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1. Beware of What Lurks in the Margin: Glosses, Mobile Digital Games, and Incidental Vocabulary Learning.

2. Let's get physical.

3. THE MAKING OF... CHANTS OF SENNAAR.

4. The Making Of: Fiends & Fables: The Legend Of Kyrandia – Book One.

5. TOP 100 2024.

6. ULTIMATE GUIDE: SNATCHER.

7. INSIDE THE SPECTRUM.

8. The Top 100.

9. FALLOUT 4: LUCKY BASTARD.

10. Prevalence of video gaming disorder in Saudi Arabia: a school-based national study.

11. 'This is the fate I choose': Elsinore and thoughtful choice in Shakespeare games.

12. The Development of Polymedia Adventure Game As a Digital Promotion Media for Campus Orientation.

13. In the chair with... MIKE TUCKER.

14. THE RETRO GAMER GUIDE TO AMSTRAD CPC 464.

15. THE MAKING OF THE LOST FILES OF SHERLOCK HOLMES.

16. THE STORY OF Little Big Adventure.

17. Everybody Is a Gamer.

18. CUTTER STAID.

19. THE MAKING OF: STAR TREK 25TH ANNIVERSARY.

20. A TRIBUTE TO BEAM SOFTWARE.

21. SUPER METROID: AN ENDURING LEGACY.

22. Embodied Simulations and Neurodivergent Temporalities in To the Moon.

23. Role‐Playing Games as a New Adventure for Leadership‐As‐Practice: Forming a Leadership Framework Around Collective Creativity and Development.

24. UFO 50.

26. ARRANGER: A ROLE-PUZZLING ADVENTURE.

27. THE MAKING OF: alpha storm.

28. Moving rooms and sharing your game.

29. FLYING SOLO.

30. Tamagotchi Adventure Kingdom.

31. RICHARD BROWNE.

32. MAGICAL GAME: Strat-O-Matic Baseball gives seamheads another game to play and more cards to collect.

33. BEATING HEARTS AMONG THE UNDEAD.

34. User experience analysis in Indonesian heritage Samaratungga adventure game using cognitive walkthrough method.

35. User satisfaction analysis on dev's adventure using Game User Experience Satisfaction Scale (GUESS).

36. ULTIMATE GUIDE: RICK DANGEROUS.

37. How shareware transformed PC gaming forever.

38. Create and use inventory objects.

39. BETTER THE DEVIL YOU DON’T KNOW, IN BALDUR’S GATE III: PART 3.

40. THE MAKING OF SPELLBOUND DIZZY.

41. Make your own point-and-click adventure.

42. Code Adventure: An Educational Game for Learning JAVA Programming.

43. The Orc—Playing the "Wholly Other": Investigations of Kant's Sublime and The Technological Sublime in Blizzard Entertainment's Massive Multiplayer Online Game World of Warcraft.

44. Adaptation and Training Model of the Board Game Untold for Narrative Competence.

45. MedSMA℞T Adventures in PharmaCity Game: Youth Experiences and Recommendation for Use in Opioid Safety Education.

46. Reproducción de identidades de género en los videojuegos de contenido histórico y sus implicaciones socioeducativas en Educación Secundaria.

47. The development of a virtual reality adventure game to prepare for a tsunami disaster.

48. On a Detour But Still On the Way

49. Digital Games and Their Effects.

50. How to Do Things with Deep Learning Code.

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