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120 results on '"digitaaliset pelit"'

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1. Continuous play : leisure engagement in competitive fighting games and taekwondo

2. The light, the dark, and everything else : making sense of young people's digital gaming

3. Virtuaalinen laboratoriopeli lukion kemian 1. kurssille

4. Informal learning and wellbeing outcomes of gameplay and their associations with gameplay motivation

5. 'Se on parasta, kun saa vaan pelaa' : Lasten antamat merkitykset videopelaamiselle ja informaali oppiminen videopelikontekstissa

6. Pelit, sananvapaus ja sääntely

7. Sanailua, suunsoittoa ja syrjintää : Nuorten kokemuksia pelikäytöksestä

8. Story beats in videogames as value-driven choice-based unit operations

9. Differences in Immaterial Details: Dimensional Conversion and Its Implications for Protecting Digital Designs Under EU Design Law

10. Investigating the effectiveness of a digital game-based task on the acquisition of word knowledge

11. Uuden teknologian hyödyntäminen e-urheiluliiketoiminnassa

12. Player perceptions of informal learning in non-educational games

13. Digimaterialismi : virtuaalisten hyödykkeiden kulutusmotiivit

14. Pelaajabarometri 2022 : Kohti uutta normaalia

15. A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games

16. In Search of Characters Without Signifiers

17. Role of situational context in use continuance after critical exergaming incidents

18. Video game localization – analyzing the usability of the Finnish localization of Assassin’s Creed IV: Black Flag

19. När barnet blir expert: Förklaringar av ord och procedurer i det digitala spelet Growtopia

20. Supporting Acquisition of Spelling Skills in Different Orthographies Using an Empirically Validated Digital Learning Environment

21. Immersive gaming as journalism

22. Effectiveness of Exergame Intervention on Walking in Older Adults : A Systematic Review and Meta-Analysis of Randomized Controlled Trials

24. The Playful Affordances of Picture Book Apps for Children

25. Punchline behind the hotspot : structures of humor, puzzle, and sexuality in adventure games (with Leisure Suit Larry in Several Wrong Places)

27. Digital Games as a Source of English Vocabulary for Finnish Writers

28. Pelitutkimuksen vuosikirja 2021

30. Injustice in the Ruins and a Disordered Post-Apocalypse: Gothic Ideology in the Digital Game World of Fallout 3

31. Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

32. Fortnite on sirpalesukupolven yhteinen kokemus : Opettajien näkemyksiä Fortnitesta

33. Neljännen seinän rikkominen kauhun tehokeinona digitaalisissa peleissä: Metafiktiivisyys Doki Doki Literature Club!:ssa

34. Computer game as a pragmatic concept : ideas, meanings, and culture

35. GAMEHIGHED Initial Report : Output 1: Initial Research & Analysis Report. Higher-ed Programmes for Careers in Game Design & Development (2019–2022)

36. Utilizing games in the co-production of mental health services

37. Puumailoista ylämummoon : Näkökulmia digitaalisten jääkiekkopelien tutkimukseen

38. Pelaajabarometri 2020 : Pelaamista koronan aikaan

39. Sukupolvet videopelien turnajaisissa : e-urheilun markkinoiden ikärakenne

40. Pelitutkimuksen vuosikirja 2020

45. Morality in Let’s Play narrations : Moral evaluations of Gothic monsters in gameplay videos of Fallout 3

47. 'I never gave up'

48. Virtual Reality Arcades : A Study on Usage Habits with Emphasis on Digital Gaming

49. Sexuality and Play : Introduction

50. A Pilot Study on Developing Newsgames in Collaboration between Journalism and Computer Science Students

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