65 results on '"Zixiu Guo"'
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2. Contemporary Clinical Decision Support Systems: a Preliminary Review and Research Agenda.
3. Augmented Reality in Offline Retail: Integrating the Affordance and Means-End Chain Perspectives.
4. The Red Queen Hypothesis and Improvisational Capabilities for Resilience: A Study of Korean Online Gaming Industry.
5. Blending Technologies in the Community of Inquiry Framework: A Discovery of Student Online Learning Pathways.
6. Turning Lemons into Lemonade: Designing Remote Teaching to Foster a Sense of Online Learning Community through Action Design.
7. Coordination of Actor Interactions on Digital Platforms: A Case Study of Taobao's Content Exchange Platform.
8. Online gaming with a purpose: exploring positive personal development achieved through esports play
9. Pursuit of Happiness through Esports: An Interpretive Structural Approach.
10. Positive Personal Development through eSports.
11. Online Game User Experience.
12. A 'uses and gratifications' approach to understanding the role of wiki technology in enhancing teaching and learning outcomes.
13. The Impact of Normative Social Influence on Group Homogeneity in Media Preferences and Group Meeting Outcomes.
14. CONTEMPORARY CLINICAL DECISION SUPPORT SYSTEMS: A PRELIMINARY REVIEW AND RESEARCH AGENDA.
15. What is fair enough? Reconciling complementors’ needs for fairness management on digital platforms.
16. Hedonic Information Systems Quality.
17. A Typology of Online Group Buyers: Using Means-end Structures for Benefit Segmentation.
18. Understanding Technology Mediated Learning in Higher Education: A Repertory Grid Approach.
19. Determining Motivations for Online Group Buying -a Uses and gratifications Perspective.
20. Flow experience and continuance intention toward online learning: An integrated framework.
21. Understanding the Relationships between Multi-dimensional Trust and E-loyalty in E-commerce.
22. Developing ICT-Enabled Information Processing Capabilities for Combatting E-Commerce Identity Fraud: A Case Study of Trustev's Social Fingerprinting Solution.
23. The Effect of Normative Social Influence and Cultural Diversity on Group Interactions.
24. Messaging Media Perceptions and Preferences: An Exploratory Study.
25. Normative Social Influence and Communication Media Perception and Choice: an exploration in an Individualistic and a collectivistic culture.
26. Augmented Reality in Offline Retail: Integrating the Affordance and Means-End Chain Perspectives
27. Service Quality and Online Games: Moderating effect of Zone of Tolerance.
28. Understanding Online Group Purchase Decision Making: a Means-End Chain Approach.
29. Improving the effectiveness of virtual teams: a comparison of video-conferencing and face-to-face communication in China
30. An exploratory investigation into instant messaging preferences in two distinct cultures
31. Benefit-based O2O commerce segmentation: a means-end chain approach
32. Analyzing consumer goal structure in online group buying: A means-end chain approach
33. A Typology and Hierarchical Framework of Technology Use in Digital Natives' Learning.
34. Motivations for Using CMC and Non-CMC Media in Learning Contexts: A Uses and Gratifications Approach.
35. Determining University Students' Motivations for Using Computer Mediated Communication: a Repertory Grid Technique Approach.
36. Determining University Students' Motivations for Using Computer- Mediated Communication Technologies.
37. Effectiveness of Meeting Outcomes in Virtual vs. Face-to-Face Teams: A Comparison Study in China.
38. Expanding the Bandwidth of Virtual Teams Via a Shared Social Construction.
39. Understanding the Role of National Culture on Communication Media Choice Behavior: A Cross-Cultural Comparison within a Multinational Organizational Setting.
40. Understanding Cultural Influence on Media Choice: A Cross-Cultural Study within Multinational Organization Setting.
41. Developing business analytic capabilities for combating e-commerce identity fraud: A study of Trustev’s digital verification solution
42. Building loyalty in e-commerce
43. Promoting online learners’ continuance intention: An integrated flow framework
44. Typology and Hierarchy of Students’ Motivations to Use Technology in Learning
45. A framework of students' reasons for using CMC media in learning contexts: A structural approach
46. Group norms, media preferences, and group meeting success: A longitudinal study
47. The Influence of National and Organizational Cultures on Technology Use
48. Improving the Effectiveness of Virtual Teams: A Comparison of Video-Conferencing and Face-to-Face Communication in China
49. An Exploratory Investigation into Instant Messaging Preferences in Two Distinct Cultures
50. Typology and Hierarchy of Students' Motivations to Use Technology in Learning.
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