuments by employing public domain imagery for heritage site visitors. This work focuses on the digital reconstruction of the Temple of Bel, one of the heritage monuments in Palmyra, Syria, which was demolished in the summer of 2015 due to armed conflict. This temple is believed to be one of the most significant religious structures of the first century AD in the Middle East and North Africa (MENA) region with its unique design and condition before destruction actions. The process is carried out using solely one source of images; the freely available visitors' images collected from the social media platforms and web search engines. This paper presents a digital 3D reconstruction workflow for the collected images using an advanced photogrammetry pipeline and dense image matching software. The virtually reconstructed outputs will be managed and implemented efficiently in Unity3D to create an entire 3D virtual interactive environment for the deconstructed temple to be visualised and experienced using the new Oculus Quest VR headset. The virtual Palmyra's visitor will be offered an enhanced walk-through off-site interactive, immersive experience compared to the real-world one, which is non-existing and unobtainable at the site in the current time. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
Catalog
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.