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1. General Adaptable Design and Evaluation Using Markov Processes.

2. FrameGraph: A Scalable Performance Evaluation Method for Frame Structure Designs Using Graph Neural Network.

3. Optimization of 3D Printing While Traveling En Route to Extend Range of Unmanned Aircraft Systems for Multilocation Mission Scenarios.

4. How you teach changes who you reach: understanding the effect of teaching modality on engagement, interest, and learning in hydrology.

5. A Mixed-Methods Investigation of How Digital Immersion Affects Design for Additive Manufacturing Evaluations.

6. Efficient evaluation and decision-making for interactive modes in manufacturing: a reliable hybrid method.

7. Research on the association mechanism and evaluation model between EMG data and product aesthetic quality in product aesthetics evaluation.

8. A Survey on the Design of Virtual Reality Interaction Interfaces.

9. Untrained and Unmatched: Fast and Accurate Zero-Training Classification for Tabular Engineering Data.

10. Cognitive differences in product shape evaluation between real settings and virtual reality: case study of two-wheel electric vehicles.

11. Examining the Design Actions and Reasoning Factors That Impact Design Performance.

12. The connection between impressions, user experience and design specifications in technology-driven products.

13. Implementing the model-based systems engineering (MBSE) approach to develop an assessment framework for healthcare facility design.

14. Towards designing for health outcomes: implications for designers in eHealth design.

15. Exploring gesture generation for smartwatches: is user elicitation enough?

16. Intelligent evaluation method for design education and comparison research between visualizing heat-maps of class activation and eye-movement

17. Research on Aging-Friendly Design Evaluation Model of Wearable Devices Based on Implicit Interaction Theory

18. Bibliometrics-Based Analysis of Trends in Affective Design Evaluation Research

19. Development, Design and Implementation of Human–Computer Interaction-Based Lower Limb Exoskeleton Rehabilitation Therapy

20. Calibration Techniques and Analyzing the Website Design with Eye Tracking Glasses

22. The Effects of Wooden Furniture Color, Floor Material, and Age on Design Evaluation, Visual Attention, and Emotions in Office Environments.

23. A novel data-driven method for product aesthetics evaluating and optimising based on knowledge graph.

24. Data-Driven Car Drag Prediction With Depth and Normal Renderings.

25. MeshPointNet: 3D Surface Classification Using Graph Neural Networks and Conformal Predictions on Mesh-Based Representations.

26. Analysis of Pollination Process between Flowers and Honeybees to Derive Insights for the Design of Microrobots.

27. A GPU-Based Parallel Region Classification Method for Continuous Constraint Satisfaction Problems.

29. The Influence of Digital Sketching Tools on Concept Novelty and Evolution.

30. La evaluación del diseño según el discurso teórico de Manuel Lecuona.

31. Bolted end-plate tube connections subject to tension and bending.

32. Flexure Hinge Design and Optimization for Compact Anthropomorphic Grippers Made via Metal Additive Manufacturing.

33. Creation and Assessment of a Novel Design Evaluation Tool for Additive Manufacturing.

34. 高齢者の心身の健康促進に活用される玩具デザインの調査分析.

35. Enhancing healthcare environment design evaluations through an interactive virtual reality-based approach: A design science research

36. Analysis of Design of Flowers and Honeybees in the Pollination Process.

37. Evaluation Model for Modular Children's Wooden Storage Cabinet Design

38. A Survey on the Design of Virtual Reality Interaction Interfaces

39. Brain-Machine Based Rehabilitation Motor Interface and Design Evaluation for Stroke Patients

42. Cultivating Researcher-Sensibility in Novice Designers: Exploring Genre-Specific Heuristics for Game Evaluation in a Design Studio

43. Research on Evaluation Elements of Design Works for Design Education

44. A Design Ranking Method for Many-Objective Evolutionary Optimization

45. Sounding Robots: Design and Evaluation of Auditory Displays for Unintentional Human-robot Interaction.

46. The design of Tecnico GO!: catering for students' well-being during the COVID-19 pandemics.

47. Application of fuzzy analytic hierarchy process – multi-layer fuzzy inference system in product design evaluation.

48. The Effects of Wooden Furniture Color, Floor Material, and Age on Design Evaluation, Visual Attention, and Emotions in Office Environments

49. Analysis of Pollination Process between Flowers and Honeybees to Derive Insights for the Design of Microrobots

50. Hit, Miss, or Error? Predicting Errors in Design Decision Making for Radically Innovative Ideas Using Individual Attributes.

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