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1. Effects of Neurofeedback Training on Frontal Midline Theta Power, Shooting Performance, and Attentional Focus With Experienced Biathletes.

2. Is working memory domain-general or domain-specific?

3. Evaluating EEG neurofeedback in sport psychology: a systematic review of RCT studies for insights into mechanisms and performance improvement.

4. Older adults' views on training tools to prevent cognitive decline.

5. A Conceptual View of Cognitive Intervention in Older Adults With and Without Cognitive Decline--A Systemic Review.

6. Efficacy and Concurrent Validity of Computerized Brain Training Based on Everyday Living (BTEL) Based on Instrumental Activities of Living for Cognitively Healthy Old Individuals: A Preliminary Study.

7. Terms of Engagement: Understanding the Motivations, Preferences, and Attitudes of Older Adults Toward Mobile Cognitive Assessment and Training.

10. Research and Development of a Bingo Game Using Dice to Prevent Dementia

11. A Real-World Data Study on the Impact of the ReadRx Cognitive Training and Reading Intervention on Cognition, Basic Reading Ability, and Psychosocial Skills for 3527 Children

12. Exploring how brain health strategy training informs the future of work.

13. Effects of Integrating Brain Training Digital Game for Improving Learning Gains †.

14. Attitudes and habits regarding brain training applications and games among Japanese consumers: a preliminary cross-sectional study [version 3; peer review: 3 not approved]

15. Current Status and Future Prospect of Brain Training Platforms for Older Adults

16. Exploring how brain health strategy training informs the future of work

17. Behaviour Change Techniques in Computerized Cognitive Training for Cognitively Healthy Older Adults: A Systematic Review.

18. A Multi-Center, Open-Label Exploratory Study to Assess Cognitive Function Response to Lifestyle Changes Plus Supplementation in Healthy Adults with Risk Factors Associated with Cognitive Decline.

21. Differential effect of pre and post cognitive skills training program: a study on healthy young children

22. (Un)Great Expectations: The Role of Placebo Effects in Cognitive Training

23. Brain Training in Children and Adolescents: Is It Scientifically Valid?

25. Neurocognitive Interventions and Brain Function in Children with Dyslexia

26. 'Brain training': Two Types of Approaches to Intervention, and Two Approaches to Evaluation

27. Handbook of Mental Performance

28. A Game a Day Keeps Cognitive Decline Away? A Systematic Review and Meta-Analysis of Commercially-Available Brain Training Programs in Healthy and Cognitively Impaired Older Adults.

29. Infra-low frequency neurofeedback in application to Tourette syndrome and other tic disorders: A clinical case series.

30. The Benefits and Challenges of Implementing Motivational Features to Boost Cognitive Training Outcome

31. Training Graph Literacy: Developing the RiskLiteracy.org Outreach Platform

32. Infra-low frequency neurofeedback in application to Tourette syndrome and other tic disorders: A clinical case series

33. Effects of Integrating Brain Training Digital Game for Improving Learning Gains

34. Evaluating the utility of working memory training programmes for children

35. The Cognition and Flow Study (CogFlowS): A Mixed Method Evaluation of a Randomized Feasibility Trial of Cognitive Training in Dementia.

36. Relational Operant Skills Training Increases Standardized Matrices Scores in Adolescents: A Stratified Active-Controlled Trial.

38. Computerized cognitive training in post-treatment hematological cancer survivors: a feasibility study

39. Development and Co-design of NeuroOrb: A Novel "Serious Gaming" System Targeting Cognitive Impairment in Parkinson's Disease.

40. Differential effect of pre and post cognitive skills training program: a study on healthy young children.

41. Rehabilitación neuropsicológica en pacientes pre y posquirúrgicos de lobectomía temporal por epilepsia fármaco resistente.

42. A randomised feasibility study of computerised cognitive training as a therapeutic intervention for people with Huntington’s disease (CogTrainHD)

43. A Conceptual View of Cognitive Intervention in Older Adults With and Without Cognitive Decline—A Systemic Review

44. Development and Co-design of NeuroOrb: A Novel 'Serious Gaming' System Targeting Cognitive Impairment in Parkinson’s Disease

45. A Multi-Center, Open-Label Exploratory Study to Assess Cognitive Function Response to Lifestyle Changes Plus Supplementation in Healthy Adults with Risk Factors Associated with Cognitive Decline

46. Attitudes and habits regarding brain training applications and games among Japanese consumers: a cross-sectional study [version 2; peer review: 3 not approved]

47. Improving Neurological Health in Aging Via Neuroplasticity-Based Computerized Exercise: Protocol for a Randomized Controlled Trial.

48. Evaluating EEG neurofeedback in sport psychology: a systematic review of RCT studies for insights into mechanisms and performance improvement.

49. Remote vs. In-person Delivery of LearningRx One-on-One Cognitive Training During the COVID-19 Pandemic: A Non-inferiority Study.

50. Using Heartfulness Meditation and Brainwave Entrainment to Improve Teenage Mental Wellbeing.

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