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1. Reading Users' Minds from What They Say: An Investigation into LLM-based Empathic Mental Inference

4. Maps, Mirrors, and Participants: Design Lenses for Sociomateriality in Engineering Organizations

5. Macro-Trend Study Under Service System: Preliminary Research in Service Innovation and Emerging Technology

6. Behavioral Health Providers’ Experience with Changes in Services for People Experiencing Homelessness During COVID-19, USA, August–October 2020

14. Simulation Tools for Inclusive Design Solutions

15. Automating Design Requirement Extraction From Text With Deep Learning

16. Form Attributes to Measure and Understand Aesthetic Preferences

17. What Do We Mean When We Write About Ethics, Equity, and Justice in Engineering Design?

18. Understanding the User Perception Gap: Older Adults and Sit-to-Stand Assistance

19. The Influence of Digital Sketching Tools on Concept Novelty and Evolution

20. Paper or Tablet? The Impact of Digital Tools on Sketching During Engineering Design Concept Generation

21. The transformation of design platform under system thinking

22. SERVICE DESIGN IN ACTION: TRANSFORMATION, CONSIDERATION, AND SYSTEM THINKING

23. Objects of Collaboration: Roles of Objects in Spanning Knowledge Boundaries in a Design Company

24. The Inspiration Design Toolkit: A Human-Centered Design Tool for a System Engineering Course

25. Incorporating Social, Policy, and Ethical Considerations in Engineering and Design Education: an Examination of Barriers and Resources

26. HOW AND WHY INSTRUCTORS INCLUDE AND EXCLUDE SOCIAL, POLICY, AND ETHICAL CONSIDERATIONS IN DESIGN EDUCATION

27. Strategic styles of hardware product development could accelerate commercialization in cleantech startups

28. CO-CREATE FINANCIAL PLANNING SERVICES FOR AN AGING POPULATION: DESIGNERS' PERSPECTIVES

29. Tablets, Pens, and Pencils: The Influence of Tools on Sketching in Early Stage Design

30. Design Experiences as Pathways for Embracing Failure

31. Assessing Early Stage Design Sketches and Reflections on Prototyping

32. Generative Design: Reframing the Role of the Designer in Early-Stage Design Process

33. OBSERVATIONS ON THE IMPLICATIONS OF GENERATIVE DESIGN TOOLS ON DESIGN PROCESS AND DESIGNER BEHAVIOUR

34. Objects of Collaboration: Roles and Sequences of Objects in Spanning Knowledge Group Boundaries in Design

35. The Role of Design Artifacts in Design

39. Immunogenicity of a DNA vaccine candidate for COVID-19

48. The Impact of Expertise on the Capture of Sketched Intentions: Perspectives for Remote Cooperative Design

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