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33 results on '"Zaphiris, Panayiotis"'

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1. Lessons learned from a design-based research implementation: a researcher's methodological account.

2. A Heuristic Evaluation for Deaf Web User Experience (HE4DWUX).

3. Web 2.0 in Computer-Assisted Language Learning: a research synthesis and implications for instructional design and educational practice.

4. Enacting artifact-based activities for social technologies in language learning using a design-based research approach.

5. Specifying the dynamics of social technologies as social microworlds.

6. Developing a framework for social technologies in learning via design-based research.

7. Let'S Talk About Technology for Peace: A Systematic Assessment of Problem-Based Group Collaboration Around an Interactive Tabletop.

8. A case study analysis of a constructionist knowledge building community with activity theory.

9. SOCIAL ROLES OF PLAYERS IN MMORPG GUILDS.

10. Investigating social network patterns within an empathic online community for older people

11. Older adults’ perceptions and experiences of online social support

12. Categorization Constructionist Assessment with Software-Based Affinity Diagramming.

13. A model of cognitive loads in massively multiplayer online role playing games

16. Exploring the use of information visualization for digital libraries.

17. Expandable indexes vs. sequential menus for searching hierarchies on the World Wide Web.

18. Mapping research directions on makerspaces in education.

19. From behaviour to design: implications for artifact ecologies as shared spaces for design activities.

20. Implementing embodied learning in the classroom: effects on children's memory and language skills.

21. Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016.

22. Creative Multimodal Learning Environments and Blended Interaction for Problem-Based Activity in HCI Education.

23. Understanding collaborative learning activities in an information ecology: A distributed cognition account.

24. Challenges of designing for sociability to enhance player experience in Massively Multi-player Online Role-playing Games.

25. Issues and challenges of teaching and learning in 3D virtual worlds: real life case studies.

26. Age differences in online social networking – A study of user profiles and the social capital divide among teenagers and older users in MySpace

27. A Glance into Social and Evolutionary Aspects of an Artifact Ecology for Collaborative Learning through the Lens of Distributed Cognition.

28. Requirements Elicitation with and for Older Adults.

29. Tabletop support for collaborative design: an initial evaluation of IdeaSpace.

30. On Interactive Interfaces for Semi-Structured Academic Document Seeking and Relevance Decision Making.

31. A comparison of empathic communication pattern for teenagers and older people in online support communities.

32. Social Roles in an Online Support Community for Older People.

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