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1. A Unified Differentiable Boolean Operator with Fuzzy Logic

2. Actuators \`A La Mode: Modal Actuations for Soft Body Locomotion

3. Elastic Locomotion with Mixed Second-order Differentiation

4. AdaptNet: Policy Adaptation for Physics-Based Character Control

5. Learning When to Speak: Latency and Quality Trade-offs for Simultaneous Speech-to-Speech Translation with Offline Models

6. Composite Motion Learning with Task Control

7. Combining Active and Passive Simulations for Secondary Motion

8. Velocity Skinning for Real-time Stylized Skeletal Animation

9. Actuators \'A La Mode: Modal Actuations for Soft Body Locomotion

10. The Benefits and Challenges of Implementing Motivational Features to Boost Cognitive Training Outcome

12. How to build better memory training games

13. How to build better memory training games.

16. Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution Input

17. Natural User Interface for Physics-Based Character Animation

18. Angular Momentum Control in Coordinated Behaviors

20. Simple Feedforward Control for Responsive Motion Capture-Driven Simulations

21. Simple Steps for Simply Stepping

27. Global Position Prediction for Interactive Motion Capture

28. Acceleration Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters.

30. Virtual hands in VR

45. MechVR

46. Capturing and Animating Hand and Finger Motion for 3D Communicative Characters

47. MechVR

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