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1. EnPower: Haptic Interfaces for Deafblind Individuals to Interact, Communicate, and Entertain

6. AR Drum Circle: Real-Time Collaborative Drumming in AR.

13. PREFACE

18. QUANTIFYING THE ARTISTIC EXPERIENCE WITH PERCEPTIVE SKETCHING TOOLS: COGNITIVE TECHNOLOGIES TO SUPPORT CREATIVITY RESEARCHERS.

19. Educating the New Makers: Cross-Disciplinary Creativity.

20. Computational Support for Sketching in Design: A Review.

21. Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display.

22. From Simulacra to Reanimation: Resurrecting the (Un)Dead

23. Conclusion

24. Embodiment in Avatars and Technoculture

25. Digital Cultural Heritage Preservation

26. Introduction

27. Art in the Age of Virtual Reproduction

28. Macrocosm of History: Everywhere. Everything. Everyone

29. Computer Arts Society: Charting Present to Future

30. Cultural Conflict and Heritage: Global Human Interaction

31. Computer Arts Education: Creative Process and AI Challenges

32. The Future of Arts in a Computational Culture

33. Hyperhumanism Versus Transhumanism in New Media Art

34. Arts in the Public Square: Real and Virtual Space

35. Connecting in Global Multi-modal Environments: Post-normative (Im)materiality and Equity

36. Arts Research in a Computational Framework

37. Lacan and Žižek in the Metaverse

38. The Senses Beyond: New Directions in Game Engine Experiences

39. Immersive Serious Games: Shifting Paradigms from Activism to AI

40. Insights into Digital Experience Practices: Extending Senses in Arts and Performance

41. Augmented Reality in Digital Art: Case Histories and Future Directions

42. Arts and Integrative Medicine: A Doctor’s Journey to Healing Mind, Body, and Soul

43. Contemplation and Computation: Art, Image, and Reality

44. Évariste Galois and His Circle: Mathematics, Romanticism, and Revolution

45. Performance and Virtual Reality: The Stage as a Multidimensional Environment

46. Case Studies in Digital Heritage Preservation: Seeing Through the Lens of Computational Culture

47. Leonardo da Vinci, Renaissance Icon of Art and Science: Being Human and Beyond

48. The Metaverse and Expo 2020: VR. AR, MR, and XR

49. Transformations: Media Arts for Representation and Change

50. Alan Turing: Breaking the Code, Computing, and Machine Intelligence

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