168 results on '"Woohun Lee"'
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2. Viewer2Explorer: Designing a Map Interface for Spatial Navigation in Linear 360 Museum Exhibition Video.
3. Understanding children's use of a mobile digital storytelling app.
4. Sketchnote: Sketch-Based Visualization of Problem Decomposition in Block-Based Programming.
5. Poly: Shape-changing Conversational Agent Helps Identify Multiple Characters in Storytelling.
6. ChromoFilament: Designing a Thermochromic Filament for Displaying Malleable States.
7. MeowPlayLive: Enhancing Animal Live Streaming Experience Through Voice Message-Based Real-Time Viewer-Animal Interaction.
8. Thermoformable Shell for Repeatable Thermoforming.
9. Time to Snow.
10. Augmenting television narratives using interactive home appliances.
11. SurfaceLens: near-surface spatial interaction with science museum exhibits.
12. Romi: Screen Peripheral Companion for Mediating Children's Healthy Screen Use.
13. Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Object for Post-Print Modification.
14. A Demonstration of SoundWear: Wearable Device Using Sound Augmentation to Enrich Open-ended Outdoor Play Experience of Children.
15. SoundWear: Effect of Non-speech Sound Augmentation on the Outdoor Play Experience of Children.
16. Scienscope: Hand-Held Mediation Device for Facilitating Exploratory Behaviors with Exhibits in Museum Visitors.
17. Puppet Book: Digital Storybook with Back-of-Device Puppeteering Interface for Parent and Child.
18. ProjecString: Turning an Everyday String Curtain into an Interactive Projection Display.
19. WonderScope: Practical Near-surface AR Device for Museum Exhibits.
20. DexController : Designing a VR Controller with Grasp-Recognition for Enriching Natural Game Experience.
21. Defining basic archetypes of an intelligent agent's behaviour in an open-ended interactive environment.
22. Point & Select: Designing an Interaction Technique for Inputting Surrounding Point of Interests in Driving Context.
23. Artifact Mixtape: Curating Music in Personal Tangible Artifacts.
24. BubbleTalk: Enriching Experience with Fish by Supporting Human Behavior.
25. TouchBranch: Understanding Interpersonal Touches in Interactive Installation.
26. HeatMat: Designing Internal Structures for Supporting Hands-on Design Activity with Heated 3D Printed Objects.
27. Investigating the effect of digitally augmented toys on young children's social pretend play.
28. Utilizing Smartphones as a Multi-Device Single Display Groupware to Design Collaborative Games.
29. A Demonstration of Conveyor World: Mixed Reality Game on Physically Actuated Game Stage.
30. Motion Log Skateboard: Visualizing Pressure Distribution of Skateboarding.
31. Recording and Sharing Non-Visible Information on Body Movement while Skateboarding.
32. Motion Echo Snowboard: Enhancing Body Movement Perception in Sport via Visually Augmented Feedback.
33. Motion Echo Snowboard: Visualizing Weight Distribution on Snowboard.
34. HapThimble: A Wearable Haptic Device towards Usable Virtual Touch Screen.
35. Enhancing Storytelling Experience with Story-Aware Interactive Puppet.
36. HapCube: A Fingertip-Sized Tactile Device Providing 2+1 Dimensional Pseudo-Force Feedback.
37. DexController : Hand-Held Controller Recognizing Grasp-Pose and Grasp-Force in Virtual Reality Defense Game.
38. Collocated Social Interaction through Music: Cooperation and Collaboration.
39. TouchRoller: A Touch-sensitive Cylindrical Input Device for GUI Manipulation of Interactive TVs.
40. CUBEMENT: democratizing mechanical movement design.
41. Shape-changing robot for stroke rehabilitation.
42. The previewable switch: a light switch with feedforward.
43. Transwall: a transparent double-sided touch display facilitating co-located face-to-face interactions.
44. Hapcube: a tactile actuator providing tangential and normal pseudo-force feedback on a fingertip.
45. SurfaceLens: near-surface spatial interaction with science museum exhibits
46. Augmenting television narratives using interactive home appliances
47. One-line GUI: minimized graphic user interface for interactive TV.
48. TapBoard: making a touch screen keyboard more touchable.
49. SOUND BOUND: making a graphic equalizer more interactive and fun.
50. Framing creative uses for describing cases of appropriation.
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