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2. PATH-DEPENDENT ZERO-SUM DETERMINISTIC GAMES WITH INTERMEDIATE HAMILTONIANS.

3. An empirical Bayes approach for estimating skill models for professional darts players.

4. The Price of History-Independent Strategies in Games with Inter-Temporal Externalities.

5. Strategy investments in zero-sum games.

6. The Reactive Synthesis Competition (SYNTCOMP): 2018–2021.

7. Unbeatable strategies.

8. Eigenvalue Methods for Sparse Tropical Polynomial Systems

10. A survey of decision making in adversarial games.

11. Adaptive critic control with multi‐step policy evaluation for nonlinear zero‐sum games.

12. Non-Markovian Impulse Control Under Nonlinear Expectation.

14. Strategy Determination for Multiple USVs: A Min-max Q-learning Approach

15. The Regularity of the Value Function of Repeated Games with Switching Costs.

16. Dichotomy value iteration with parallel learning design towards discrete-time zero-sum games.

17. Finite‐horizon Q‐learning for discrete‐time zero‐sum games with application to H∞$$ {H}_{\infty } $$ control.

19. Policy gradient adaptive dynamic programming for nonlinear discrete-time zero-sum games with unknown dynamics.

20. Output feedback Q-learning for discrete-time finite-horizon zero-sum games with application to the [formula omitted] control.

21. On max-min solutions of fuzzy games with nonlinear memberships functions.

22. Fast and Simple Solutions of Blotto Games.

23. Synergetic learning structure-based neuro-optimal fault tolerant control for unknown nonlinear systems.

24. Continuous Patrolling Games.

25. Model-free adaptive optimal control policy for Markov jump systems: A value iterations algorithm.

26. The Polymatrix Gap Conjecture.

27. Fictitious Play in Markov Games with Single Controller.

28. On the effect of clock offsets and quantization on learning-based adversarial games.

29. Penalty Method for Games of Constraints

30. Using One-Sided Partially Observable Stochastic Games for Solving Zero-Sum Security Games with Sequential Attacks

31. MASAGE: Model-Agnostic Sequential and Adaptive Game Estimation

33. ROBUST MEAN FIELD LINEAR QUADRATIC SOCIAL CONTROL: OPEN-LOOP AND CLOSED-LOOP STRATEGIES.

34. Event-triggered adaptive integral reinforcement learning method for zero-sum differential games of nonlinear systems with incomplete known dynamics.

35. Sıfır Toplamlı Oyun ve Markowitz'in Ortalama - Varyans Modeline Göre Portföy Seçimine İlişkin Karşılaştırmalı Bir Analiz: BIST 100 Örneği.

36. Model-Free Inverse H-Infinity Control for Imitation Learning

37. Adaptive Learning Based Output-Feedback Optimal Control of CT Two-Player Zero-Sum Games.

38. Subgame Maxmin Strategies in Zero-Sum Stochastic Games with Tolerance Levels.

39. Online event-triggered adaptive critic design for multi-player zero-sum games of partially unknown nonlinear systems with input constraints.

40. A Mean Field Approach for Discounted Zero-Sum Games in a Class of Systems of Interacting Objects.

41. Neural Q-learning for discrete-time nonlinear zero-sum games with adjustable convergence rate.

47. COMPARISON OF INFORMATION STRUCTURES FOR ZERO-SUM GAMES AND A PARTIAL CONVERSE TO BLACKWELL ORDERING IN STANDARD BOREL SPACES.

48. An Angel-Daemon Approach to Assess the Uncertainty in the Power of a Collectivity to Act

49. A Dynkin Game on Assets with Incomplete Information on the Return.

50. Adaptive Dynamics Programming for H∞ Control of Continuous-Time Unknown Nonlinear Systems via Generalized Fuzzy Hyperbolic Models.

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