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2. Automatic Sequences in Negative Bases and Proofs of Some Conjectures of Shevelev

4. What Increases Learning Retention: Employing the Prediction-Observation-Explanation Learning Strategy in Digital Game-Based Learning

8. Roles and Research Trends of Artificial Intelligence in Higher Education: A Systematic Review of the Top 50 Most-Cited Articles

9. Experimental and theoretical investigations of the threshold actuation voltages of aqueous solutions, glycerol–water solutions, and ethanol–water solutions on a coplanar electrode device.

12. Learning Behavior and Achievement Analysis of a Digital Game-Based Learning Approach Integrating Mastery Learning Theory and Different Feedback Models

13. A Peer-Assessment Mobile Kung Fu Education Approach to Improving Students' Affective Performances

14. Promoting Students’ Math Learning Performance and Engagement: A Help-seeking Mech+C3:C18anism-based Mobile Gaming Approach

15. A Time Sequence-Oriented Concept Map Approach to Developing Educational Computer Games for History Courses

16. EMTAN: A Web-Based Multi-Agent System Architecture for Input Automation

20. Author Name Disambiguation for Citations Using Topic and Web Correlation

21. WOD – Proxy-Based Web Object Delivery Service

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