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2. Adaptive Support with Working Examples in Serious Games about Programming

5. Investigating the Perceived Player Experience and Short-Term Learning of the Text-Based Java Programming Serious Game 'Rise of the Java Emperor'

6. Elementium: Design and Pilot Evaluation of a Serious Game for Familiarizing Players with Basic Chemistry

7. BlocklyScript: Design and Pilot Evaluation of an RPG Platform Game for Cultivating Computational Thinking Skills to Young Students

8. Ingame Worked Examples Support as an Alternative to Textual Instructions in Serious Games about Programming

10. Designing, Deploying and Evaluating an Undergraduate Course on the 'Didactics of Informatics'

11. Studying the Effects of Teaching Programming to Lower Secondary School Students with a Serious Game: A Case Study with Python and CodeCombat

14. A Proposal for an Educational Game Platform for Teaching Programming to Primary School Students

16. Exploring Historical Monuments and Learning History through an Augmented Reality Enhanced Serious Game.

17. PyDiophantus Maze Game: Play It to Learn Mathematics or Implement It to Learn Game Programming in Python

18. Towards a Serious Games Design Framework for People with Intellectual Disability or Autism Spectrum Disorder

23. Office Madness: Design and Pilot Evaluation of a Serious Game for Learning the C++ Programming Language

24. Distributed Pair Programming Using Collaboration Scripts: An Educational System and Initial Results

27. Designing Educational Games for Computer Programming: A Holistic Framework

28. Studying Students' Attitudes on Using Examples of Game Source Code for Learning Programming

29. Factors Affecting Students' Performance in Distributed Pair Programming

30. Studying the Effects of Computer Serious Games on People with Intellectual Disabilities or Autism Spectrum Disorder: A Systematic Literature Review

32. Current Trends in On-line Games for Teaching Programming Concepts to Primary School Students

33. An Empirical Study on Pair Performance and Perception in Distributed Pair Programming

34. Designing Serious Games for People with Special Needs: Implications from a Survey

37. Using Serious Games for Promoting Blended Learning for People with Intellectual Disabilities and Autism: Literature vs Reality

38. An Overview of Location-Based Game Authoring Tools for Education

39. A Pilot Study on the Effectiveness and Acceptance of an Educational Game for Teaching Programming Concepts to Primary School Students

40. Students' Perspective on the First Programming Language: C-Like or Pascal-Like Languages?

41. Technology Enhanced Learning in Programming Courses--International Perspective

42. Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study.

49. Microworlds, Games, Animations, Mobile Apps, Puzzle Editors and More: What Is Important for an Introductory Programming Environment?

50. CMX: The Effects of an Educational MMORPG on Learning and Teaching Computer Programming

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