1. Efforts to Improve Science Learning Outcomes Using Flashcard Learning Media and Jellyfish Hunting Games.
- Author
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Aliyyah, Rusi Rusmiati, Nurhayati, Isnaini, and Gunadi, Gugun
- Subjects
SCIENCE education ,SCIENCE students ,SCIENCE teachers ,SCHOOL children ,CHILD development ,TECHNOLOGICAL innovations - Abstract
The low learning outcomes of students at SDN Rangga Mekar are different from the Minimum Completeness Criteria (KKM) of Elementary School, so research needs to be conducted. This study aims to discover how using flashcard learning media and jellyfish hunting games improves science learning outcomes at SDN Rangga Mekar in theme two, subthemes 3 of the material "Maintaining the Health of Human Respiratory Organs." The research method used is Classroom Action Research (PTK), using the Kemmis MC Taggart model through four stages: planning, action, observation, and reflection. The research respondents comprised 26 students in grades V-B at SDN Rangga Mekar, South Bogor District, West Java Province. The success indicator of this study is 80%, with 26 students in grades V-B who have a score above KKM or have a minimum score of 70. The results of the study showed that the data obtained from the pre-cycle was as many as 13 students (50%) who achieved KKM, the first cycle showed completeness data as many as 19 students (73%) achieved KKM, and in the second cycle obtained data on 24 students (92%) who achieved KKM. There was an increase of 23% for pre-cycle results to cycle I, from cycle I to cycle II by 19%, and by 42% from pre-cycle to cycle II. Based on this, flashcard learning media and jellyfish hunting games can improve science learning outcomes in class V-B SDN Rangga Mekar. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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