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2. An Online Learning System Supporting Student-Generated Explanations for Questions: Design, Development, and Pedagogical Potential

3. Effects of Academic Achievement and Group Composition on the Quality of Student-Generated Questions and Online Procedural Prompt Usage Patterns

4. The more structured, the better? Learning effects of online scaffolds with different structures for student question generation.

5. An online student testlet-generation system: design principles and evidence supporting its learning potential and usefulness.

6. Online Targeting Behavior of Peer-Assessors under Identity-Revealed, Nicknamed, and Concealed Modes

7. The Learning Potential of Online Student-Constructed Tests with Citing Peer-Generated Questions

8. IDC Theory: Creation and the Creation Loop

9. Supporting Active Learning and Formative Evaluation via Teaching-by-Questioning in Classrooms: Design, Development, and Preliminary Evaluation of an Online Learning System

10. Promoting Middle School Students' Learning Motivation and Academic Emotions via Student-Created Feedback for Online Student-Created Multiple-Choice Questions

11. The Potential of Second Life for University Counseling: A Comparative Approach Examining Media Features and Counseling Problems

12. Citing as an online learning support tool for student-generated assessment.

13. Interest-driven creator theory: towards a theory of learning design for Asia in the twenty-first century

14. Predictive Effects of the Quality of Online Peer-Feedback Provided and Received on Primary School Students' Quality of Question-Generation

15. A Mixed Methods Approach to the Assessor's Targeting Behavior during Online Peer Assessment: Effects of Anonymity and Underlying Reasons

16. A systematic review of published student question-generation systems: Supporting functionalities and design features

17. The Effects of an Online Student Question-Generation Strategy on Elementary School Student English Learning

18. A Student-Constructed Test Learning System: The Design, Development and Evaluation of Its Pedagogical Potential

20. Are There Any Joint Effects of Online Student Question Generation and Cooperative Learning?

21. Effects of Student-Generated Questions as the Source of Online Drill-and-Practice Activities on Learning

22. The Effects of Student Question-Generation with Online Prompts on Learning

23. To See or Not to See: Effects of Online Access to Peer-Generated Questions on Performance

24. Predictive Effects of Online Peer Feedback Types on Performance Quality

25. Effects of Online Procedural Scaffolds and the Timing of Scaffolding Provision on Elementary Taiwanese Students' Question-Generation in a Science Class

26. Any Effects of Different Levels of Online User Identity Revelation?

27. Different Identity Revelation Modes in an Online Peer-Assessment Learning Environment: Effects on Perceptions toward Assessors, Classroom Climate and Learning Activities

28. Multiple Peer-Assessment Modes to Augment Online Student Question-Generation Processes

29. Cooperative Weblog Learning in Higher Education: Its Facilitating Effects on Social Interaction, Time Lag, and Cognitive Load

31. Creating a Psychologically Safe Online Space for a Student-Generated Questions Learning Activity via Different Identity Revelation Modes

32. A Web-Based Learning System for Question-Posing and Peer Assessment

33. Potential Values of Incorporating a Multiple-Choice Question Construction in Physics Experimentation Instruction

36. The Mediating Effects of Anonymity and Proximity in an Online Synchronized Competitive Learning Environment

37. Incorporating E-Mail into the Learning Process: Its Impact on Student Academic Achievement and Attitudes.

38. The Efficacy of Electronic Telecommunications in Fostering Interpersonal Relationships.

39. Effective Group Work To Enhance Student Achievement and Pro-Social Behaviors in a Computer-Based Science Learning Environment.

40. Competition within Computer-Assisted Cooperative Learning Environments: Cognitive, Affective, and Social Outcomes.

42. Competition or Noncompetition: Its Impact on Interpersonal Relationships in a Computer-Assisted Learning Environment.

44. Potential of Second Life for Psychological Counseling: A Comparative Approach

45. Scaffolding student-generated questions: Design and development of a customizable online learning system

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