233 results on '"Wohlwend, Karen"'
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2. Serious Play for Serious Times: Recentering Play in Early Literacy Classrooms
3. 2 Multimodal Literacies at the Train Table: Supporting Young Emergent Bilinguals through Play
4. Bringing Joy to School: Engaging K-16 Learners through Maker Literacies and Playshops
5. Recognition in makerspaces: Supporting opportunities for women to “make” a STEM career
6. Digital childhoods as nexus of practice
7. Performance, Pottery and Pliers: Rupturing Play with Bodies and Things
8. Squishing Circuits: Circuitry Learning with Electronics and Playdough in Early Childhood
9. Methods for Designing the Research (Play)Ground
10. Playful Methods
11. The Research Encounter
12. Improvisation as Inquiry Spaces for (Un)Doing Literacy and Doing Humanizing Work
13. Invitations to Play and Reimagine Inquiry for Lived Literacies
14. Play, Ruptures, and Becomings
15. Imaginaries and the Imagination in Literacy Research Encounters
16. Uncertain Futures and Unsatisfying Conclusions
17. Play and Mental Health
18. Theorizing the nexus of STEAM practice
19. Squishing Circuits: Circuitry Learning with Electronics and Playdough in Early Childhood
20. Walking Dead Literacies: Zombies, Boys, and (Re)Animated Storytelling
21. Hacking Toys and Remixing Media: Integrating Maker Literacies into Early Childhood Teacher Education
22. Theorizing the Nexus of STEAM Practice
23. Hands On, Hands Off: Gendered Access in Crafting and Electronics Practices
24. Research & Policy: Playing to Our Strengths: Finding Innovation in Children's and Teachers' Imaginative Expertise
25. Chasing Action Around a Playground
26. Improvising and Imagining Otherwise
27. Storying Artifacts
28. Reading Activity
29. Making Space
30. Literacies that Move and Matter
31. Keeping It Messy
32. Recognizing Literacies in Action
33. Getting Coffee and Getting Started
34. Fashioning Selves
35. Who gets to play? Access, popular media and participatory literacies
36. Chasing Literacies Across Action Texts and Augmented Realities: E-Books, Animated Apps, and Pokémon Go
37. Making Sense and Nonsense: Comparing Mediated Discourse and Agential Realist Approaches to Materiality in a Preschool Makerspace
38. Who Gets to Play? Access, Popular Media and Participatory Literacies
39. FROM SCREEN TIME TO SCREEN PLAY: Children playing together online and storying through the screen
40. Girls, Ghouls and Girlhoods: Horror and Fashion at Monster High
41. More than a Child’s Work: Framing Teacher Discourse about Play
42. P(l)aying online
43. From cutting out to cutting with
44. ‘We Need It Loud!’: Listening to Preschool Making from Mediated and Materialist Perspectives
45. Free Play or Tight Spaces? Mapping Participatory Literacies in Apps
46. Enriching and Assessing Young Children's Multimodal Storytelling
47. Child’s Play
48. Embodied Signs: Expanding Representations Through and with Bodies
49. Humanizing Digital Literacies: A Road Trip in Search of Wisdom and Insight
50. All Rigor and No Play Is No Way to Improve Learning
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