478 results on '"Yi-Luen Do, Ellen"'
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2. Tainted: An olfaction-enhanced game narrative for smelling virtual ghosts
3. EnPower: Haptic Interfaces for Deafblind Individuals to Interact, Communicate, and Entertain
4. Thinking with Diagrams in Architectural Design
5. ArchiDNA: An interactive system for creating 2D and 3D conceptual drawings in architectural design
6. AR Drum Circle: Real-Time Collaborative Drumming in AR.
7. A location-aware app to support the heritage trail experience in Singapore
8. Design sketches and sketch design tools
9. The Role of Information and Computer Technology for Children with Autism Spectrum Disorder and the Facial Expression Wonderland (FEW)
10. Activity shapes: towards a spatiotemporal analysis in architecture
11. A theoretical framework of design critiquing in architecture studios
12. Tangible games for stroke rehabilitation with digital box and blocks test
13. PREFACE
14. The Role of Information and Computer Technology for Children with Autism Spectrum Disorder and the Facial Expression Wonderland (FEW)
15. The ED of the Future: an Interdisciplinary Graduate Course in Healthcare Design
16. Computational Support for Sketching in Design: A Review
17. Collaboration and coordination in architectural design: approaches to computer mediated team work
18. QUANTIFYING THE ARTISTIC EXPERIENCE WITH PERCEPTIVE SKETCHING TOOLS: COGNITIVE TECHNOLOGIES TO SUPPORT CREATIVITY RESEARCHERS.
19. Educating the New Makers: Cross-Disciplinary Creativity.
20. Computational Support for Sketching in Design: A Review.
21. Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display.
22. From Simulacra to Reanimation: Resurrecting the (Un)Dead
23. Conclusion
24. Embodiment in Avatars and Technoculture
25. Digital Cultural Heritage Preservation
26. Introduction
27. Art in the Age of Virtual Reproduction
28. Macrocosm of History: Everywhere. Everything. Everyone
29. Computer Arts Society: Charting Present to Future
30. Cultural Conflict and Heritage: Global Human Interaction
31. Computer Arts Education: Creative Process and AI Challenges
32. The Future of Arts in a Computational Culture
33. Hyperhumanism Versus Transhumanism in New Media Art
34. Arts in the Public Square: Real and Virtual Space
35. Connecting in Global Multi-modal Environments: Post-normative (Im)materiality and Equity
36. Arts Research in a Computational Framework
37. Lacan and Žižek in the Metaverse
38. The Senses Beyond: New Directions in Game Engine Experiences
39. Immersive Serious Games: Shifting Paradigms from Activism to AI
40. Insights into Digital Experience Practices: Extending Senses in Arts and Performance
41. Augmented Reality in Digital Art: Case Histories and Future Directions
42. Arts and Integrative Medicine: A Doctor’s Journey to Healing Mind, Body, and Soul
43. Contemplation and Computation: Art, Image, and Reality
44. Évariste Galois and His Circle: Mathematics, Romanticism, and Revolution
45. Performance and Virtual Reality: The Stage as a Multidimensional Environment
46. Case Studies in Digital Heritage Preservation: Seeing Through the Lens of Computational Culture
47. Leonardo da Vinci, Renaissance Icon of Art and Science: Being Human and Beyond
48. The Metaverse and Expo 2020: VR. AR, MR, and XR
49. Transformations: Media Arts for Representation and Change
50. Alan Turing: Breaking the Code, Computing, and Machine Intelligence
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