99 results on '"Zander, Carol"'
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2. Why Computing Students Learn on Their Own: Motivation for Self-Directed Learning of Computing
3. Liminal Spaces and Learning Computing
4. Debugging: Finding, Fixing and Flailing, a Multi-Institutional Study of Novice Debuggers
5. Copying Can Be Good: How Students View Imitation as a Tool in Learning to Program
6. Threshold Concepts in Computer Science
7. Threshold Concepts In Computer Science: A Multi-National Empirical Investigation
8. Functional and Clinical Outcomes of Nitinol Stenting With and Without Abciximab for Complex Superficial Femoral Artery Disease: A Randomized Trial
9. Copying Can Be Good
10. Folk Pedagogy
11. Student Software Designs at the Undergraduate Midpoint
12. Folk Pedagogy and the Geek Gene
13. Why Computing Students Learn on Their Own
14. Graduating students' designs
15. Can first-year students program yet?
16. Self-directed learning
17. Threshold concepts and threshold skills in computing
18. Students' perceptions of the differences between formal and informal learning
19. Pair programming in education: a literature review
20. Can graduating students design
21. Computing students learning computing informally
22. Debugging From the Student Perspective
23. Harnessing surprise
24. Student transformations
25. For me, programming is ...
26. Liminal spaces and learning computing
27. Computer science student transformations
28. Learning styles
29. CS1 students speak
30. A Very Large Area Network (VLAN) knowledge-base applied to space communication problems
31. Concrete examples of abstraction as manifested in students' transformative experiences
32. Saying isn't necessarily believing
33. Debugging: a review of the literature from an educational perspective
34. Debugging: finding, fixing and flailing, a multi-institutional study of novice debuggers
35. Games
36. Debugging
37. Student understanding of object-oriented programming as expressed in concept maps
38. From Limen to Lumen
39. Successful students' strategies for getting unstuck
40. Programming-lite
41. Threshold concepts in computer science
42. It seemed like a good idea at the time
43. Categorizing student software designs: Methods, results, and implications
44. Putting threshold concepts into context in computer science education
45. Can graduating students design software systems?
46. What do successful computer science students know? An integrative analysis using card sort measures and content analysis to evaluate graduating students' knowledge of programming concepts
47. A multi-institutional, multinational study of programming concepts using card sort data
48. A multi-institutional investigation of computer science seniors' knowledge of programming concepts
49. Learning styles.
50. CS1 students speak.
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