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33 results on '"artificial reverberation"'

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1. On the Relative Importance of Visual and Spatial Audio Rendering on VR Immersion

2. METHODS OF USING ARTIFICIAL REVERBERATION IN MODERN SOUND ENGINEERING

3. 基于 Householder 矩阵和 Butterworth 滤波器组的 反馈延迟网络人工混响.

4. Grouped Feedback Delay Networks With Frequency-Dependent Coupling

5. Frequency-Dependent Schroeder Allpass Filters.

6. Modal Decomposition of Feedback Delay Networks.

7. Multichannel Interleaved Velvet Noise

9. Flutter Echo Modeling

10. Frequency-Dependent Schroeder Allpass Filters

11. On Lossless Feedback Delay Networks.

12. МЕТОДИ ВИКОРИСТАННЯ ШТУЧНОЇ РЕВЕРБЕРАЦІЇ У СУЧАСНІЙ ЗВУКОРЕЖИСУРІ

13. Techniques for Using Artificial Reverberation in Modern Sound Engineering

14. ПРИЁМЫ ИСПОЛЬЗОВАНИЯ ИСКУССТВЕННОЙ РЕВЕРБЕРАЦИИ В СОВРЕМЕННОЙ ЗВУКОРЕЖИССУРЕ

15. Modal Processor Effects Inspired by Hammond Tonewheel Organs.

16. Stochastic reverberation model with a frequency dependent attenuation

17. Modal Processor Effects Inspired by Hammond Tonewheel Organs

18. Flexible Real-Time Reverberation Synthesis with Accurate Parameter Control

19. Scattering in Feedback Delay Networks

20. Frequency-Dependent Directional Feedback Delay Network

21. Real-time Audio Reverberation for Virtual Room Acoustics

22. IMPROVEMENT OF JOT'S REVERBERATION ALGORITHM.

23. A Virtual Model of Spring Reverberation.

24. Modal Decomposition of Feedback Delay Networks

25. Récents développements du Spatialisateur

26. Partitioned convolution algorithms for real-time auralization

27. Reverberation still in business: Thickening and propagating micro-textures in physics-based sound modeling

28. Twenty Years of Ircam Spat: Looking Back, Looking Forward

29. Real-time spatial processing of sounds for music, multimedia and interactive human-computer interfaces

30. Sampling and Reconstruction on a Diamond Grid and the Tetrahedral Digital Waveguide Mesh

31. A virtual model of spring reverberation

32. Computational models for musical sounds sources

33. Efficient models for reverberation and distance rendering in computer music and virtual audio reality

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