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1. Educational Robotics for Developing Computational Thinking in Young Learners: A Systematic Review

2. Gamified Online Course Design: A Scoping Review of the Research

3. High School Students' Perceptions of 1:1 CSCL Environment in a Mathematics Classroom

4. Exploring Novice Teachers' Self-Efficacy and Perceptions of Virtual Mentoring from an Induction Program

6. Using Importance-Performance Analysis to Guide Instructional Design of Experiential Learning Activities

7. Collaborative learning using VoiceThread in an online graduate course

8. Learners’ Interpersonal Beliefs and Generated Feedback in an Online Role-Playing Peer- Feedback Activity: An Exploratory Study

9. Interleukin-1 receptor antagonist gene polymorphism in patients with multidrug-resistant Acinetobacter baumannii-associated pneumonia

10. Microblogging for Strengthening a Virtual Learning Community in an Online Course

11. A review of models and frameworks for designing mobile learning experiences and environments

12. Role Of TTF-1, CK20, And CK7 Immunohistochemistry for Diagnosis of Primary and Secondary Lung Adenocarcinoma

13. Research priorities in mobile learning: An international Delphi study / Les priorités de recherche en matière d'apprentissage mobile: Une étude de Delphes internationale

14. Peer Feedback to Facilitate Project-Based Learning in an Online Environment

15. Mobile app design for teaching and learning: Educators’ experiences in an online graduate course

16. Mobile Microblogging: Using Twitter and Mobile Devices in an Online Course to Promote Learning in Authentic Contexts

18. EXPLORING NOVICE TEACHERS’ SELF-EFFICACY AND PERCEPTIONS OF VIRTUAL MENTORING FROM AN INDUCTION PROGRAM.

23. The Gap Between Korean Esports and Educational Gaming

25. Exploring Teachers’ Technology Integration Self-Efficacy through the 2017 ISTE Standards

26. The Marrakesh Treaty’s Impact on the Accessibility and Reproduction of Published Works

27. THE TECHNOLOGY SOLUTIONS OF SERVICE QUALITY FOR SHIP REPAIR SERVICE PROVIDERS.

28. Using

29. Enhancing STEM Majors’ College Trigonometry Learning through Collaborative Mobile Apps Coding

30. Educational 360-Degree Videos in Virtual Reality: a Scoping Review of the Emerging Research

31. Making Spaces for STEM in the School Library

33. College STEM Major Students' Development of Computational Thinking Through Collaborative Mobile App Coding.

34. Computational Thinking Educational Policy Initiatives (CTEPI) Across the Globe

37. Monitoring of ion release, bioavailability and ecotoxicity of thallium in contaminated paddy soils under rice cultivation conditions

38. Makerspaces in Diverse Places: A Comparative Analysis of Distinctive National Discourses Surrounding the Maker Movement and Education in Four Countries

39. Evaluation of Ship Repair Services: A Case Study of Taiwan Shipping Companies' Selection

40. Developing Computational Thinking with Educational Technologies for Young Learners

41. Online Course Design in Higher Education: A Review of National and Statewide Evaluation Instruments

42. Learning through Making and Maker Education

43. Examining Stakeholder Perspectives: Process, Performance and Progress of the Age-Friendly Taiwan Program

45. The prospects and opportunities of age-friendly Taiwan

46. Am I a STEM professional? Documenting STEM student professional identity development

47. Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning

48. Evaluating and selecting maritime suppliers

50. Trends of educational technology research: more than a decade of international research in six SSCI-indexed refereed journals

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