253 results on '"Xinogalos, Stelios"'
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2. Adaptive Support with Working Examples in Serious Games about Programming
3. Studying the effects of educational games on cultivating computational thinking skills to primary school students: a systematic literature review
4. Elementium: design and pilot evaluation of a serious game for familiarizing players with basic chemistry
5. Investigating the Perceived Player Experience and Short-Term Learning of the Text-Based Java Programming Serious Game 'Rise of the Java Emperor'
6. Elementium: Design and Pilot Evaluation of a Serious Game for Familiarizing Players with Basic Chemistry
7. BlocklyScript: Design and Pilot Evaluation of an RPG Platform Game for Cultivating Computational Thinking Skills to Young Students
8. Ingame Worked Examples Support as an Alternative to Textual Instructions in Serious Games about Programming
9. Examining the effects of creativity, collaboration, creative diversity and autonomy on team creative performance
10. Designing, Deploying and Evaluating an Undergraduate Course on the 'Didactics of Informatics'
11. Studying the Effects of Teaching Programming to Lower Secondary School Students with a Serious Game: A Case Study with Python and CodeCombat
12. Office Madness: Investigating the impact of a game using a real life job and programming scenario on player experience and perceived short-term learning
13. What you See is What you Get: Exploring the Relation between Code Aesthetics and Code Quality
14. A Proposal for an Educational Game Platform for Teaching Programming to Primary School Students
15. A Two-Year Evaluation of Distributed Pair Programming Assignments by Undergraduate Students
16. Exploring Historical Monuments and Learning History through an Augmented Reality Enhanced Serious Game.
17. PyDiophantus Maze Game: Play It to Learn Mathematics or Implement It to Learn Game Programming in Python
18. Towards a Serious Games Design Framework for People with Intellectual Disability or Autism Spectrum Disorder
19. A Review of Educational Games for Teaching Programming to Primary School Students
20. First Programming Language in Introductory Programming Courses, Role of
21. Technology-Enhanced Learning in Programming Courses, Role of
22. Applying Software Engineering Principles in Android Development
23. Office Madness: Design and Pilot Evaluation of a Serious Game for Learning the C++ Programming Language
24. Distributed Pair Programming Using Collaboration Scripts: An Educational System and Initial Results
25. Studying the effects of teaching programming to lower secondary school students with a serious game: a case study with Python and CodeCombat
26. A comparative analysis of tools for developing location based games
27. Designing Educational Games for Computer Programming: A Holistic Framework
28. Studying Students' Attitudes on Using Examples of Game Source Code for Learning Programming
29. Factors Affecting Students' Performance in Distributed Pair Programming
30. Studying the Effects of Computer Serious Games on People with Intellectual Disabilities or Autism Spectrum Disorder: A Systematic Literature Review
31. Design Guidelines for Serious Games Targeted to People with Autism
32. Current Trends in On-line Games for Teaching Programming Concepts to Primary School Students
33. An Empirical Study on Pair Performance and Perception in Distributed Pair Programming
34. Designing Serious Games for People with Special Needs: Implications from a Survey
35. PyDiophantus maze game: Play it to learn mathematics or implement it to learn game programming in Python
36. Towards a serious games design framework for people with intellectual disability or autism spectrum disorder
37. Using Serious Games for Promoting Blended Learning for People with Intellectual Disabilities and Autism: Literature vs Reality
38. An Overview of Location-Based Game Authoring Tools for Education
39. A Pilot Study on the Effectiveness and Acceptance of an Educational Game for Teaching Programming Concepts to Primary School Students
40. Students' Perspective on the First Programming Language: C-Like or Pascal-Like Languages?
41. Technology Enhanced Learning in Programming Courses--International Perspective
42. Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study.
43. Prospective ICT Teachers’ Perceptions on the Didactic Utility and Player Experience of a Serious Game for Safe Internet Use and Digital Intelligence Competencies
44. Designing a Chatbot for Contemporary Education: A Systematic Literature Review
45. A Comparative Analysis of Low or No-Code Authoring Tools for Location-Based Games
46. A Review of Educational Games for Teaching Programming to Primary School Students
47. Technology-Enhanced Learning in Programming Courses, Role of
48. First Programming Language in Introductory Programming Courses, Role of
49. Microworlds, Games, Animations, Mobile Apps, Puzzle Editors and More: What Is Important for an Introductory Programming Environment?
50. CMX: The Effects of an Educational MMORPG on Learning and Teaching Computer Programming
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