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1. Exploiting Preference Elicitation in Interactive and User-centered Algorithmic Recourse: An Initial Exploration

2. Annotation and Classification of Relevant Clauses in Terms-and-Conditions Contracts

3. Eyes on teleporting: comparing locomotion techniques in Virtual Reality with respect to presence, sickness and spatial orientation

4. Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules

5. Incorporating Personality Traits in User Modeling for EUD

7. SENSATION: An Authoring Tool to Support Event-State Paradigm in End-User Development

9. Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality

10. Underground Astronauts: Understanding the Sporting Science of Speleology and its Implications for HCI

11. Attention-driven read-aloud technology increases reading comprehension in children with reading disabilities

12. Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services

13. Following wrong suggestions: self-blame in human and computer scenarios

14. Evaluating an Automated Mediator for Joint Narratives in a Conflict Situation

16. Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services

21. Comic-Based Digital Storytelling for Content and Language Integrated Learning

22. Emotions and interactive tangible tools for math achievement in primary schools.

23. 2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems (EMPATHY)

25. Understanding the Interest Toward Smart Home Technology: The Role of Utilitaristic Perspective

26. Assisted Coaching for Older People: Initial Considerations

29. Assessing the Performance of Question-and-Answer Communities Using Survival Analysis

30. Interactive Digital Storytelling and Self-expression in the Context of Young Male Migrants

31. Interactive Comic-Based Digital Storytelling for Self-expression

38. Experience Probes: Immersion and Reflection Between Reality and Virtuality

44. If You Are Happy and You Know It, Say 'I’m Here': Investigating Parents’ Location-Sharing Preferences

45. Assessing a Collaborative Application for Comic Strips Composition

46. Modeling the Personality of Participants During Group Interactions

48. Design and Evaluation of a Visitor Guide in an Active Museum

49. SIMDOMO: A Tool for Long-term Simulations of Ambient-Assisted Living

50. Ambient Influence for Promoting Balanced Participation in Group Brainstorming

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